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Sdoots
Algintal Core Gallente Federation
7
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Posted - 2012.09.11 15:01:00 -
[1] - Quote
To be clear, I love fittings. I think they offer much more control over loadouts than any other game before Dust, and I hope other games will learn a thing or two from the system. What I don't love is keeping track of quantities.
Yes, it's not really that difficult. There are checks and displays throughout to show me, "Hey, you can spawn as this 45 more times, Sdoots.". And that's great. Admittedly, it did take me running into a case where I joined a game and all of my fittings were invalid before I realized how handy those indicators were, but that's not my point.
Right now, to my understanding, items in the marketplace are only purchasable in quantities. I'd be more than happy to spend AUR to own items in unlimited quantities. I don't mean high end weapons or tanks, but a nice dropsuit and a gun that isn't militia level that I could spawn with reliably without having to restock? I'd be willing to drop money on that.
I have 5000 AUR right now. Instead of spending 7 on one use of a dropsuit, I'd much rather spend 1500 on unlimited quantities of a "Assault Rifle". Not "Militia Assault Rifle", not anything fancy, just "Assault Rifle."
I don't think this should replace the current option, but it would be a strong addition to the current marketplace.
Update: In case some people only read this first post, or if it wasn't made clear in the post I made later on in this thread, I would be thrilled if the community would use this thread to collectively brainstorm solutions, tweaks, or share that they simply like things they way they are. It'd be pretty cool to see this turn into a bunch of players bullshitting about game design, tossing out ideas about how to improve things while still maintaining the risk and consequences that make this game what it is. |
Sdoots
Algintal Core Gallente Federation
7
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Posted - 2012.09.11 18:00:00 -
[2] - Quote
Hey, Raynor, I really appreciate the constructive criticism.
I don't disagree with you about risk and consequences. It's what drew me to the game in the first place.
Nowhere did I say people should have good gear forever. I'm pretty sure my words were "Above militia". Now, I haven't played for too long, so maybe I'm talking out my ass, in which case I apologize, but the generic Assault Rifle doesn't seem that much better so far. It seems like enough to not get your **** wrecked constantly, which is what the standard should be. Yeah, risk and consequences, but risk simply to stand a modicum of a chance?
It just seems silly to me that I'm expected to have a personal investment in the things I need to play the game, as well as a goddamn tank. One is required for me to do anything, the other is something that I have to spend hours working towards, will be a huge target, a potential game changer for my team, and when it is gone, it is GONE. That is something where risk and consequences truly works well.
With dropsuits and guns, I'm just having to deal with another menu interface before I can play the game again. Oh man, these consequences are really hurting.
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Sdoots
Algintal Core Gallente Federation
7
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Posted - 2012.09.11 18:13:00 -
[3] - Quote
mongo flash wrote:/ dislike idea. This goes against everything dust/ eve/ player economy. Bad idea.
Alright, got it. Follow up question then, and I'm just talking in broad terms by the way, not specifically towards you. I'm kind of curious to see what people can come up with, or if they think it is worth/needs changing/tweaking.
Is there a way from a design perspective that would make restocking easier/more fluid without breaking what makes Dust, well, Dust? |
Sdoots
Algintal Core Gallente Federation
7
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Posted - 2012.09.12 12:47:00 -
[4] - Quote
I-SHAYZ-I wrote:It would be nice if you could set up your fitting however you like, and then have a price at the top that gives you an indication of how much this suit costs every time you spawn in it. That way it just deducts from the amount of isk you have every time you use it instead of having to go restock every time you run out of a certain item.
I still like the current system as it is, and think AUR should be spent on things like a color change of your suit or SP bonuses rather than disposable items.
I REALLY like this idea. Unobtrusive, but it still prevents a situation where you literally can't spawn.
I'm sure some people will give me flak for this, but I bit the bullet and bought what I figured was a reasonable amount of gear to create a "limited run" Hazard logistics fitting. It uses the Blindfire Assault Rifle, which isn't fancy, but is an upgrade from the militia weapons.
I should have spent some more time with the game before I put forth my idea. Having unlimited uses of this stuff would be kind of weird, to put it lightly. |
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