SYST3M 0V3RL0AD
Zumari Force Projection Caldari State
209
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Posted - 2012.09.12 01:11:00 -
[1] - Quote
For me, i've got no trouble if someone is running directly at or away from me, so i'm not sure how to tell you how to improve that other than you just need to be accurate with your aiming.
I also have no problem with a nearby target that is doing everything he can to avoid my shots.
Where i do tend to have trouble in this game in particular is shooting a moving target at medium+ range with my AR. This has never been an issue for me in any other game but the twitchy controls in Dust give me a bit of trouble. The sight aiming is so sensitive my fine adjustments always seem to be too much. Obviously if this is your issue, you can set your sensitivity lower in the settings.(In Dust, a lower sensitivity is actually a setting nearer to 100 than to 0, go figure). This helps your aim be less jumpy when looking down the sights, at the loss of fast rotation speed when hipfiring a nearby enemy. The lag and framerate in the beta amplifies the issue and i presume it will be much better in later builds, but it does baffle me that all players don't seem to have this issue as i get killed from a distance by an AR regularly.
I don't really see it as a problem, i see it as a more realistic game and skills that need practice. If you've ever tried to fire an actual gun at a moving target at a distance, it's not all that easy. It takes practice.
Something in Dust i have used to cope with it, whether it's my lack of skill or actual controls/hit detection/frame rate issues is while aiming, instead of constantly trying to aim dead on a moving target that keeps shifting side to side in which case you never seem to be able to get perfectly lined up, try to drag your bursts back and forth across your target. I always aim for the head and drag my shots across their upper torso or head which is usually very effective. The downside to this is, of course, wasting ammunition, since only half of your shots are actually hitting your target.
I don't claim it to be the best solution, it's really not, but for those of us that can't seem to get on target for some reason or another, it works.
In other realistic FPS games i don't have this problem and i enjoy long shotting foes with an AR with great accuracy, so while most of the replies you receive on here will be "Get Good", i'm telling you from someone who considers themselves a fairly skilled and experienced FPS player, it's not just you. There's something else at play here.
Let the extremely constructive "Get Good" replies commence.... |
SYST3M 0V3RL0AD
Zumari Force Projection Caldari State
209
|
Posted - 2012.09.12 03:08:00 -
[2] - Quote
Alamo TAYLOR1 wrote:what i do is i lead my target into the bullets, so say he is walking to the right i aim few inches ahead of him and shoot
Yes, this is essentially what i do also and really everyone should, but if my lead is too much and i'm still not hitting for some reason, i drag my burst of shots from the right side of him across his face toward the left. Then i lead him again from the right and drag to the left again. This isn't always necessary but on hard to hit targets or days when i'm just "off", it does the job, for me at least. It seems to be more effective than constantly wiggling back and forth fighting the sensitivity to find the proper lead just for him to change speed or direction and screw you all up again.
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