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kosmatix
Tritan-Industries Legacy Rising
19
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Posted - 2012.09.13 12:35:00 -
[1] - Quote
Hey. Few thoughts on logistics.
- Im playing logi role for some time. Its very annoying to reach some players while there are lots of hills, corridors etc on the way. Im getting lost on the way because I dont know where I'm heading exacly. A little number (like with objectives) showing what distance is would greatly increase possibility of revival and make playing logi less annoying. Now players are very often resigning while not waiting even few seconds for revival.
- Also distance for player that is down would help a lot. ATM you dont know how far logi is and players dont want to risk waiting (wasting time).
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Patches The Hyena
204
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Posted - 2012.09.13 12:47:00 -
[2] - Quote
Agreed. |
kosmatix
Tritan-Industries Legacy Rising
19
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Posted - 2012.09.13 13:28:00 -
[3] - Quote
awesome! Then there is two of us. not so many logistic players (logic is hard stuff... ;)) no wonders why |
Kaif Zel
Algintal Core Gallente Federation
88
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Posted - 2012.09.13 14:02:00 -
[4] - Quote
agreed, I would also like to add, can we have the actual patch of ground you need to stand on to revive your teammate be the actual body? (as opposed to the spot he died at and subsequently flew away from) |
Naquiri
ExcelsiCorp Securities
42
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Posted - 2012.09.13 14:07:00 -
[5] - Quote
I agree with these comments.
running around following the syringe icon on screen can be a bit disorienting
not being able to heal the fallen where they lay is also problematic.
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Timothy Reaper
ZionTCD Legacy Rising
321
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Posted - 2012.09.13 14:47:00 -
[6] - Quote
A bleed out timer would be nice, too. That way you know if there is enough time for you to reach the fallen soldier or if a logi can reach you in time. |
kosmatix
Tritan-Industries Legacy Rising
19
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Posted - 2012.09.13 15:45:00 -
[7] - Quote
yup. bleed timer is good idea. Combining it with distance to nearest logistic unit would be awesome. But I saw one topic about it here (about bleed timer) so I dont bother posting it again. |
Raynor Ragna
266
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Posted - 2012.09.13 18:01:00 -
[8] - Quote
For the downed soldier I'd like their minimap to show who the logi is that nearby so they know if help is REALLY on the way.. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.13 18:09:00 -
[9] - Quote
Injectors should also probably have limited uses or a cooldown. |
R2 DezNuts
0
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Posted - 2012.09.13 18:21:00 -
[10] - Quote
Raynor Ragna wrote:For the downed soldier I'd like their minimap to show who the logi is that nearby so they know if help is REALLY on the way..
Maybe have the minimap dots have a colored center indicating the suit class. |
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Jane DeArc
Militaires Sans Jeux
87
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Posted - 2012.09.13 19:54:00 -
[11] - Quote
I like the idea of a distance counter, but how about this: Syringe size is based on your range, so a larger syringe indicates a closer target. Syringe slowly changes color, depicting bleedout status. Syringes should only be displayed based on proximity. A syringe that's so far an enhanced sprint distance cannot reach it is ridiculous. |
Naquiri
ExcelsiCorp Securities
42
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Posted - 2012.09.13 19:55:00 -
[12] - Quote
Jane DeArc wrote:I like the idea of a distance counter, but how about this: Syringe size is based on your range, so a larger syringe indicates a closer target. Syringe slowly changes color, depicting bleedout status. Syringes should only be displayed based on proximity. A syringe that's so far an enhanced sprint distance cannot reach it is ridiculous.
i like these suggestions |
V4DOL
Osmon Surveillance Caldari State
20
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Posted - 2012.09.13 20:14:00 -
[13] - Quote
This thread is relevant to my interests |
kosmatix
Tritan-Industries Legacy Rising
19
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Posted - 2012.09.13 21:49:00 -
[14] - Quote
Jane DeArc wrote:I like the idea of a distance counter, but how about this: Syringe size is based on your range, so a larger syringe indicates a closer target. Syringe slowly changes color, depicting bleedout status. Syringes should only be displayed based on proximity. A syringe that's so far an enhanced sprint distance cannot reach it is ridiculous.
1. Not rly understand ... 2. what if there is more wounded around? 3. Yes and No. If you have coms u can ask for transport or jump into one. Also you can use coms with other logis to run toward different and closer to you not him wounded players. But yes, sometimes distance is really ridiculous and it should not show up.
Adding distance in meters and timer to wounded being dead dead would be enough imho.
R2 DezNuts wrote:Raynor Ragna wrote:For the downed soldier I'd like their minimap to show who the logi is that nearby so they know if help is REALLY on the way.. Maybe have the minimap dots have a colored center indicating the suit class.
Yes Yes Yes! This idea can be used in other topic not to lost it in trash. have not seen it yet. It can fix a lot of issues. |
EVICER
63
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Posted - 2012.09.13 22:06:00 -
[15] - Quote
Timothy Reaper wrote:A bleed out timer would be nice, too. That way you know if there is enough time for you to reach the fallen soldier or if a logi can reach you in time. nice>agreed
All these suggestions are good,would be nice if the radius at which the press r1 to heal prompt would at least be 3 foot radius.I mean a 6 foot diameter isnt that much.Prompt should be at the body. |
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