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Mira Adari
16
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Posted - 2012.09.13 12:44:00 -
[1] - Quote
I find it a bit strange that the ISK reward after a match seems unconnected to whether you were on the winning or losing side. It makes the group effort kinda pointless, only the individual warpoints matter, since these determine your SP gain. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.09.13 12:51:00 -
[2] - Quote
hisec matches we are currently playin this will stay
lowsec/FW/corp battles/nullsec doubt u would be gettin any payout especially in null, FW might get drastically reduced idk |
Liebfugue
Sanmatar Kelkoons Minmatar Republic
7
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Posted - 2012.09.13 12:52:00 -
[3] - Quote
I think the ISK you get paid is for your contract. You get paid for your services whether you win or lose. I would not be opposed to bonuses for winning though.
Look at it this way, if you are new player in all militia gear, you need to be able to ger the money to buy better gear even though you may lose a lot.
Or a real world example, many contractors called out to fix something for a company get paid for time and travel even if the issue is resolved before they get there. |
Mira Adari
16
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Posted - 2012.09.13 13:14:00 -
[4] - Quote
True. But I still think there should be something at stake. Winning or losing currently is more or less completely irrelevant. |
Sdoots
Algintal Core Gallente Federation
7
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Posted - 2012.09.13 15:53:00 -
[5] - Quote
Mira Adari wrote:True. But I still think there should be something at stake. Winning or losing currently is more or less completely irrelevant.
I'm not sure I would like it to be as harsh as the losing team getting no ISK at all. They already expended resources for the battle they lost, and now they're getting literally nothing to recoup that loss?
I'd be alright with the losing team getting a smaller amount of ISK than the winner, but there's far too much potential for players to get into a losing streak and end up not having the means to get out of that hole if they gain nothing at all.
I like where you are going with this, but I don't think it should be to that extreme, is all I'm saying. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
315
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Posted - 2012.09.13 15:53:00 -
[6] - Quote
It will be interesting to see how payment works out in the finished game.
I like the idea of a flat fee for fighting with a bonus if you win. |
Sdoots
Algintal Core Gallente Federation
7
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Posted - 2012.09.13 15:59:00 -
[7] - Quote
Moonracer2000 wrote:It will be interesting to see how payment works out in the finished game.
I like the idea of a flat fee for fighting with a bonus if you win.
Oh man, I like this, but here's another idea building off of it. Just throwing ideas out there.
Additional bonuses for noteworthy actions on the battlefield. Reviving teammates, hacking supply points, that kind of stuff, could all toss an extra 200 ISK your way. Nothing huge, but enough to make it so that even players who aren't racking up kills can feel good about how they are helping the team.
You'd have to be super careful with how you balance the bonuses, of course. |
Tarralis
ZionTCD Legacy Rising
18
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Posted - 2012.09.13 16:31:00 -
[8] - Quote
We're Playing hisec? I thought the planet was called E-RPGE or something. To me that denotes a nullsec planet... |
vint trebble
Zumari Force Projection Caldari State
46
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Posted - 2012.09.13 16:48:00 -
[9] - Quote
Sdoots wrote:Moonracer2000 wrote:It will be interesting to see how payment works out in the finished game.
I like the idea of a flat fee for fighting with a bonus if you win. Oh man, I like this, but here's another idea building off of it. Just throwing ideas out there. Additional bonuses for noteworthy actions on the battlefield. Reviving teammates, hacking supply points, that kind of stuff, could all toss an extra 200 ISK your way. Nothing huge, but enough to make it so that even players who aren't racking up kills can feel good about how they are helping the team. You'd have to be super careful with how you balance the bonuses, of course.
+1. Time and Time again do I feel like the only one pushing for a win while the rest of my team is trying to rack up kill camping the same point. I like the gain of SP through WP, and at times see people on my team race me to capture points. An added ISK bonus would only make me feel better about being a team player.
Great idea :] |
Hawk of Battle
Algintal Core Gallente Federation
78
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Posted - 2012.09.13 17:37:00 -
[10] - Quote
Us mercs need to get unionised. Minimum wage and working conditions need to be established. Hazard pay for fighting on toxic death worlds is a must. Travel expenses and accomodation should be recouped. Overtime and paid leave for all.
