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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  STB Vermaak Doe
 
 558
 
 
      | Posted - 2012.09.17 05:59:00 -
          [31] - Quote 
 
 TiMeSpLiT--TeR wrote:MAG has done this right. If damaged by any means except from an enemy, no points are rewarded. Mag and right? Other than little lag compared to number of players, it wasn't mag who did it
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        |  Mister Hunt
 Sanmatar Kelkoons
 Minmatar Republic
 
 230
 
 
      | Posted - 2012.09.17 06:29:00 -
          [32] - Quote 
 
 Kefir Grains wrote:They'll figure ways to prevent this and roll people back that exploited it Erm, you speak as if ANY of the current SP matters in the slightest. The game is still in Beta, no rollback required (it is called a prelaunch wipe that will handle this)
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        |  Cross Atu
 Conspiratus Immortalis
 
 775
 
 
      | Posted - 2012.09.17 06:42:00 -
          [33] - Quote 
 
 Maken Tosch wrote:CCP has experience dealing with this sort of thing. Goonswarm, regardless of what you think of them, has worked with CCP in determining the LP loophole that existed in the Faction Warfare system for Eve Online and thus helped CCP patch it with their reports on the loopholes. If the Goons are willing to do that for Eve's betterment, I'm pretty certain they will do the same for Dust's betterment. 
 Props to Goons for this, and really to every other player who does it. There's maximization (which I fully support) and then there are exploits (like the practice listed in the OP, or the now fixed ultimate WH weapon in EVE) which simply need to be removed so that the game and it's general player base do not suffer. SP for repairing in a legit way are totally justified (if you're running with your squad, whether they're in a vehicle or no, through a live fire zone repping them then you've earned it. If you're holding a point and repping friendlies who fall back there for support then you've earned it, if you're shooting yourself/your fiend just to rep for SP, yeah that's an exploit)
 
 My 0.02 ISK
 Cross
 
 ps ~ I have full confidence that CCP will deal with this issue before we see Dust go live, they're pretty good about resolving these things once they've found them (or been told about them).
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        |  Sha Kharn Clone
 Seraphim Initiative.
 CRONOS.
 
 1087
 
 
      | Posted - 2012.09.17 07:12:00 -
          [34] - Quote 
 No doubt at all its an exploit.
 
 Still not as good as farming with a tank tho (pre balance)
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        |  Antonius Dacinci
 Bragian Order
 Amarr Empire
 
 65
 
 
      | Posted - 2012.09.17 07:43:00 -
          [35] - Quote 
 TL;DR Simplest Answer, Repairing tanks give you small% of points tank gets, tank blows up another tank? logi gets points, Tank blows up buildings, logi gets points, as long as logi has been actively helping tank in the last say, minute. He gets points.
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        |  Sha Kharn Clone
 Seraphim Initiative.
 CRONOS.
 
 1087
 
 
      | Posted - 2012.09.17 07:45:00 -
          [36] - Quote 
 Not a bad idea at all.
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        |  Tyas Borg
 Osmon Surveillance
 Caldari State
 
 112
 
 
      | Posted - 2012.09.17 10:19:00 -
          [37] - Quote 
 
 Sha Kharn Clone wrote:No doubt at all its an exploit. Still not as good as farming with a tank tho (pre balance)   
 C'mon Sha admit it, it's loads better than tank farming and nowhere near as much fun.
 
 I was getting 100K sp a match without even trying and most matches gave me 400k isk without risking anything or firing a shot.
 
 If tanks gave that back then I'd agree this nerf was needed. It'd mean if I survived 2-3 matches then the tank is viable. I got EXACTLY the same SP whether I was in a tank or on foot and whether I actually got 20-30 kills zero deaths or 14-1 on foot.
 
 Please stop trolling these idiots who actually believe a lot of your posts.
 
 Back on topic.
 
 Yes, there is an exploit and it's OP. It's probably not going away quickly either as it's blatantly not been coded for, so expect weeks until it's fixed if even before release.
 
 I'm not even sure what they could do to hotfix it either other than nerf logistics,which judging by the way CCP handle things is probably on the way........
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        |  Villore Isu
 Algintal Core
 Gallente Federation
 
 115
 
 
      | Posted - 2012.09.17 11:06:00 -
          [38] - Quote 
 
 Maken Tosch wrote:CCP has experience dealing with this sort of thing. Goonswarm, regardless of what you think of them, has worked with CCP in determining the LP loophole that existed in the Faction Warfare system for Eve Online and thus helped CCP patch it with their reports on the loopholes. If the Goons are willing to do that for Eve's betterment, I'm pretty certain they will do the same for Dust's betterment. If by working with CCP you mean by exploiting it to hell and back, then yes, the goons worked with CCP to fix the issue.
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        |  ICECREAMK1NG WARRIORS
 
 134
 
 
      | Posted - 2012.09.17 11:12:00 -
          [39] - Quote 
 LOL..... Good for you Sha, I like your style.
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        |  Needless Sacermendor
 
 98
 
 
      | Posted - 2012.09.17 11:44:00 -
          [40] - Quote 
 Difficult one to solve I know ... but something as simple as first impact with terrain causes damage dependant on velocity, then subsequent impacts within a time frame, maybe 20 or 30 seconds cause no further damage, I'm not sure if this would just cause an adaptation of the exploit or cause further regular gameplay problems.
 
