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![stalyon99 stalyon99](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
stalyon99
Crux Special Tasks Group Gallente Federation
3
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Posted - 2012.09.16 15:27:00 -
[1] - Quote
Wasn't sure if was a bug or not, so I thought I would see if anyone else is seeing it.
Approximately 50% of the time, when throwing a grenade, it doesn't explode. At least I don't see it explode. There's not much else to it. It just doesn't go off. Nothing happens at all. I throw it, watch it land and then nothing.
Many times I will use the long range assault rifle or the sniper rifle and, even though I have dead on aim of the non-moving target, the bullet doesn't land. When a bullet does land, you see the normal hit marks and damage indicator. Many times, I don't see these even though I know it should have hit the target easily. Is this a glitch or does this indicate that the target is immortal? |
![Trebor Aensith Trebor Aensith](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Trebor Aensith
Jadablade Black Core Alliance
0
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Posted - 2012.09.16 16:49:00 -
[2] - Quote
I had the same thing with Sniping targets, clearly visible, on aim, and nothing....
I'm thinking it's usually you have something hiding the canon, but not the scope, so you can still see, but in fact the canon is in a rock or something, and the bullet doesn't go through... |
![Sonorith Frithos Sonorith Frithos](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Sonorith Frithos
Crux Special Tasks Group Gallente Federation
0
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Posted - 2012.09.16 17:29:00 -
[3] - Quote
I had a similar problem just now. I shot someone, you could see a shield on them reacting, but no damage. |
![ezza 9000 ezza 9000](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
ezza 9000
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.09.16 17:57:00 -
[4] - Quote
I have had the same problem, put me off being a sniper, shot after shot would land, shield would light up where they were hit and zero damage, could hit the same target over and over and cause no damage, the change target and one shot kill |
![Sonorith Frithos Sonorith Frithos](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Sonorith Frithos
Crux Special Tasks Group Gallente Federation
0
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Posted - 2012.09.16 18:55:00 -
[5] - Quote
Actually, most of the time, sniping works fine, which is why I want to pursue it. An earlier match found me sniping a group, getting three of them with 4-5 shots in all. It's so much fun, but moments like that are very discouraging. |
![Tarn Adari Tarn Adari](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.09.16 20:05:00 -
[6] - Quote
There is a hit detection issue, most probably connected to latency. It is most notable with slow firing weapons (Sniper Rifles, Shotguns, etc), but happens with full auto weapons, too. |
![Tarralis Tarralis](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Tarralis
ZionTCD Legacy Rising
18
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Posted - 2012.09.16 20:26:00 -
[7] - Quote
I've had grenades disappear on me and not blow up on the roads for example. But I've also gotten stuck on a lot of terrain that I shouldn't have when noticing it too. |
![Burger Helper Burger Helper](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Burger Helper
84
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Posted - 2012.09.16 20:32:00 -
[8] - Quote
known problem, it's been in the game for months now. supposedly there is a fix coming in the big patch at the end of this month, something about a lag compensation system which makes certain an enemy player's model appears where it "Should" |
![DarkTopaz88 DarkTopaz88](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
DarkTopaz88
Algintal Core Gallente Federation
2
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Posted - 2012.09.17 20:29:00 -
[9] - Quote
Same here. |
![Tommy Gunnar Tommy Gunnar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Tommy Gunnar
Zumari Force Projection Caldari State
0
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Posted - 2012.09.19 01:04:00 -
[10] - Quote
also having grenade non-detonation issues
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