Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.11 23:08:00 -
[1] - Quote
Shiro Mokuzan wrote:Garl Dravon wrote:DUST Fiend wrote:I smile EVERY time I see a tank driver get upset, about ANYTHING. As a tank driver, this makes me sad. I enjoy using tanks to help claim objectives. I use them as a barricade while my team hacks, and I've seen entire matches turn around because of good tank use. I feel this is the intended use of a tank, and I love it. Unfortunately, there are people who camp at the top of maps and do nothing but snipe, and this gives people a horrible impression of tanks. I see so much hate on these forums, and it's upsetting knowing that fulfilling a developer-granted role will earn me a negative stigma. Tanks are in this game for a reason. They're supposed to be used. But the second people see them they think you're just there for easy kills and trolling. I'm not saying we shouldn't be looking for ways to balance things out, but saying things like "I love to see them get upset!" is just trolling. tldr; You look ignorant when you troll. Same here. On the rare occasions I use tanks, I use them to support infantry in taking objectives and so on. The problem is most drivers just roam the map randomly looking for free kills. Tanks should excel at their role, but right now they excel at everything.
the reason people are getting angry at tank drivers, is because most tank drivers are griefing at this point. Tanks do not need infantry to take out AV, it still happens and infantry love killing poor helpless AV, but its not needed. In every ambush map for the past week, there has been at least one tank sitting mid map, denying free movement to infantry.
You might say that the tank is doing its job, but i'd say its doing its job too easily. Perhaps after the AV nerfs are rolled back, and tank resistances are nerfed as needed, then tank fits will be less god like. Tanks should fear AV, and for good reason, AV are supposed to be the hard counter to tanks.
The movement changes for tanks, are needed, they are currently the easiest vehicle to pilot, a role which should be reserved for the LAV. Dropships are no longer as common, now that it takes some degree of skill to keep one up under fire, and tanks should be the same. Not just any pleb should be jumping into a tank, it is a massive Ground vehicle, like a semi-tralier, and it should take skill to pilot and operate a tank in a battle situation.
Yes tanks provide Area Denial, through blocking and thru damage. Changes to tanks should define these two paths separately, much like every other fittings choice in the game, it is a choice between EHP or damage/utility. Currently tanks can just stack EHP and damage is native to them. With changes to resist mods and perhaps native tank resists, tanks will have to stack harder then they do atm to achieve the same results.... and most likely will not be able to stack as high as they have been at the present. This will define a tank as anti-infantry or AV, and also define its counter measure as either other tanks or AV-infantry.
Ewar and ECM/ECCM will bring more to the table, it will also make for harder fittings choices, especially until we get a feel for how these mods affect combat, and therefore which ecm/eccm are default fittings, but it won't just be happening to tanks alone.
imho |