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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.06 06:28:00 -
[1] - Quote
Sorry we couldnt get any questions asked CCP nothin took the lead in disucssion. Anyways more postings from IRC though on up and comming stuff.
CCP nothin poked his head in and gave some insight to what ccp is up to.
Dust Cast 514 featuring Gridiboss and Nova Knife
As previous disclaimers are, I have transcribed the entire conversation and paraquoted the developer to prevent things from being taken too literally or as prophecy as some things may have been said as a joke or without checking with the rest of the team. Treat all postings as informal, and speculation fuel and as always anything is subject to change.
Dev Blogs 'Expect a small explosion of them very soon (as in next week) both Eve Online and Dust 514 are gearing up twoards thier next releases.'
Reset and new build 'For the same reasons we couldnt transfer data from the BigBen to Singularity we cannot transfer that data from Singularity to Tranquility, the live Eve Online server and final Dust 514 destination. Inventory, Isk, and SP will be nulled out while Aurum and item rewards or bought from PSN store will be reset to preissued states. You should be keeping names and npc corps and contacts. This should be the last reset of the beta, followed by the last one for when we launch.'
HAV Nerfs 'We're considering doing either max speed reduction or velocity penalty making tanks take longer to get to full speed. Either way they're getting tested internally now. The main problem with havs also was found to be with the modules which havent been tweaked to keep current, which partially fits problem the shield resistance amp the most notorious of them. so a near future pass on all modules will be made expect significant changes not in the HAV's favor.'
OB Strikes 'Buffed up in speed, you wouldnt want to park a tank underneath one anymore becuase of previously mentioned nerfs . Also reducing delay between telegraph and first strike.'
Loot Table Discussion 'The system works by measuring your presence on field and equipment destroyed, we're going to try to tailor it based off the generated loottable and your primary role on the field as we found out having it based on acutal drops on the field was too bandwidth intensive. We did toy with the idea of having a manual battlefield looting that would increase the pool and pool's chances with war points to the team.'
The conversation quickly turned into one about running around with nanite injectors designed to eat people and tanks with shredders and CCP nothin made a stealthy exit entire conversation was between ccp and irc was about 3 minutes. Conversation about the anti-zombie fitting the tank was much longer. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 06:34:00 -
[2] - Quote
Current question queue gathered.
1. The camera feels a bit floaty with a gun attached to it sometimes is there any changes in camera animation to address this?
2. Sensors seem to work too well making ambushes more difficult when there are a large number of 'eyes' on the field. Also the sensors seem inable of hearing only seeing.
3. Sniper operators in IRC argued over this for two hours and concluded for at least now that Sniper Rifle sway and recovery should be increased drastically to encourage training to lvl 5. This will award skillful players for making the first shot count while not so skillful can make up for it. Also that damage be scaled down a bit now that suit hp is a bit more normalized. They also belived that charged variant is albit of powerful and are wondering if you'd consier giving them assault forge gun function where they cannot contain thier charge.
4. What are the current plans for turret families? Many feel missile launchers are too superior in every role while railguns have the edge over blasters still? A good thought out suggestion addressing overall issue can be found here
5. After another long discussion about tank warfare, one idea that emerged was infantry trenches? Your thoughts?
6. Is mass being adjusted for suits and vehicles? Some of them feel alot lighter than they need to be and have no regards to velocity at times.
7. The aim shake during aiming down sights seems very punishing is there any thoughts about having the shake while ads return to pre shake spot? Also the amount of shake being considerate of class of suit? Heavies being the hardest to wave off while scouuts light tapping would screw up thier sniping?
8. The issue of the ever presistent ghost/dud grenades? Annoying as it is any insight to what could be causing the grenades to break? they dont like the idea of slamming into walls.
9. Are the new pilot and Command suit going to use new models? or are they going be copy and paste (*shivers)
10. Has there been any consideration of Subscription packages with various price points? Packages could include items such as 30 day UVT for all packages while higher ones will have active and passive sp boosters?
11. Is thre any additional plans for new vehicle 'types' (HAV/LAV/DS) before launch? Some are wondering about the Fighter.
