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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.08 09:41:00 -
[1] - Quote
THE single biggest issue for everyone that I play FPS's with is the gunplay.
It's sub par when compared with CoD, Battlefield and even tier 2 games like MOH and Homefront.
You can get upset with me all you like, I don't personally enjoy any of the above games very much. It doesn't change the fact that Dust in it's current state is slow, clunky and the gunplay is poor. The lack of a true ADS view and poor sound design don't help much either.
In other areas it excels. The customisation, ideology etc.
The truth is, most people play FPS's for the thrill of the kill and so far, Dust doesn't provide the same satisfaction from gunning someone down as the top dogs.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.08 19:15:00 -
[2] - Quote
It's not an easy thing to define but I'll give you my take on it.
Before people start throwing around "lolz fanboy troll" accusations, I'd like to point out that I'm not a massive fan of any of the current crop of shooters. MAG was the last shooter I played a lot and lately, Battlefield 3 and Counter Strike: GO see a little, but not a ton of game time.
The first and most obvious thing about the guns in Dust is the sound. I'm particularly referring to the AR's. The "TIP TAP TIP TAP" sound doesn't give me a sense that I'm firing a high powered futuristic rifle (LOLZ ITZ A GAEM!!1!). Yes, it is a game but I feel that one of the important things that create a sense of connection to the on screen action is the sound. Currently, it's not good enough.
The second thing for me is the ADS view. It's jarring to say the least. I hope this view isn't going to be a permanent feature and we see something more akin to the E3 2011 view. Again, for me, it creates a disconnect between the weapon and the player. The weapon doesn't have any identity any more and is replaced with an ugly camera view.
I also feel there's a severe lack of feedback, both aural and tactile. Let's take COD: Black Ops as an example. When you are shooting an enemy you clearly hear "THUD" sounds and feel small vibrations in the control pad. It also has the hitmarkers on screen at the same time. Dust has the red X at the moment but it needs more IMO. There's also no enemy death noise and death animations are not up to the standard of other engines.
Face-offs at the moment tend to be very amateurish. It usually boils down to: see a player, aim, you both fire and strafe dance and winning feels arbitrary.
These are all things that add up to the satisfaction of a kill. The sense that you've outgunned someone and give you a greater sense of belonging to a huge battle. It don't think it's any use having grandiose ideas if the basic fundamentals are not there. Please, I implore you to play a game like Battlefield 3. Despite all of it's flaws, and they are numerous, you have a sense of connection to your weapon (levelling it up was a great idea) the war around you and most of all, take note of the sound design.
For most players out there, and Dust will need alot, it is these elements that keep them coming back IMO.
I hope that clarifies my stance a bit. Cheers.
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Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.08 19:16:00 -
[3] - Quote
Thaddeus Paullus wrote:Beast Beastlington wrote:THE single biggest issue for everyone that I play FPS's with is the gunplay.
It's sub par when compared with CoD, Battlefield and even tier 2 games like MOH and Homefront.
You can get upset with me all you like, I don't personally enjoy any of the above games very much. It doesn't change the fact that Dust in it's current state is slow, clunky and the gunplay is poor. The lack of a true ADS view and poor sound design don't help much either.
In other areas it excels. The customisation, ideology etc.
The truth is, most people play FPS's for the thrill of the kill and so far, Dust doesn't provide the same satisfaction from gunning someone down as the top dogs.
Beast Beastlington wrote: It doesn't change the fact that Dust in it's current state is slow, clunky and the gunplay is poor.
Beast Beastlington wrote: Dust in it's current state
Beast Beastlington wrote: current state
beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta. beta.
Sorry, but that's a pathetic post. You are here to give feedback. Positive or negative, so they can create a better experience. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.09 16:01:00 -
[4] - Quote
Th3rdSun wrote:Beast Beastlington wrote: The second thing for me is the ADS view. It's jarring to say the least. I hope this view isn't going to be a permanent feature and we see something more akin to the E3 2011 view. Again, for me, it creates a disconnect between the weapon and the player. The weapon doesn't have any identity any more and is replaced with an ugly camera view.
I also feel there's a severe lack of feedback, both aural and tactile. Let's take COD: Black Ops as an example. When you are shooting an enemy you clearly hear "THUD" sounds and feel small vibrations in the control pad. It also has the hitmarkers on screen at the same time. Dust has the red X at the moment but it needs more IMO. There's also no enemy death noise and death animations are not up to the standard of other engines.
For me,ADS needs work on it's feedback.Seems that it's more unresponsive than hip firing,which I find terribly inaccurate. There is a sound for killing someone,don't know how you don't hear it.It's probably THE most satisfying thing in the beta right now,is hearing that loud bombastic *BUMP* sound.I will agree that it would feel more complete with a little tactile feedback though.
I'm talking more about a death scream or something to that effect.
The BUMP is like a windows error message, sounds lame IMO. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.09 23:11:00 -
[5] - Quote
Th3rdSun wrote:Beast Beastlington wrote:Th3rdSun wrote:Beast Beastlington wrote: The second thing for me is the ADS view. It's jarring to say the least. I hope this view isn't going to be a permanent feature and we see something more akin to the E3 2011 view. Again, for me, it creates a disconnect between the weapon and the player. The weapon doesn't have any identity any more and is replaced with an ugly camera view.
I also feel there's a severe lack of feedback, both aural and tactile. Let's take COD: Black Ops as an example. When you are shooting an enemy you clearly hear "THUD" sounds and feel small vibrations in the control pad. It also has the hitmarkers on screen at the same time. Dust has the red X at the moment but it needs more IMO. There's also no enemy death noise and death animations are not up to the standard of other engines.
For me,ADS needs work on it's feedback.Seems that it's more unresponsive than hip firing,which I find terribly inaccurate. There is a sound for killing someone,don't know how you don't hear it.It's probably THE most satisfying thing in the beta right now,is hearing that loud bombastic *BUMP* sound.I will agree that it would feel more complete with a little tactile feedback though. I'm talking more about a death scream or something to that effect. The BUMP is like a windows error message, sounds lame IMO. Well,I think thats a completely irrelevant thing to ask for,imo.No offense,but if that's one of your main gripes,then you might as well stop playing now,because asking for something so trivial just seems like with all of the other issues,nothing will ever make you happy.
I suggest you stop taking it so personally. I am in the beta to give feedback. I will continue to do so whether or not you agree with what I post. None of the things posted are trivial. They all add to the experience. Every single small improvement can only serve to make the game better.
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