Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.17 06:46:00 -
[1] - Quote
+1 to you sir, for making a mature, rational post that is devoid of crying and cursing. It would be nice to have more of this on the forums. Even if you have something unpleasant to say, you can still be express yourself in a polite manner.
Did I think that tanks were over-powered? Yes and no. No, because they are tanks and tanks should be difficult to destroy. Yes, because they were heavily armored vehicles with an infinite amount of powerful ammunition that can out-run foot soldiers, all while being controlled by one person. I and others suggested ways to balance things without nerfing tank armor or buffing AV weapons, but the answer we usually received from other players was 'thats stupid', which doesn't really answer anything. Well, something had to give, and CCP choose to nerf and buff. I'm sure they'll get things balanced properly, or at least find something we can live with.
It would be nice if the higher level suits had more HP, but then again, they have more CPU/PG, so you can equip higher level armor and shield modules. Plus many of the skills also provide passive bonuses that effect armor and shields, so we're not left completely in the lurch as far as HP goes. Weapon skills also provide bonuses, such as reduced spread (shotgun), increased splash damage (swarm launcher) and increased damage (sniper rifle).
Dropship pilots could use more ways to earn SP. Right now it's just kill assist which, considering how easy it is to shoot them down (they're dropships, not gunships), doesn't earn you much. But CCP already said they're working on this, so patience is needed.
It would be nice to have some kind of temporary lock for the driver's seat on vehicles. Sunday(9/16) night someone stole my dropship while I was setting a drop uplink. Ten seconds later it crashed, and not because it was shot down. But when we have our own corporations this should be less of a problem. One idea (not mine) about locks I like: the drivers' seat stays locked when the driver is alive and standing within X meters of the vehicle.
Edit: Emphasis on 'standing'. Even if you're revivable, the seat unlocks if you're down. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.17 12:10:00 -
[2] - Quote
I've always thought it odd that the rifle with the highest damage (Charge) is available at level one. But a sniper rifle should be quite a bit more powerful than an assault rifle of the same level. Otherwise what's the point of carrying one? I like the idea of a fix that doesn't involve outright nerfing.
Perhaps CCP could make them more difficult to use. A slight sway that stays even while crouching, which can be removed by Sniper Rifle Proficiency level 1. Most of the snipers I've seen lately have trouble hitting the broad side of a barn without the sway. And they could remove the sniper rifle BPO plus increase the cost of the rifles.
People kept spamming dropships in the last build, and CCP did the same thing: Increased difficulty and removed BPOs. It would probably work for sniper rifles, too. |