12. When can we start beta testing the neocom? Some of us bought vitas but no games yet... |
Shane Darko
ZionTCD Legacy Rising
11
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Posted - 2012.09.06 07:06:00 -
[3] - Quote
Iron Wolf is a bro. +1
Edit:and +1 for the vid,did not see this in my sub box. |
Clone Number 1
Royal Uhlans Amarr Empire
77
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Posted - 2012.09.06 08:18:00 -
[4] - Quote
So the arguments that took place in irc about sniper rifles is important? Because the dust forums don't seem to reflect this? Maybe someone could post their arguments for or against. Since this seems to be important to the irc/ devs.
It is discouraging to see so many odd nerfs and buffs. With no real rime or reason may come from the irc.
Silly really. Yes I should be in there and not here the official forums. What was I thinking face palm
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Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
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Posted - 2012.09.06 08:32:00 -
[5] - Quote
As always Iron Wolf Saber: http://www.youtube.com/watch?v=6Ta6Qo1oPvk |
Burger Helper
84
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Posted - 2012.09.06 09:01:00 -
[6] - Quote
ironwolf broke the 1,000 like barrier? sounds about right |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.06 12:43:00 -
[7] - Quote
Clone Number 1 wrote:So the arguments that took place in irc about sniper rifles is important? Because the dust forums don't seem to reflect this? Maybe someone could post their arguments for or against. Since this seems to be important to the irc/ devs.
It is discouraging to see so many odd nerfs and buffs. With no real rime or reason may come from the irc.
Silly really. Yes I should be in there and not here the official forums. What was I thinking face palm
Arguing about tanks gets old. So IRC set off to find other things to argue about.
If I where to transcribe our argument abouts tanks and all the variables involving them I would have to use the first two pages and with proper formating and arrangment youll have one hell of a debate put up with on why HAVs should be nerfed and the sticky issue of various other vairables not known yet.
So the conversations drifts twoards guns and the entire skill points in power out vs player own skil and after alot of sorting out of guns we think are not working well becuase of bad hit detection the sniper riflel was brought to be a bit ahead of the curve overall that once you get the charged sniper there isnt a need to get more advanced versions or hincreasing the sniper rifel skill at all.
So the overall concession of about 2 hours of aruging about sniper rfiels which included alot of tihngs such as bullet drop wind gravit and oh gawd multiple planets. Eventually lead us a long round of ring around the rosey on how to adjust sniper rifels to encourage skilling up, but still be deadly in the hands of effecient users. So in the end most of IRC agreed more sway before and after shots. This would highly encourage training the skill to lvl 5 for unskilled players. but skilled players would still be rewarded for the precise shot to the head still.
While the shotgun and swarm launcher was argued in the same context the issues sourringing them are easy to adjust sliders. Low end swarms need to be brought up, low end shotguns need ot be brought down.
As for the tank nerfs... they're nothing we suggested but its often one of the things complained about. tanks just running away when they're in danger. The modules things itself however was internal testing on the devs end as they where trying to investigate as how the devs put it, immortal tanks. This may have stemmed from them looking at remote reppers the tanks are using. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 13:29:00 -
[8] - Quote
Burger Helper wrote:ironwolf broke the 1,000 like barrier? sounds about right
You should see my eve character. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.06 13:42:00 -
[9] - Quote
Iron Wolf Saber wrote:Sorry we couldnt get any questions asked CCP nothin took the lead in disucssion.
HAV Nerfs 'We're considering doing either max speed reduction or velocity penalty making tanks take longer to get to full speed. Either way they're getting tested internally now. The main problem with havs also was found to be with the modules which havent been tweaked to keep current, which partially fits problem the shield resistance amp the most notorious of them. so a near future pass on all modules will be made expect significant changes not in the HAV's favor.'
Looks like CCP is bowing to the noobs who cant be bother to train up AV. Tanks already go down against AV, no reason to add a nerf in. I expect even after this nerf the whiners will whine when they still can't kill a tank with an assault rifle. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 13:44:00 -
[10] - Quote
Paran Tadec wrote:Iron Wolf Saber wrote:Sorry we couldnt get any questions asked CCP nothin took the lead in disucssion.
HAV Nerfs 'We're considering doing either max speed reduction or velocity penalty making tanks take longer to get to full speed. Either way they're getting tested internally now. The main problem with havs also was found to be with the modules which havent been tweaked to keep current, which partially fits problem the shield resistance amp the most notorious of them. so a near future pass on all modules will be made expect significant changes not in the HAV's favor.'
Looks like CCP is bowing to the noobs who cant be bother to train up AV. Tanks already go down against AV, no reason to add a nerf in. I expect even after this nerf the whiners will whine when they still can't kill a tank with an assault rifle.
