Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Earl James
2
|
Posted - 2012.09.17 05:19:00 -
[1] - Quote
So has anyone noticed less one man tanks driving around all game? That solo nonsense that everyone seemed to have liked, including myself. And now that those tank pilots have been forced out of the gunner seats they feel the need to cry about sniper rifles that normally get one hit kills. I mean i do have a bit of a problem with forge guns having a ridiculous amount of range. The damage is a pain but hey, they are tank busters.. its there job. so big deal i lose a tank. i really do enjoy running around and shooting at people. I don't think personally a sniper rifle patch/ Nerf is needed or a shot gun or a forge gun. They do there job. Shot guns at close range are lethal, Snipers at far, and forge to tank. I do however have a small problem with the level of equipment/ skill level requirements not really having an effect on how much damage is received or dealt.
It seems for me, or at least right now (hoping for an awesome new build next week) that weapons no matter what level of skill required, all seem to out do higher level weapons and vehicles. What i mean is that say you have a Gunnlogi a standard tank, where as a level one forge gun will normally knock it dead in lets say 2 hits give or take a couple av grenades. That in my opinion seems to subtract from this games feel. Another example, say you have a level 3 heavy drop-suit, a nicer model than most which costs a bit of Skill points to obtain. A sniper comes along and hits you once completely finishing you and your hard earned suit off. I understand a shot to the face with a prototype sniper should do that, but what about against a prototype heavy suit? Maybe that should happen to. But i feel like right now (anyway) that the leveling system/ skill system isn't doing its job all that well. Maybe i'm wrong and haven't widened my range of tactics, maybe i haven't invested my hard earned Sp into extremely powerful weapons, yet again. It doesn't cost much Sp to obtain those level 2 weapons.
The Rail guns.. haha. O boy, i felt that the reduced splash damage was a good idea, they aren't made for anti-infantry. As where rockets still seem to do mean number on a guy. My problem is this turret movement speed nerf. I didn't personally find that to be the problem, tanks got kills like they should. I felt like they were just too strong. Or maybe like everyone said the AV weapons were too weak. Nevertheless now that tables have been turned, i feel like each needs a bit of re-adjusting. Maybe tanks should be able too turn there guns again and sustain more damage from low level AV weapons. Maybe low level AV weapons should do a little less damage or barely any damage, they are low level right? I mean the point of investing skill points is to get weapons that are more efficient, why would anyone do that when they're AV grenades blow up an LAV almost instantly?
Hey honestly i like how things are going, this game seems to be moving in a really awesome direction, im not crying this is OP or this is in need of a nerf. Im simply here to ask what you all think. This is a beta. Lets chat. What do you all think needs finer adjusting or balancing? |
Garron Mauvoisin
2
|
Posted - 2012.09.17 05:45:00 -
[2] - Quote
Sniper rifles - working as intended. I can assure you that they are a pain for other snipers also. Get seen and a sniper is as good as dead (surviving an assault attack is touch and go - escaping is not as easy as it looks, and other snipers 'always' one shot you also). One shot kills? Get hit in the head by a .50 cal and tell me about it afterwards. Incredibly powerful when used well and concealed, incredibly weak in outright battle. Working as intended.
Tanks - I was terrorised by them pre patch just like everyone else. I'm not one for quitting but there was games that I was tempted to just 'exit battle'. Stupidly overpowered and abused to the nth. I have recently taken up driving a tank and can advise that people still run when they see them, but 'towards' the tank now. I have basically lost ever tank bar about 2 that I have taken into battle. Admittedly I suck so some of the losses were simply due to stupidity. But to see 6000 points of armour melt in seconds to swarm launchers is pretty shocking. Thats 500k worth of armour being melted by a handheld weapon. I am really looking forwards to activated modules a la EvE. I really miss not being able to turn armour repairers on and off when I want, and feel this will make a huge difference. Generally tanks are 'challenged' at present, but will wait until next month and the new build to comment further. They are incredibly weak at present, but with more module options might be ok, just face it, in RL a single RPG-7 can waste a MBT with one shot in the right situation. However, just like fitting in EvE, it is definitely fun to try and get the tanks to work despite these drawbacks. I have fitted the most accurate rocket launchers to my tank hoping to get gunners to take on enemy infantry, but its often hard to get gunners. |
Earl James
2
|
Posted - 2012.09.17 06:22:00 -
[3] - Quote
The thing is this isn't real life, its a video game. I understand sniper rifles do there job, but the fact they kill most drop-suits at a low level makes them debatable for nerfing, i feel like maybe they should up drop suits a tad, maybe reconfigure sniping mechanics? So its not just point and shoot, add wind to it, like the drop ships. Maybe a very small bullet projectory system, i mean you did just compare this to real life. Ever try sprinting with a 50. Cal in your hands? you wouldn't be running for too long. I don't care to compare this to actual real life. The high level sniper rifles do there job, maybe its just the low level drop-suits that aren't going to give the new 1000 dust bunnies a chance. Your defending something without looking at its faults. Understandable but coming to terms that a lot of people want them nerfed probably means they need tweaking. Like Tanks?