 Any ideas on this as a possible fix ?
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        |  Sha Kharn Clone
 Seraphim Initiative.
 CRONOS.
 
 1087
 
 
      | Posted - 2012.09.17 12:10:00 -
          [41] - Quote 
 Nah cos if I miss the first squish and take impact dmg then I can go all mental trying again and again. So nope not a fix but you get a poiint for trying
  
 @ IcecreamKing lolz thanks
  
 In other news just wnet out on foot and got 20 kills and got less than 6 k sp so the diminishing reterns might not be just linked to the ammount of games you play but maybe what you have earnt that day 2 ?
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        |  Sora U'vasi
 
 4
 
 
      | Posted - 2012.09.17 12:22:00 -
          [42] - Quote 
 
 Sha Kharn Clone wrote:Niether of us are to blame really it was Tyras Borgs idea.  yep sure was his idea
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        |  Mobius Kaethis
 Planetary Response Organisation
 Test Friends Please Ignore
 
 306
 
 
      | Posted - 2012.09.17 12:53:00 -
          [43] - Quote 
 
 I-SHAYZ-I wrote:The dropship shouldn't take so much damage from crashing into objects.
 Even if it isn't realistic, it would fix more issues this way.
 
 No it needs to have even more sever damage done to it from crashing into stuff. You may not have been here last build but low damage from crashes resulted in people getting squashed by bouncing dropships which no one really enjoyed.
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        |  Sha Kharn Clone
 Seraphim Initiative.
 CRONOS.
 
 1087
 
 
      | Posted - 2012.09.17 13:12:00 -
          [44] - Quote 
 Sora U'vasi was actauly the mastermind of the whole operation. OMG I have said too much ..what about my family!!
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        |  Sha Kharn Clone
 Seraphim Initiative.
 CRONOS.
 
 1087
 
 
      | Posted - 2012.09.17 13:13:00 -
          [45] - Quote 
 
 Mobius Kaethis wrote:I-SHAYZ-I wrote:The dropship shouldn't take so much damage from crashing into objects.
 Even if it isn't realistic, it would fix more issues this way.
 No it needs to have even more sever damage done to it from crashing into stuff. You may not have been here last build but low damage from crashes resulted in people getting squashed by bouncing dropships which no one really enjoyed. 
 
 Honeslty it was one of the lamest ways to die and some pilots got quite good at doing it trust me we so dont want this he's right.
 
 
 Edit: Dont foget we experimented with LAV's and tanks too and while ramming tanks full tilt into each other was fun we kinda died alot and the dropship just was the simple way. My point its not just the dropships.
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        |  Needless Sacermendor
 
 98
 
 
      | Posted - 2012.09.17 14:22:00 -
          [46] - Quote 
 Yeah you're right ... my idea would just put us back to squishing hell, although thinking again I'm not so sure ... you tried squishing me a lot last night when I was launching swarms at you, but to be honest it was fairly easy to dodge ... you only killed me once I stopped and brought up map or chat or something. Dropships seem much less responsive than they used to be (am I right ?, only flown one for 20 seconds before I plowed it) maybe squishing wouldn't be such an issue if I'm right in how easy it is to dodge, could be worth some testing, your a decent pilot, go spend a match trying to squish the enemy n your buddy can rep you back somewhere safe ... let us know how many kills you get n how easy it was.
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        |  Zero Harpuia
 Maverick Conflict Solutions
 
 421
 
 
      | Posted - 2012.09.17 14:36:00 -
          [47] - Quote 
 
 Antonius Dacinci wrote:TL;DR Simplest Answer, Repairing tanks give you small% of points tank gets, tank blows up another tank? logi gets points, Tank blows up buildings, logi gets points, as long as logi has been actively helping tank in the last say, minute. He gets points. 
 I've been lobbying for Medic Assists for awhile now, glad to see someone else thinks its a good idea.
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        |  DOOMSDAYAKAHEINZ
 Sanmatar Kelkoons
 Minmatar Republic
 
 8
 
 
      | Posted - 2012.09.17 15:10:00 -
          [48] - Quote 
 Why do you have to be on my side while "testing" this glitch ? 4 of you pissing around while the rest of us are outnumbered?
 Yesterday and now today , i think unless your opposing side i will quit , why should i waste my time?
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        |  Tyas Borg
 Osmon Surveillance
 Caldari State
 
 112
 
 
      | Posted - 2012.09.17 15:31:00 -
          [49] - Quote 
 
 Sha Kharn Clone wrote:Sora U'vasi was actauly the mastermind of the whole operation. OMG I have said too much ..what about my family!! 
 God Dammit!
 
 He's me thinking I'd taken all the glory for this wonderful discovery and now my name is mud!
  
