byte modal
Algintal Core Gallente Federation
34
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Posted - 2012.09.08 20:25:00 -
[1] - Quote
1. What game-types are there other than team deathmatch?
There are variants of objective based maps. It's randomly chosen at the moment, but last build had optional game types. This concept will expand in time as it integrates with EVE.
2. Is the heavy class supposed to be good against vehicles? I tried to hit a vehicle multiple times with what looked like a rocket launcher, but I didn't see much happen. Is there a charge up time for those types of weapons? Charge, yes. L1 to zoom, line up the taget vehicle, HOLD R1, wait for red lock-on. Release R1. Repeat as needed. Just keep in mind that it's quite possible that your target vehicle driver has skills enough that your starter gear may do no real damage.
3. I've seen ammo caches around the map. Is there any way to destroy enemy ones? And can I steal enemy ammo from said enemy caches? Supply Depots are hackable. From the map overview and mini-map view, yellow is neutral. Red is enemy controlled, while blue is friendly. These items are hackable by either team. Move close enough and you should see the Hack Installation option using the O button on your DS3 controller. There are temp portable options that players can drop strategically around the map. You can't hack those, but you can shoot them.
4. How do the limited supplies (like guns and shields) work? Shields recharge with time. Shield recharge has a default delay before recharge starts. Check your gear specs to check times and values as each item is unique. Market items can boost this. Skills can boost this. Etc. Armor repairers exist on the market also. Shields go down, then armor goes down. Some BASIC questions might be answered in the reply here: https://forums.dust514.com/default.aspx?g=posts&m=293648#post293648
5. Is experience in a category gained by killing people, using that particular equipment, or in some other way? Little bit of everything. Helping your team capture, defend, kill, flight, etc. etc. You gain skill points from what you do during a match. Also, points are earned passively but slowly. Use those skill points to train skills to boost stats and/or upgrade gear.
6. Do items ever drop on the battlefield, or do players always have to buy them from the store? Items drop. Dust calls it "salvage". Notice the lower left corner block of your end-game stat screens. It's automatic and you do not have to manually hunt for salvaged items. It just happens or it doesn't. This may change with time I assume.
7. There is no music during most of the game. Is that a glitch or is the music not finished yet? Never really paid attention to the music. You're in a battle field though, so I can't imagine why it would belong there ;)
8. The battlefields I've been in seemed predominantly grey and brown. Is there a lot of map variety, or is that the overwhelming standard so far? As BETA we're restricted to what they see fit. It's temp. There have been other maps, but yes I've seen more dusty play fields than others. They do exist though, and will open up with time.
9. Is melee supposed to hit instantly (when the button is pressed) or when the knife actually swings (there is a 3 second or so delay)? How effective of a strategy is melee when up close, and does a melee from behind result in a 1-hit kill? I hate the knife to just not bother as I've always swung moments after the enemy has already moved out of the way ;) I believe there are skills to help though available from the market.
10. How effective are grenades? I never managed to hit anyone (well, enemies at least) with one yet. My experience, started grenades are weak, but do kill. You may need to practice leading your target with them, like for example, if you notice an enemy running towards and behind a wall or hill, toss the grenade towards his estimated exit point. He will die. The problem I notice is that most players see you throw it at them and if you don't hold it for a moment, they will simply move to another location.
11. Are there squad-spawning mechanics? The menu makes me think so, but I never bothered trying to figure it out (easier to spawn in default). Objective-based maps you have default spawn locations. Hackable locations can become spawn points if your team controls it. You lose the spawn option if the enemy hacks and takes control. Tug of war. The team deathmatches you mentioned are random spawn points. Players have options to get Drop Uplinks from the market to place around the map. If you drop one, all players on your team will see this temp spawn point on the map upon death. These are temp, so don't depend on it for too long. 10 spawns or whatever the specs describe.
Welcome aboard, and good luck.
- me. |