CCP Devs have numbers you tank pilots have generated, from the looks of it tanks are survivng too long for thier price tag. |
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PAY TO WIN
Air Raiders
84
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Posted - 2012.09.06 13:48:00 -
[11] - Quote
Good job Nova knife. thanks for talking to the devs for us since we don't get the opportunity here. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.06 13:52:00 -
[12] - Quote
Iron Wolf Saber wrote:Paran Tadec wrote:Iron Wolf Saber wrote:Sorry we couldnt get any questions asked CCP nothin took the lead in disucssion.
HAV Nerfs 'We're considering doing either max speed reduction or velocity penalty making tanks take longer to get to full speed. Either way they're getting tested internally now. The main problem with havs also was found to be with the modules which havent been tweaked to keep current, which partially fits problem the shield resistance amp the most notorious of them. so a near future pass on all modules will be made expect significant changes not in the HAV's favor.'
Looks like CCP is bowing to the noobs who cant be bother to train up AV. Tanks already go down against AV, no reason to add a nerf in. I expect even after this nerf the whiners will whine when they still can't kill a tank with an assault rifle. CCP Devs have numbers, from the looks of it tanks are survivng too long for thier price tag.
Against who, a team of random noobs? Tankers shouldnt be punished for using their equipment correctly, which lets me get away 90% of the time. Often when the enemy team does come at me with AV gear I either have to back off or charge through them. AV against tanks right now is fine when opposition brings it onto the field and uses it correctly.
STOP THE HANDHOLDING. Its just like all of those pathetic highsec miners who begged for more nerfs to suicide ganking until finally CCP gave the mining barges battleship HP. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 13:56:00 -
[13] - Quote
Paran Tadec wrote:Iron Wolf Saber wrote:Paran Tadec wrote:Iron Wolf Saber wrote:Sorry we couldnt get any questions asked CCP nothin took the lead in disucssion.
HAV Nerfs 'We're considering doing either max speed reduction or velocity penalty making tanks take longer to get to full speed. Either way they're getting tested internally now. The main problem with havs also was found to be with the modules which havent been tweaked to keep current, which partially fits problem the shield resistance amp the most notorious of them. so a near future pass on all modules will be made expect significant changes not in the HAV's favor.'
Looks like CCP is bowing to the noobs who cant be bother to train up AV. Tanks already go down against AV, no reason to add a nerf in. I expect even after this nerf the whiners will whine when they still can't kill a tank with an assault rifle. CCP Devs have numbers, from the looks of it tanks are survivng too long for thier price tag. Against who, a team of random noobs? Tankers shouldnt be punished for using their equipment correctly, which lets me get away 90% of the time. Often when the enemy team does come at me with AV gear I either have to back off or charge through them. AV against tanks right now is fine when opposition brings it onto the field and uses it correctly. STOP THE HANDHOLDING. Its just like all of those pathetic highsec miners who begged for more nerfs to suicide ganking until finally CCP gave the mining barges battleship HP.
The most unsetteling thought that should be in your mind is not these nerfs. No, Its the simple thought that CCP (as well as just about anyone else) cant reasonably answer the question of what role HAVs are supposed to fulfill...
That sort of question usually leads to deleteion of items by most other developers.
You should also know that ccp play by the paper quite often, but what happens on paper rarely exactly happens on in practice. For example they think that HAVs vs HAVs would be rather common. But we explained its extremly rare because tanks prevents other tanks from deploying in the first place.
If you want to bring eve side to this, look at the nanomacheriel. 14 km/s of death that blapped any 12km/s interceptor that dared catched it, which is just silly anywyas becuase if an inty ever did catch it its so far awya from any support fleet that its all alone and the webbers didnt work as the mach would just float out of webber range so fat you could never slow down the nano mach fast enough to make good use of guns or missiles.
Also another nerf to point out, the warp core stabilizer, oftenly used to uncommit a ship from battle was so heavily nerfed it was no logner a viable pvp fitting. CCP wants things to die. You drive a tank into battle you better buckel up instead of just running away when you get a small boobo, most infantry dont have the luxury of running away, neither should tanks. |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2012.09.06 14:02:00 -
[14] - Quote
why not just put in the Web grenades? adjusting there speed wouldn't matter then?
