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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.16 03:46:00 -
[1] - Quote
I hope CCP hasnGÇÖt forgotten about all our early posting of balancing with all the focus on tanks right now.
guns control still feels off, and is hard to line up. its not very refined and could be worked on
hit detection can be ok some days but be awful other.
lag spikes are way to common
grenades are throw mechanic is off, and grenades donGÇÖt bounce
dropship flying is a pain and would be hard to get into
controls are unresponsive sometimes
custom controls please
weapon changing and weapon wheel needs some work its hard to use in the heat of battle.
I hope CCP doesnGÇÖt ignore some of the underlying issues with this build with all this tank fever going around
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onieros danneskjold
10
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Posted - 2012.09.16 04:11:00 -
[2] - Quote
Everything here is universes more important than OP tanks, nerfed whatever , or some other lame thread about easily countable "imbalances". |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.16 04:27:00 -
[3] - Quote
just remembered these
bring back battlefidner
include filter on insta battle
increase the margin of error for reviving players
make the hitbox for reviving line up with the body model, not where they went down at
crouch with a lower center of gravity smaller hitbox please, shave a few inch of the top would ya
lavs bounce and slide entirely to much, give them a bit more weight
fix the spawning in middle of enemies issue on ambush
make grenades dentate on impact or timed not proximity based
>that stupid thucker grenade was a mile over my head and it took me out >that poor mass driver unloaded his entire clip and never got close to me(on impact would allow him to see where he hit and make adjustments) |
Patches The Hyena
204
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Posted - 2012.09.16 05:05:00 -
[4] - Quote
Please remove the dropships one. Every thread where that has been brought up has been buried in replies by pilots like me who love the new physics. It takes real skill to fly one and that is exactly as it should be. It is supposed to be hard to get into, it's freaking flying! It shouldn't be an easy past time anyone can pickup. It should be a skilled occupation mastered by those who specialize in it, and currently that's what we have with the new physics engine.
Either learn to fly or give it up, don't nerf it just because you can't do it. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.16 05:11:00 -
[5] - Quote
Patches The Hyena wrote:Please remove the dropships one. Every thread where that has been brought up has been buried in replies by pilots like me who love the new physics. It takes real skill to fly one and that is exactly as it should be. It is supposed to be hard to get into, it's freaking flying! It shouldn't be an easy past time anyone can pickup. It should be a skilled occupation mastered by those who specialize in it, and currently that's what we have with the new physics engine.
Either learn to fly or give it up, don't nerf it just because you can't do it.
i requesting that not to nerf it but because i honestly think a troops transport should be a slow more stable flying platform, so it can better land and drop troops off the current mechanics just donGÇÖt seam real suited to a transport to me a fighter maybe or a gunship but not a transport which should have multiple lift points to help it stabilize in the air, not to mention plenty of EHP to protect its troop cargo.
I donGÇÖt mind it be difficult to fly, just make its flight mechanics more suited to a transport. |
wathak 514
Circle of Huskarl Minmatar Republic
106
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Posted - 2012.09.16 06:05:00 -
[6] - Quote
I love the dropships currently and the stability factor we should wait to see how ccp adjust the laning gear as they say they would cause mabey the new landing gear will make landing easyer to the point we dont need to worry about flight stability plus some of it is also pilot skill u ask my regular gunners theyd say we know when theres swarms in the air cause thats when we relize were flying abve everyone not just on some moving platform high above the field
But i do stil think there should be some sort of tranee craft for new pilots to learn maby it only has one gun maby it has no guns but eather way its cheap enough for newbies to get into soon after they begin there merc career |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.09.16 06:14:00 -
[7] - Quote
Actually, both the Thukker Cavity (damn it to it's core) and Mass Drivers (they need love) are impact detonation... its just that one, your head hitbox is a bit taller than you'd think, and two, Mass Drivers are like bargain brand fire alarms, they only go off half the time. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.19 01:30:00 -
[8] - Quote
So still these are important issue that still need to be fixed ccp |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.19 05:52:00 -
[9] - Quote
Hit detection fix is coming next patch. Battlefinder is definitely coming back, just not sure when. Custom controls are coming, not sure when. Dropship controls are ok once you get use to them, though there needs to be a method of practicing without losing half a million ISK in destroyed dropships.
Everything else I agree with. |
Jane DeArc
Militaires Sans Jeux
87
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Posted - 2012.09.19 06:02:00 -
[10] - Quote
OP, read the kitten-forsaken stickies AND STOP MAKING NEW POSTS.
Your new threads are useless, collect 10 replies of why you're offbase, and then get buried. Not only that, but every post you've made has LITERALLY been in violation to the rules in the stickies.
