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Earl James
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Posted - 2012.09.17 05:19:00 -
[1] - Quote
So has anyone noticed less one man tanks driving around all game? That solo nonsense that everyone seemed to have liked, including myself. And now that those tank pilots have been forced out of the gunner seats they feel the need to cry about sniper rifles that normally get one hit kills. I mean i do have a bit of a problem with forge guns having a ridiculous amount of range. The damage is a pain but hey, they are tank busters.. its there job. so big deal i lose a tank. i really do enjoy running around and shooting at people. I don't think personally a sniper rifle patch/ Nerf is needed or a shot gun or a forge gun. They do there job. Shot guns at close range are lethal, Snipers at far, and forge to tank. I do however have a small problem with the level of equipment/ skill level requirements not really having an effect on how much damage is received or dealt.
It seems for me, or at least right now (hoping for an awesome new build next week) that weapons no matter what level of skill required, all seem to out do higher level weapons and vehicles. What i mean is that say you have a Gunnlogi a standard tank, where as a level one forge gun will normally knock it dead in lets say 2 hits give or take a couple av grenades. That in my opinion seems to subtract from this games feel. Another example, say you have a level 3 heavy drop-suit, a nicer model than most which costs a bit of Skill points to obtain. A sniper comes along and hits you once completely finishing you and your hard earned suit off. I understand a shot to the face with a prototype sniper should do that, but what about against a prototype heavy suit? Maybe that should happen to. But i feel like right now (anyway) that the leveling system/ skill system isn't doing its job all that well. Maybe i'm wrong and haven't widened my range of tactics, maybe i haven't invested my hard earned Sp into extremely powerful weapons, yet again. It doesn't cost much Sp to obtain those level 2 weapons.
The Rail guns.. haha. O boy, i felt that the reduced splash damage was a good idea, they aren't made for anti-infantry. As where rockets still seem to do mean number on a guy. My problem is this turret movement speed nerf. I didn't personally find that to be the problem, tanks got kills like they should. I felt like they were just too strong. Or maybe like everyone said the AV weapons were too weak. Nevertheless now that tables have been turned, i feel like each needs a bit of re-adjusting. Maybe tanks should be able too turn there guns again and sustain more damage from low level AV weapons. Maybe low level AV weapons should do a little less damage or barely any damage, they are low level right? I mean the point of investing skill points is to get weapons that are more efficient, why would anyone do that when they're AV grenades blow up an LAV almost instantly?
Hey honestly i like how things are going, this game seems to be moving in a really awesome direction, im not crying this is OP or this is in need of a nerf. Im simply here to ask what you all think. This is a beta. Lets chat. What do you all think needs finer adjusting or balancing? |
Earl James
2
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Posted - 2012.09.17 06:22:00 -
[2] - Quote
The thing is this isn't real life, its a video game. I understand sniper rifles do there job, but the fact they kill most drop-suits at a low level makes them debatable for nerfing, i feel like maybe they should up drop suits a tad, maybe reconfigure sniping mechanics? So its not just point and shoot, add wind to it, like the drop ships. Maybe a very small bullet projectory system, i mean you did just compare this to real life. Ever try sprinting with a 50. Cal in your hands? you wouldn't be running for too long. I don't care to compare this to actual real life. The high level sniper rifles do there job, maybe its just the low level drop-suits that aren't going to give the new 1000 dust bunnies a chance. Your defending something without looking at its faults. Understandable but coming to terms that a lot of people want them nerfed probably means they need tweaking. Like Tanks?
Which aren't all that weak at the moment, maybe compared to before the patch. Its just that a single infantry man can take them out if un-spotted by it. Which i don't think CCP intended for that to be the case. Unless of course this single infantry man is stacked to the brim in High level AV weapons. Then he should be able to conquer most HAV's. I don't think that every tank should be so fragile. Maybe the black ops tanks should take more than 2 Prototype Forge gun hits? |
Earl James
2
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Posted - 2012.09.17 07:01:00 -
[3] - Quote
Yeah, your right about the drop suits and weapons along with skills, i just really dislike how easily you can grab a sniper rifle that out does most players so quickly, maybe just a boost in skill point milestones for sniper rifles? Maybe an HP boost on high/low level suits?
That idea for driver seat locks is awesome. I mean I've had someone run off with my LAV when i have a defensive order on it, which is a pain. I mean they can call they're own vehicle down. As where a drop ship which costs easily 200,000 ISK and most people don't know how to pilot a dropship correctly. |
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