Which aren't all that weak at the moment, maybe compared to before the patch. Its just that a single infantry man can take them out if un-spotted by it. Which i don't think CCP intended for that to be the case. Unless of course this single infantry man is stacked to the brim in High level AV weapons. Then he should be able to conquer most HAV's. I don't think that every tank should be so fragile. Maybe the black ops tanks should take more than 2 Prototype Forge gun hits? |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.17 06:46:00 -
[4] - Quote
+1 to you sir, for making a mature, rational post that is devoid of crying and cursing. It would be nice to have more of this on the forums. Even if you have something unpleasant to say, you can still be express yourself in a polite manner.
Did I think that tanks were over-powered? Yes and no. No, because they are tanks and tanks should be difficult to destroy. Yes, because they were heavily armored vehicles with an infinite amount of powerful ammunition that can out-run foot soldiers, all while being controlled by one person. I and others suggested ways to balance things without nerfing tank armor or buffing AV weapons, but the answer we usually received from other players was 'thats stupid', which doesn't really answer anything. Well, something had to give, and CCP choose to nerf and buff. I'm sure they'll get things balanced properly, or at least find something we can live with.
It would be nice if the higher level suits had more HP, but then again, they have more CPU/PG, so you can equip higher level armor and shield modules. Plus many of the skills also provide passive bonuses that effect armor and shields, so we're not left completely in the lurch as far as HP goes. Weapon skills also provide bonuses, such as reduced spread (shotgun), increased splash damage (swarm launcher) and increased damage (sniper rifle).
Dropship pilots could use more ways to earn SP. Right now it's just kill assist which, considering how easy it is to shoot them down (they're dropships, not gunships), doesn't earn you much. But CCP already said they're working on this, so patience is needed.
It would be nice to have some kind of temporary lock for the driver's seat on vehicles. Sunday(9/16) night someone stole my dropship while I was setting a drop uplink. Ten seconds later it crashed, and not because it was shot down. But when we have our own corporations this should be less of a problem. One idea (not mine) about locks I like: the drivers' seat stays locked when the driver is alive and standing within X meters of the vehicle.
Edit: Emphasis on 'standing'. Even if you're revivable, the seat unlocks if you're down. |
Earl James
2
|
Posted - 2012.09.17 07:01:00 -
[5] - Quote
Yeah, your right about the drop suits and weapons along with skills, i just really dislike how easily you can grab a sniper rifle that out does most players so quickly, maybe just a boost in skill point milestones for sniper rifles? Maybe an HP boost on high/low level suits?
That idea for driver seat locks is awesome. I mean I've had someone run off with my LAV when i have a defensive order on it, which is a pain. I mean they can call they're own vehicle down. As where a drop ship which costs easily 200,000 ISK and most people don't know how to pilot a dropship correctly. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.17 12:10:00 -
[6] - Quote
I've always thought it odd that the rifle with the highest damage (Charge) is available at level one. But a sniper rifle should be quite a bit more powerful than an assault rifle of the same level. Otherwise what's the point of carrying one? I like the idea of a fix that doesn't involve outright nerfing.
Perhaps CCP could make them more difficult to use. A slight sway that stays even while crouching, which can be removed by Sniper Rifle Proficiency level 1. Most of the snipers I've seen lately have trouble hitting the broad side of a barn without the sway. And they could remove the sniper rifle BPO plus increase the cost of the rifles.
People kept spamming dropships in the last build, and CCP did the same thing: Increased difficulty and removed BPOs. It would probably work for sniper rifles, too. |
miahus
CrimeWave Syndicate
78
|
Posted - 2012.09.17 12:19:00 -
[7] - Quote
the main problem with tanks is that they became the new heavy suits. Only good and smart players should be able to tactically use an expensive tank without getting it destroyed. pre nerf any idiot could man a tank and go around unprotected and solo kill the entire enemy team. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.17 12:20:00 -
[8] - Quote
If it wasnt for my tank ther would be no tanks on the battlefield at all
My turret has been gimped, its easier to turn the tank than to turn the turret its that slow, even if i shoot at a scouts feet with my railgun it barely touches his shields
A AV guy with a milita SL and basic AV nades can single handlely take out a gunlogi on his own and not get killed while doing so, even having gunner on the tank means bugger all since the splash damage/radius has been nerfed while the SL got a 20% extra buff
If i go missile turret someone would spawn with a railgun meaning in ******
It has turned into an infantry only game right now, sure i can call in a tank but half the time im behind cover or near my redline for survival because its super easy to take out a tank |
Kengfa
138
|
Posted - 2012.09.17 12:26:00 -
[9] - Quote
Why is every post here at least 2 paragraphs long? |
|
|
|
Pages: 1 :: [one page] |