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Scrufulufugus
Seraphim Initiative. CRONOS.
1
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Posted - 2012.09.16 06:35:00 -
[1] - Quote
Does anyone like the idea of locking down vehicles in one spot for bonuses? For ex. perhaps X damage or X hitpoints. Would be great for attacking and defending yet it would make vehicles more vulnerable position wise. Also their would be a time delay to get to siege mode as well. Thoughts? |
Sparten 269
Villore Sec Ops Gallente Federation
89
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Posted - 2012.09.16 06:41:00 -
[2] - Quote
I don't see how vehicles could do that with there current model's, it would have to be a entirely different vehicle. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.16 06:44:00 -
[3] - Quote
Sparten 269 wrote:I don't see how vehicles could do that with there current model's, it would have to be a entirely different vehicle.
New version of tank maybe, but EVE has dreadnoughts that siege to increase damage so the same mechanic transferring to dust only seems inevitable. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.09.16 06:47:00 -
[4] - Quote
Hav was said to fit seige modules in a press release.
Dreadnought ones in EvE prevent movement and from eve-wiki Increases armour and shield repair amount by 100%. Halves armour repairer and shield booster cycle time. Makes the dreadnought immune to Target Painters, ECMs, Tracking Disruptors, Stasis Webifiers, Remote Sensor Dampeners and Warp Disruptors (but not Warp Disruption Field Generators) increases main weapon damage by 625%. reduces turret tracking by 92.5%, and torpedo explosion velocity by 92.5% reduces sensor resolution by 75%. |
Sparten 269
Villore Sec Ops Gallente Federation
89
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Posted - 2012.09.16 06:48:00 -
[5] - Quote
I would rather it be a entirely new vehicle instead of some modules you add to you're tank. |
pew pew youredead
What The French
98
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Posted - 2012.09.16 06:50:00 -
[6] - Quote
Ten-Sidhe wrote:Hav was said to fit seige modules in a press release.
Dreadnought ones in EvE prevent movement and from eve-wiki Increases armour and shield repair amount by 100%. Halves armour repairer and shield booster cycle time. Makes the dreadnought immune to Target Painters, ECMs, Tracking Disruptors, Stasis Webifiers, Remote Sensor Dampeners and Warp Disruptors (but not Warp Disruption Field Generators) increases main weapon damage by 625%. reduces turret tracking by 92.5%, and torpedo explosion velocity by 92.5% reduces sensor resolution by 75%. they better make it a long ass cycle like 4 or 5 minutes |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.09.16 06:58:00 -
[7] - Quote
Marauders are going to have siege mode. |
Sparten 269
Villore Sec Ops Gallente Federation
89
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Posted - 2012.09.16 07:02:00 -
[8] - Quote
pew pew youredead wrote: they better make it a long ass cycle like 4 or 5 minutes
You're crazy, that's about 1/3 of a match. |
pew pew youredead
What The French
98
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Posted - 2012.09.16 07:08:00 -
[9] - Quote
Sparten 269 wrote:pew pew youredead wrote: they better make it a long ass cycle like 4 or 5 minutes
You're crazy, that's about 1/3 of a match.
so? you just want another iwin button? find a spot, hop into siege mode, **** everything, hop out of siege, roll away, rinse repeat
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D3LTA NORMANDY
Doomheim
101
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Posted - 2012.09.16 07:14:00 -
[10] - Quote
pew pew youredead wrote:Sparten 269 wrote:pew pew youredead wrote: they better make it a long ass cycle like 4 or 5 minutes
You're crazy, that's about 1/3 of a match. so? you just want another iwin button? find a spot, hop into siege mode, **** everything, hop out of siege, roll away, rinse repeat
They are a easy target for AV guys when they cannot move. Get close to them and shoot. Their turrets turn way slower than you can run so you can easily avoid them. |
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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.09.16 07:53:00 -
[11] - Quote
they already have those in the works. they are called gun installations. |
pew pew youredead
What The French
98
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Posted - 2012.09.16 14:56:00 -
[12] - Quote
D3LTA NORMANDY wrote:pew pew youredead wrote:Sparten 269 wrote:pew pew youredead wrote: they better make it a long ass cycle like 4 or 5 minutes
You're crazy, that's about 1/3 of a match. so? you just want another iwin button? find a spot, hop into siege mode, **** everything, hop out of siege, roll away, rinse repeat They are a easy target for AV guys when they cannot move. Get close to them and shoot. Their turrets turn way slower than you can run so you can easily avoid them. that's the whole point, max damage, max tank, easy target |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.16 15:11:00 -
[13] - Quote
pew pew youredead wrote:Sparten 269 wrote:pew pew youredead wrote: they better make it a long ass cycle like 4 or 5 minutes
You're crazy, that's about 1/3 of a match. so? you just want another iwin button? find a spot, hop into siege mode, **** everything, hop out of siege, roll away, rinse repeat
You can't turn off siege, once you start it up you're locked in. |
pew pew youredead
What The French
98
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Posted - 2012.09.16 15:14:00 -
[14] - Quote
Paran Tadec wrote:pew pew youredead wrote:Sparten 269 wrote:pew pew youredead wrote: they better make it a long ass cycle like 4 or 5 minutes
You're crazy, that's about 1/3 of a match. so? you just want another iwin button? find a spot, hop into siege mode, **** everything, hop out of siege, roll away, rinse repeat You can't turn off siege, once you start it up you're locked in. i know, his post sounded like he thought of siege as something you could turn off once you're done with it |
Sees-Too-Much
332
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Posted - 2012.09.16 15:28:00 -
[15] - Quote
I'm kinda hoping that when Marauders get the siege module they lose the small guns. I feel like they should function like dreadnoughts: made to sit stationary and kill other things that are stationary, or at least very large.
Of course another possible interpretation is that they will be used to function as uprootable installations. Commanders will have one or two brought in on large battles to deny certain routes to enemies, or to defend a critical point. By that interpretation they absolutely WILL need their small guns. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.09.16 21:31:00 -
[16] - Quote
Rasatsu wrote:Marauders are going to have siege mode.
yup gettin siege modules |
Primus Core
Brimstone Tactical Covert Intervention
22
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Posted - 2012.09.16 21:40:00 -
[17] - Quote
I'd like to see this idea applied to some sort of mobile artillery, at least when the maps get larger. |
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