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Needless Sacermendor
98
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Posted - 2012.09.16 02:13:00 -
[1] - Quote
I don't understand the concept ... you want the heavy as an armor tanked class to take less damage from anything that has a higher armor value than itself !? How will this help against a shield tanked HAV ? and if you shield tank your heavy, you want it to take less damage from a shield tanked HAV ... same goes for the Surya !
Also the Swarm is not a heavy weapon, it's a light weapon so I don't understand the relation between that and your suggestion ... the forge gun maybe I could be close to empathising but probably not as this goes against everything CCP is trying to achieve.
And how would any of this make a difference between missiles and blasters on a HAV ? Surely it wouldn't matter what kind of turrets are fitted ... so long as the tank was the same as the heavies he would receive less damage.
It's not the fans that demand everything to fit in with Eve lore, it's CCP that have a whole universe of ways and mechanics and science that they want to maintain as much as possible and tweak as little as possible to get DUST to release. |
Needless Sacermendor
98
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Posted - 2012.09.16 11:30:00 -
[2] - Quote
Thanks for taking the time to address each of my points ... I understand a lot better what you're trying to achieve now.
Before my opinion I'm not sure what module in Eve you're talking about ... we have regular damage resists but I'm not aware of anything that only applies resists when damage above a threshold is received ... any clarification on which module you mean.
My Opinion : As a dedicated Assault Swarm user, even in cqc battles as my SMG skills are better than my AR, I'm not a big fan of dropping Swarm damage, though I do think they shouldn't be so readily available. Even now since the hotfix I can hit a Sagaris with proto swarm and double damage mods and it barely scratches the paint. I've invested a lot of sp to make a workable AV fit that can survive against infantry and deal heafty damage to vehicles, I don't believe I should be able to solo kill a good advanced HAV with a single prototype AV weapon but I should be able to get it on the move which I generally can.
(Edited : When I say swarms shouldn't be readily available, I mean no militia Swarms ... there's no militia forge so why have other militia AV weapons, AV is a specialist role.)
I do agree the heavy class needs some work but I'm not sure this is the right way to go about it ... my reason being ... I can solo most heavies no matter what weapon they are carrying simply by staffing through his tracers of the HMG or the same tactic to avoid his audible forge charge just as it's about to discharge. I have however met one good heavy user by the name of Khemlar Maktar who can destroy me every time usually before I've even switched to SMG and fired a shot or turned to face him. I put this down to a most not 100% specialising into the heavy class and as such they shouldn't be good at it, a heavy user shouldn't have assault rifle skills or swarm launchers, these are both light weapons, not heavy and should be trained after his heavy weapons.
I think heavies should just get their e train hit points back that they used to have if you want them to have a bit more survivability but also the damage resist modules available to vehicles could be made available to dropsuits but as I've said ... these are across the board resists, they have no concept of the level of damage received. |
Needless Sacermendor
98
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Posted - 2012.09.16 11:41:00 -
[3] - Quote
As an alternative idea ... perhaps heavies need more varieties of weapons, just having the HMG and forge seems to make them unpopular especially with their limited movement and currently not great hp.
Maybe they need some form of heavy mortar cannon version of the mass driver with a balanced ability, less effective than a forge on vehicles but slightly better than the HMG against infantry due to some splash damage, though this would obviously need careful balancing. |
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