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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.16 02:16:00 -
[1] - Quote
i agree swarms need to go faster.
also in terms of balance swarms need to do less damage |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.16 05:17:00 -
[2] - Quote
I will explain some of my opinions on balancing that make me support this
1. missile should fly faster than their target
2. missile flight paths need to be rethink
3 missile need to do less damage
4. dropship need a new flight mechanic more suited to a transport
5. dropships need more EHP because they are a transport |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.16 14:51:00 -
[3] - Quote
Cerebral Wolf Jr wrote:Avenger 245 wrote:I will explain some of my opinions on balancing that make me support this
1. missile should fly faster than their target
2. missile flight paths need to be rethink
3 missile need to do less damage
4. dropship need a new flight mechanic more suited to a transport
5. dropships need more EHP because they are a transport Nerf damage and buff EHP? You've clearly no idea about balance because you'll "balance" one then change the other and throw the balance out again. Dropships need a massive EHP buff, they also need Ewar, swarms don't need any damage mods, they just need some path finding tweaks and i slight speed boost but after dropships gain a EHP buff which Dev's have already said is coming.
I suggest it like that because CCP should do it in small dose, and not overkill it like they normally do, but you have to remember this isnGÇÖt just about swarms and dropships, IGÇÖm suggesting that in terms of balance with other stuff.
1. a dropships is a transport landing and taking off should be fairly easy. it should be a bit slower and more stable in the air. so it can easily land and drop off or pick up troops quickly.
2. increase the speed of swarms because they are the primary infantry AA weapon they need to be able to compete against fighters and gunship which should be faster than a dropship.(this is a major point i believe gunshipGÇÖs and fighter should try and out maneuver swarms while a dropship should be able to take the blows)
3 lower the damage of swarms because a militia swarm can solo a tank and one shot a LAV, I do not think a militia swarm should be that powerful. a lav should be able to survive one blow from a = lvl swarm albeit heavily damaged. and a lower tier swarm should not under any circumstance be able to solo a tank.(just using swarms, if they also throwing AV nades then go solo them) because a tank kill should be corporative effort even the lowest tier swarm can solo it then something wrong
4. if swarms were faster and dropships slowed down and flight mechanics rearranged then they would normally get hit by swarms, so a small HP buff along with a increase in EHP would allow them to land, drop off and protect their infantry.
5. missile are stupid all the time, I would suggest they fly in a liner path from were they were launched until the reach a point in height or distance and they were able to see the target then arc down towards that target.
6. if swarms speed was increased it would be prudent to decrease their damage, I also think swarms should have a fuel/flight limit as well as poor turning skills but be incredibly fast, like real missiles.
7. if the damage is nerfed and EHP buff then the swarms need to hit more often they currently do ergo speed increase and better flight path.
8. flying a transport should be relatively easy compared to a gunship or fighter where such controls would be better suited, so i was again suggest the slow down and making more stable so it can better do its job and land.
9. was gunshipGÇÖs and fighter are brought in dropships in their current role will be obsolete thatGÇÖs why CCP should focus on making them better at landing and protecting.(protecting naturally entails HP and EHP)not) |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.23 21:00:00 -
[4] - Quote
i just want faster swarms, lower damage, better flight path, worse turn radius. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.26 13:28:00 -
[5] - Quote
Bump |
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