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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.16 03:46:00 -
[1] - Quote
I hope CCP hasnGÇÖt forgotten about all our early posting of balancing with all the focus on tanks right now.
guns control still feels off, and is hard to line up. its not very refined and could be worked on
hit detection can be ok some days but be awful other.
lag spikes are way to common
grenades are throw mechanic is off, and grenades donGÇÖt bounce
dropship flying is a pain and would be hard to get into
controls are unresponsive sometimes
custom controls please
weapon changing and weapon wheel needs some work its hard to use in the heat of battle.
I hope CCP doesnGÇÖt ignore some of the underlying issues with this build with all this tank fever going around
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.16 04:27:00 -
[2] - Quote
just remembered these
bring back battlefidner
include filter on insta battle
increase the margin of error for reviving players
make the hitbox for reviving line up with the body model, not where they went down at
crouch with a lower center of gravity smaller hitbox please, shave a few inch of the top would ya
lavs bounce and slide entirely to much, give them a bit more weight
fix the spawning in middle of enemies issue on ambush
make grenades dentate on impact or timed not proximity based
>that stupid thucker grenade was a mile over my head and it took me out >that poor mass driver unloaded his entire clip and never got close to me(on impact would allow him to see where he hit and make adjustments) |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.16 05:11:00 -
[3] - Quote
Patches The Hyena wrote:Please remove the dropships one. Every thread where that has been brought up has been buried in replies by pilots like me who love the new physics. It takes real skill to fly one and that is exactly as it should be. It is supposed to be hard to get into, it's freaking flying! It shouldn't be an easy past time anyone can pickup. It should be a skilled occupation mastered by those who specialize in it, and currently that's what we have with the new physics engine.
Either learn to fly or give it up, don't nerf it just because you can't do it.
i requesting that not to nerf it but because i honestly think a troops transport should be a slow more stable flying platform, so it can better land and drop troops off the current mechanics just donGÇÖt seam real suited to a transport to me a fighter maybe or a gunship but not a transport which should have multiple lift points to help it stabilize in the air, not to mention plenty of EHP to protect its troop cargo.
I donGÇÖt mind it be difficult to fly, just make its flight mechanics more suited to a transport. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.19 01:30:00 -
[4] - Quote
So still these are important issue that still need to be fixed ccp |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.19 14:42:00 -
[5] - Quote
i agree with all of this guns dont feel like thier powerful killing machines more like pew pew lasers
i think having a slight delay when you change direction would be a good mechanic
i think there should be agility and movement things like sliding and rolling.
in the thread labeled "movment" i mention stagger which would cause people accuarcy to decreaase by a small percent, wobble their HuD and cause them to "miss a step" to show the effects of being shot... repeatedly... with plasma weapon.
but now that CCP doing its little weekly issue thing i would once agian like to point out the issue with revive and how the hitbox for reviving is to small nd doesnt line up with thier model |
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