Search first, and don't make LISTS of things. |
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Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.09.19 06:35:00 -
[11] - Quote
"Bring back battlefinder" That hasn't "went" anywhere. They are just wanting to test out the instant battle function right now is all. Battlefinder will be back, don't worry. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.09.19 06:37:00 -
[12] - Quote
wathak 514 wrote:I love the dropships currently and the stability factor we should wait to see how ccp adjust the laning gear as they say they would cause mabey the new landing gear will make landing easyer to the point we dont need to worry about flight stability plus some of it is also pilot skill u ask my regular gunners theyd say we know when theres swarms in the air cause thats when we relize were flying abve everyone not just on some moving platform high above the field
But i do stil think there should be some sort of tranee craft for new pilots to learn maby it only has one gun maby it has no guns but eather way its cheap enough for newbies to get into soon after they begin there merc career They already have that. Newbies should be forced to go fly in BF3 choppers to practice :p
And before I get flamed, yes, that was a joke..... |
Azmode Deamus
Amarr Templars Amarr Empire
28
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Posted - 2012.09.19 09:29:00 -
[13] - Quote
Most important fix. The gun game... How do you fix this? I have no freakin idea.
Adjustments to sensitivity control, aim assists for dual shock, and better KBM would go a long way.
Toning down agility so characters can't change directions like a fly would also help. Not by much. But there SHOULD be a slight lag and acceleration that should be added if I'm staffing left then cut back right. It shouldn't be instantly like it is now.
Addin a roll for combat or slide would be great. Make shooting while jumping improbable except with a shotgun.
Weapons need to feel more powerfull. I'm not sure how to go this route because to me graphics arn't important. However the lack of animations while shooting, Changing directions, and getting hit definitely takes away from the immersion. Kill Zone 3 definitely has the best "feel" of any game I've ever played. When I shot a gun it felt powerfull. When I shot someone you knew when they got hit. CCP should look to that game for graphical advice.
Add more skills to increase agility, flat running speed, sprinting speed, jumping height, and rolling/sliding distance. Would be much appreciated for speed demons like myself. So after nerfing default agility across the board - give us players who want to be quick speed freaks the choice of skills to outpace others if we put he time and effort into the game.
Add the ability to reload while sprinting. Combat needs to be more fluid and this would be a great addition.
The melee attack should be instant and should NOT require me to pull out a weapon. If this isn't changed then please make it more powerfull and easier to hit people with. I hear next build there will be no knife at all. This makes me sad but I have faith in CCP to make it right.
Jumping needs to be less floaty. I feel like I'm jumpin on the moon. I understand there might be gravity differences on different maps but still - default maps with standard gravity need to feel like the gravity is there. Make the jump go up and down much faster.
Speed boosters should effect agility and flat running speed. As well as sprinting speed. They require massive CPU and PG and valuable slots.
The whole detection for TacNet is flawed. It's so easy to pop up on someone's radar that it makes stealthy and ambush play very hard. I could make a whole topic on this but it really needs to be overhauled and require more effort to detect and scan someone. I realize sensors and such will be added soon though so we'll see. I will say that we should always be able to see anybody, but wether or not they pop up with a signature is dependent on equipment, enemy profile signature, and skills of both parties.
Maps need more detail, and cover. Some plants would be nice. Right now everything is so barren that it can be boron and depressing. Are you telling me there are no gardens in the future? We need more detail on maps.
A first person cover system would be an awesome addition.
More CPU/PG with high and low slots for later tiered suits would be great. More customization is always a good thing.
Low Powered modules need some loving. They seem to be completely outclassed by high powered ones.
A helmet module and leg module would be an awesome addition.
Assault suits, should be able to carry two light weapons to separate them from the pack.
Scout suits are only slightly faster than assault suits but have nothing else going for them at the moment. Last time I played they had the worse CPU/PG of all the suits.
Logistic suits should have a unique slot for better unique support equipment. For example like a nanotechnology injector that can be used from a little distance.
Heavies have the right idea with a unique weapon slot but need balancing.
More map varieties and more battle types would be nice. Like shi to ship combat. Installation combat. City combat. More interaction with MCCs would be awesome as well.
Just a few ideas!
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.19 14:42:00 -
[14] - Quote
i agree with all of this guns dont feel like thier powerful killing machines more like pew pew lasers
i think having a slight delay when you change direction would be a good mechanic
i think there should be agility and movement things like sliding and rolling.
in the thread labeled "movment" i mention stagger which would cause people accuarcy to decreaase by a small percent, wobble their HuD and cause them to "miss a step" to show the effects of being shot... repeatedly... with plasma weapon.
but now that CCP doing its little weekly issue thing i would once agian like to point out the issue with revive and how the hitbox for reviving is to small nd doesnt line up with thier model |
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