Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.14 21:49:00 -
[1] - Quote
DUST Fiend wrote:They need to split the main turret from the driver and require a separate operator, that way tanks will NEED teamwork just like everyone else. Oh, and that acceleration nerf. Then they can think about upping the strength of tanks again, but not until then. So long as tanks remain solo beasts, the should be glass cannons. YES. I've said exactly this in EVERY thread on this subject and it can't be repeated enough. A tank should not be a one man force-multiplier. No real-world tank is fully operable by one person, and that's because even if they could do so, they would be completely ineffective up against a fully crewed tank, because one person can't handle all the functions of that kind of vehicle.
The only thing that makes HAVs seem overpowered is the fact that you can call in so many of them because they only take one person to operate, the secondary turrets really being just icing on the cake. If it took two people off of your team for each HAV, you'd see far less of them called in because there wouldn't be enough infantry to cap points or get anything else done. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.14 22:05:00 -
[2] - Quote
Average Joe81 wrote:DUST Fiend wrote:Average Joe81 wrote:DUST Fiend wrote:They need to split the main turret from the driver and require a separate operator, that way tanks will NEED teamwork just like everyone else. Oh, and that acceleration nerf. Then they can think about upping the strength of tanks again, but not until then. So long as tanks remain solo beasts, the should be glass cannons. seperating the turret from the driver is one of the worst ideas i've ever heard It's the best idea I've ever heard regarding tanks. It would require tank drivers to actually, you know, communicate and use teamwork, just like dropships and LAVs and AV guys. You're right though, if you only use tanks to pad your stats because they're EZmode, then yes, this wouldn't be such a good change i've tried to use team work as a tank but know one listens. I hold an objective so they can cap it, they run the other way. I ask some one if they want to gun in my tank, they call in a LAV. I ask my gunners to get out and hact the objective, they start shooting at the MCC. Usually when I try to use teamwork I get blown up which is why i've given up on team work. That's not an excuse for keeping the asset the way it is now. Besides, Corporations are coming out in the next patch, so you can just join one and then play with people you trust to operate your gun, which is how it should be. There's a reason all the Planetside 2 players are campaigning for the same thing in that game. |