 That's the last time I repair your dropship Sha!
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        |  Kaeralli Sturmovos
 KILL-EM-QUICK
 RISE of LEGION
 
 117
 
 
      | Posted - 2012.09.17 16:16:00 -
          [50] - Quote 
 game mechanics exploit thats all
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        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 583
 
 
      | Posted - 2012.09.17 17:06:00 -
          [51] - Quote 
 Fairly certain this is already implemented, but you simply reduce the SP gain from WP attained through repeating the same action. For the first couple completions of the action, full SP is awarded for the WP earned, but continued completion of said action will still award WP but with significantly reduced SP awarded. This makes endless repairing/spider tanking/hack sharing not very profitable in the long run, since the SP/WP ratio drops off significantly.
 
 You could deepen the system a bit by giving that dropoff a cooldown, say you can get 3 full tick from healing a dropship before the SP gain drops off, but if you go back to heal it a few minutes later you can get another full 3 ticks.
 
 The fact of the matter is that the SP algorithm is rather complex, and there are likely countermeasures already in place. Regardless, the key is that you need to properly reward people for helping the team, all while making these farming tactics not profitable in the long run. I mean sure people will still sit there and farm SP, but if you make it 4x more profitable to just go play the game normally...it'll significantly reduce the problem.
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        |  Cinder Integ
 Internal Error.
 Negative-Feedback
 
 23
 
 
      | Posted - 2012.09.17 19:07:00 -
          [52] - Quote 
 
 Pokey Dravon wrote:Fairly certain this is already implemented, but you simply reduce the SP gain from WP attained through repeating the same action. For the first couple completions of the action, full SP is awarded for the WP earned, but continued completion of said action will still award WP but with significantly reduced SP awarded. This makes endless repairing/spider tanking/hack sharing not very profitable in the long run, since the SP/WP ratio drops off significantly.
 You could deepen the system a bit by giving that dropoff a cooldown, say you can get 3 full tick from healing a dropship before the SP gain drops off, but if you go back to heal it a few minutes later you can get another full 3 ticks.
 
 The fact of the matter is that the SP algorithm is rather complex, and there are likely countermeasures already in place. Regardless, the key is that you need to properly reward people for helping the team, all while making these farming tactics not profitable in the long run. I mean sure people will still sit there and farm SP, but if you make it 4x more profitable to just go play the game normally...it'll significantly reduce the problem.
 
 
 The algorithm isn't complex, go find my post on it...
 
 Edit:
 
 https://forums.dust514.com/default.aspx?g=posts&t=36696&find=unread
 
 There it is, and just for the record, there's no diminishing returns on XP or completing specific tasks in battle. Everything is set to a multiplier which you"ll find more about in my post.
 
 As for the OP, did some math on the exploit earlier. If constantly repairing for 10min, the logi will be award 150kills worth of SP, and the leader ( drop ship pilot ) will receive 90 kills worth of points from the squad command.
 
 Thanks OP for pointing it out, and dust bunnies for testing it pre-release instead of holding it in your back pocket.
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        |  DOOMSDAYAKAHEINZ
 Sanmatar Kelkoons
 Minmatar Republic
 
 8
 
 
      | Posted - 2012.09.17 19:18:00 -
          [53] - Quote 
 
 Cinder Integ wrote:Pokey Dravon wrote:Fairly certain this is already implemented, but you simply reduce the SP gain from WP attained through repeating the same action. For the first couple completions of the action, full SP is awarded for the WP earned, but continued completion of said action will still award WP but with significantly reduced SP awarded. This makes endless repairing/spider tanking/hack sharing not very profitable in the long run, since the SP/WP ratio drops off significantly.
 You could deepen the system a bit by giving that dropoff a cooldown, say you can get 3 full tick from healing a dropship before the SP gain drops off, but if you go back to heal it a few minutes later you can get another full 3 ticks.
 
 The fact of the matter is that the SP algorithm is rather complex, and there are likely countermeasures already in place. Regardless, the key is that you need to properly reward people for helping the team, all while making these farming tactics not profitable in the long run. I mean sure people will still sit there and farm SP, but if you make it 4x more profitable to just go play the game normally...it'll significantly reduce the problem.
 The algorithm isn't complex, go find my post on it... Edit:https://forums.dust514.com/default.aspx?g=posts&t=36696&find=unread There it is, and just for the record, there's no diminishing returns on XP or completing specific tasks in battle. Everything is set to a multiplier which you"ll find more about in my post. As for the OP, did some math on the exploit earlier. If constantly repairing for 10min, the logi will be award 150kills worth of SP, and the leader ( drop ship pilot ) will receive 90 kills worth of points from the squad command. Thanks OP for pointing it out, and dust bunnies for testing it pre-release instead of holding it in your back pocket. 
 
 So now we know theres no need for em to do it anymore RIGHT?
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        |  Sha Kharn Clone
 Seraphim Initiative.
 CRONOS.
 
 1087
 
 
      | Posted - 2012.09.18 09:23:00 -
          [54] - Quote 
 Yea dont really need to do it anymore might try the MCC repping next while trying to work out some other way of braking stuff
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        |  Needless Sacermendor
 
 98
 
 
      | Posted - 2012.09.18 10:39:00 -
          [55] - Quote 
 Can you put a defend order on the MCC ? Anyone tried ?
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