The health and safety at work act would have a field day with this game. |
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Jane DeArc
Militaires Sans Jeux
87
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Posted - 2012.09.13 19:55:00 -
[11] - Quote
It costs money to lose, and it costs money to win.
Upon consideration, if you're losing it's costing you more money. |
knight of 6
26
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Posted - 2012.09.13 19:58:00 -
[12] - Quote
not getting paid to lose would be fine if gear was free but it's not when I'm dropping 30k isk per dropsuit. I can't afford to not get paid for my work. although I like the bonus Idea. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.13 20:07:00 -
[13] - Quote
Tarralis wrote:We're Playing hisec? I thought the planet was called E-RPGE or something. To me that denotes a nullsec planet...
E-RPGP planet 1
but we're testing so it says whatever it says.
We're doing Highsec stuff though. cause that's all it'll be for starting up. |
Jimbo Boilstaff
Algintal Core Gallente Federation
83
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Posted - 2012.09.13 20:27:00 -
[14] - Quote
i just completed one of the matches against the devs.....
once it had finished the loot screen came up....
and it had +/- isk rather than how it usually looks
im therefore assuming that, since the option for negative reward is there, random battles (for noobs/casual gamers) will give some kind of reward...
but the important battles, depending on contract, will reward or cost you depending how things go |
Mira Adari
16
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Posted - 2012.09.13 20:37:00 -
[15] - Quote
Why should they cost ISK? We lose what we bring with us...but having to pay after we lose? I know Dust will have to fit into an existing economy and currently we are generating ISK from thin air (akin to PvE), so this will probably not be the same for Corp battles, but they would hire us (and then possibly pay a bonus on success)...all expenses should be on their side. |
Jimbo Boilstaff
Algintal Core Gallente Federation
83
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Posted - 2012.09.13 21:57:00 -
[16] - Quote
Mira Adari wrote:Why should they cost ISK? We lose what we bring with us...but having to pay after we lose? I know Dust will have to fit into an existing economy and currently we are generating ISK from thin air (akin to PvE), so this will probably not be the same for Corp battles, but they would hire us (and then possibly pay a bonus on success)...all expenses should be on their side.
like i said,,,, depends on contract....
i doubt every match is gonna cost you if you lose....
but some might, thats all |
Mauler McCoy
Osmon Surveillance Caldari State
6
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Posted - 2012.09.13 21:58:00 -
[17] - Quote
If you stop to consider how much we really are playing as mercs, especially ones that can't genuinely die, it's kinda stupid for any one of us to take payment after the job is done. It's going to be a waste of time and resources for the merc to throw in his lot with other mercs he didn't know and might not even work well with.
There's also the fact that you're being hired by a company to fight for them at a particular site... And maybe this company wants to draw a rival corporation's attention towards a non-critical site, or the hiring corp knows the fight is going to be lost, but they want to bleed the resources of the attacking corp by putting up a fight. Either way, they are going to throw money at the mercs, who really don't have to be told The Grand Plan (tm) but do need to get that gun firing.
Also, it really heavily punishes the losing side in a game a LOT in a game where you need ISK to be able to buy things other than the bargain-bin level stuff. The players with a lot of time on their hands and only the desire to play these games will have a HUGE advantage in this case, meanwhile players like myself (who really don't spend TONS of time playing one game all the time) wind up at a huge disadvantage just for not playing all the time. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.09.13 22:00:00 -
[18] - Quote
I think we should keep the ISK if we lose, as it is the payment for getting into the fight. As a businessman, I would not risk my resources without a high probability of benefit.. and pickup games have no guarantees.
But winners should get a SP bonus for winning.
I admit I don't' really care about winning or losing as much as I do about skill point gain.
Isk is nice, but I'm more driven by SP.
If you can't get what you want solo, you'll be motivated to get it through teamwork. |
Mira Adari
16
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Posted - 2012.09.13 22:03:00 -
[19] - Quote
Yeah...SP bonus for winning would be great. |
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