Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2012.09.15 00:41:00 -
[1] - Quote
Wish I didn't have to wait 15+ hours to test this new build. I'm eager to try out and see how these nerfs affect my style when tanking. I'm fairly confident my 'light speed anti-infantry' style won't be harmed all that much, though I might get half as many kills. Guess I'll just throw away my Somas by An Hero'ing them into the opposition.
I do second the motion for an "APC" though. A tough, armored ground vehicle that can haul 6 passengers and has only 1 or 2 light turrets for defense, but can take almost as much abuse as a tank. So we have 3 ways to get troops into tough areas... the super-fast but fragile dropship that ignores terrain, the medium-speed yet agile LAV that obeys terrain but can use it for cover, and the slow, tough-as-nails troop carrier that has to punch through the hard way to deliver its payload. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.09.16 16:22:00 -
[2] - Quote
Tanks are now stand-off weapons instead of brawling death machines. Anything that gets relatively close and has AV weaponry will simply wreck you.
I understand about the desire to pack the Railgun since it's better at these ranges. And it's pretty much junk against anything other than tanks or installations--but not having it usually mean's the other team magically spawns a Railgun tank at about the same time yours lands and you're screwed.
The way I see it, the rocket tanks have to keep their distance now, where before you could just roll up next to people and make them kaboom. If they're in the middle of an open area, there's no way you'll actually kill them up close. If they're in cramped spaces you could maybe splash them next to the wall or something, but most of them will take 2 salvos... even Scouts. But... you CAN use them like roving sniper platforms, and the rocket ones are pretty good at taking out installations. Keep your distance and stay near terrain clumps and/or buildings and you can usually avoid the Swarms.
Forge guns, however, are another matter. Unless they are using the 'I must stand still to fire' variety, you're going to have issues as they do a crapton of damage, the 'beam' projectile travels quick, and it does a solid chunk of damage. One skilled dude with a Forge gun can easily do over 2/3rds of your tank's health before you realize what's going on and where he's at.
The ones that use the 'stand still' Forge, however, are easy meat, as it's possible to get 2 direct hits on them and they pop or barely survive while being knocked around and force to re-orient.
Remember you can change from vehicle view to turret view. This makes it great for 'sniping', as you can zoom in and precisely poke away at people. In most cases the Rocket Turret will aim for one 'notch' below the center on normal view, but dead center in turret mode. I've switched away from the +splash radius missiles to the 'accelerated' variety on my Speed Sicas, and it seems to be working decently well.
I have no desire to risk non-Militia vehicles to the enemy at this time until I've adapted, however. |