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![exopple exopple](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
exopple
Bragian Order Amarr Empire
0
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Posted - 2012.09.07 21:56:00 -
[1] - Quote
The Sniper class needs some sort of stability control when shooting. It's nearly impossible to get a head-shot with the current setup. The cross-hair just moves all over the place while zoomed in, and trying to kill a moving target is just impossible.
Thanks |
![Relic Cross Relic Cross](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Relic Cross
Bragian Order Amarr Empire
3
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Posted - 2012.09.07 21:58:00 -
[2] - Quote
Push triangle to crouch and wait a second. |
![RolyatDerTeufel RolyatDerTeufel](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.07 22:04:00 -
[3] - Quote
crouch and soem sniper skills should help it out a little. |
![Ryan Mauler Ryan Mauler](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Ryan Mauler
Codex Troopers
12
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Posted - 2012.09.07 23:47:00 -
[4] - Quote
It would also be nice to, ontop of those skills, purchase a bipod for prone players to super stabilize the sniper, but it may take a while to pack and deploy, or purchase foregrips to stabilize the gun without forcing you to deploy a bipod. |
![Fivetimes Infinity Fivetimes Infinity](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.07 23:51:00 -
[5] - Quote
"Super-stabilize"? When you crouch for a second the reticule sways exactly not-at-all. I am not sure how much more stabilized you could possibly get. |
![Mobius Wyvern Mobius Wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.08 01:37:00 -
[6] - Quote
Basically, tactics such as "no-scoping", "quick-scoping", and strafing while sniping are impossible in this game, a mechanic I think is quite beneficial. |
![Zen Hyabusa Zen Hyabusa](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Zen Hyabusa
Circle of Huskarl Minmatar Republic
2
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Posted - 2012.09.08 04:42:00 -
[7] - Quote
Crouching helps, as does a secondary skill I forget the name of, that reduces sway by 5% per level (its in the weapons group for skills, maybe Sniper Proficiency). Even standing, the sway pattern is fairly predictable with practice. It would seem also that different rifles have different sway. When I use a militia rifle the rifle sight picture moves more than with a bought charge rifle. |
![Otosan Ookami Otosan Ookami](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Otosan Ookami
Royal Uhlans Amarr Empire
33
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Posted - 2012.09.08 05:38:00 -
[8] - Quote
The Skill is "Sniper rifle Specialization" (maybe Prof.. dont have it open atm.. 6 of one, half dozen of the other) and it unlocks at Snipe 5. 5% reduction to sway per level. I didn't need to go past 3.
You do become more stable standing, but nowhere near enough to make it easy.
Crouch and you become almost too stable. |
![Dewie Cheecham Dewie Cheecham](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.08 06:37:00 -
[9] - Quote
The worst is lag. Then the Zoom/ADS keeps flipping off/on briefly, making the aim go all over the place. Usually worst if you have a high-lag player nearby from my observation. |
![Dragonxkai Dragonxkai](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Dragonxkai
Crux Special Tasks Group Gallente Federation
1
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Posted - 2012.09.08 06:48:00 -
[10] - Quote
Otosan Ookami wrote:The Skill is "Sniper rifle Specialization" (maybe Prof.. dont have it open atm.. 6 of one, half dozen of the other) and it unlocks at Snipe 5. 5% reduction to sway per level. I didn't need to go past 3.
You do become more stable standing, but nowhere near enough to make it easy.
Crouch and you become almost too stable. Really? I spent a lot of skill points into skills that amps up my sniper rifle's damage to the max so if I do hit it usually kills them outright... With a militia sniper rifle!
185 damage + 35% damage buff = 249.75 potential damage? Guess I put stability on that too.
Playing with militia since getting kills apparently nets you better earnings on average, and this sniper rifle really cripples people when you nail them from afar making it easier to pick off when your team shoots at them.
The issue is that sooner or later, we'll see players with much higher level dropsuits so they'll have like 200+ shields and 100+ hp for a scout...
Dewie Cheecham wrote:The worst is lag. Then the Zoom/ADS keeps flipping off/on briefly, making the aim go all over the place. Usually worst if you have a high-lag player nearby from my observation. I notice players lagging while I'm sniping, they rubberband or frame skip a bit and don't run smoothly across the terrain. |
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![Toby Jenkins Toby Jenkins](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Toby Jenkins
Zumari Force Projection Caldari State
0
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Posted - 2012.09.08 09:18:00 -
[11] - Quote
Mobius Wyvern wrote:Basically, tactics such as "no-scoping", "quick-scoping", and strafing while sniping are impossible in this game, a mechanic I think is quite beneficial.
AMeN :D |
![NeoTharsis NeoTharsis](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
NeoTharsis
0
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Posted - 2012.09.08 17:40:00 -
[12] - Quote
exopple wrote:The Sniper class needs some sort of stability control when shooting. It's nearly impossible to get a head-shot with the current setup. The cross-hair just moves all over the place while zoomed in, and trying to kill a moving target is just impossible.
Thanks have you tried holding the sprint button your character does the slow breathing thing it just takes longer than most games |
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