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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.06 14:02:00 -
[15] - Quote
Iron Wolf Saber wrote:Paran Tadec wrote:Iron Wolf Saber wrote:Paran Tadec wrote:Iron Wolf Saber wrote:Sorry we couldnt get any questions asked CCP nothin took the lead in disucssion.
HAV Nerfs 'We're considering doing either max speed reduction or velocity penalty making tanks take longer to get to full speed. Either way they're getting tested internally now. The main problem with havs also was found to be with the modules which havent been tweaked to keep current, which partially fits problem the shield resistance amp the most notorious of them. so a near future pass on all modules will be made expect significant changes not in the HAV's favor.'
Looks like CCP is bowing to the noobs who cant be bother to train up AV. Tanks already go down against AV, no reason to add a nerf in. I expect even after this nerf the whiners will whine when they still can't kill a tank with an assault rifle. CCP Devs have numbers, from the looks of it tanks are survivng too long for thier price tag. Against who, a team of random noobs? Tankers shouldnt be punished for using their equipment correctly, which lets me get away 90% of the time. Often when the enemy team does come at me with AV gear I either have to back off or charge through them. AV against tanks right now is fine when opposition brings it onto the field and uses it correctly. STOP THE HANDHOLDING. Its just like all of those pathetic highsec miners who begged for more nerfs to suicide ganking until finally CCP gave the mining barges battleship HP. The most unsetteling thought that should be in your mind is not these nerfs. No, Its the simple thought that CCP (as well as just about anyone else) cant reasonably answer the question of what role HAVs are supposed to fulfill... That sort of question usually leads to deleteion of items by most other developers. You should also know that ccp play by the paper quite often, but what happens on paper rarely exactly happens on in practice. For example they think that HAVs vs HAVs would be rather common. But we explained its extremly rare because tanks prevents other tanks from deploying in the first place. If you want to bring eve side to this, look at the nanomacheriel. 14 km/s of death that blapped any 12km/s interceptor that dared catched it, which is just silly anywyas becuase if an inty ever did catch it its so far awya from any support fleet that its all alone and the webbers didnt work as the mach would just float out of webber range so fat you could never slow down the nano mach fast enough to make good use of guns or missiles. Also another nerf to point out, the warp core stabilizer, oftenly used to uncommit a ship from battle was so heavily nerfed it was no logner a viable pvp fitting. CCP wants things to die. You drive a tank into battle you better buckel up instead of just running away when you get a small boobo, most infantry dont have the luxury of running away, neither should tanks.
I often bring in a tank when another tank is on the field. If a bunch of randoms, without comms, decide not to bring a tank or AV in and get owned its not my problem. Ask anyone I squad with, I bring tank, logi, or AV.
https://forums.dust514.com/default.aspx?g=posts&m=292337#post292337 https://forums.dust514.com/default.aspx?g=posts&m=292511#post292511 https://forums.dust514.com/default.aspx?g=posts&m=292714#post292714 https://forums.dust514.com/default.aspx?g=posts&m=287015#post287015
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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.06 14:03:00 -
[16] - Quote
Daalzebul Del'Armgo wrote:why not just put in the Web grenades? adjusting there speed wouldn't matter then?
This is what I've been asking for, more AV toys. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.06 14:03:00 -
[17] - Quote
Let me put it to you this way.
"I don't feel like dying today" should never be an option for a HAV pilot. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.06 14:05:00 -
[18] - Quote
Paran Tadec wrote:Daalzebul Del'Armgo wrote:why not just put in the Web grenades? adjusting there speed wouldn't matter then?
This is what I've been asking for, more AV toys.
We're getting webmines, which is part requires the velocity nerf in order to work. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.06 14:09:00 -
[19] - Quote
So... your agument is that a squad of 4 tank pilots on comms should lose 4 infantry on comms? |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.06 14:09:00 -
[20] - Quote
Iron Wolf Saber wrote:Let me put it to you this way.
"I don't feel like dying today" should never be an option for a HAV pilot.
If you play it right you should be able to play with 0 deaths. I've seen people have zero deaths even with multiple tanks on the opposition. I'm not saying the tanks should be invincible, they are fine as they are now, it just requires a little bit of communication and teamwork to take them out quickly, as the SP and ISK investment are quite higher. Read those posts I linked from guys using AV. |
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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.06 14:10:00 -
[21] - Quote
Iron Wolf Saber wrote:So... your agument is that a squad of 4 tank pilots on comms should lose 4 infantry on comms?
Huh? Usually I run a tank while my squad is on foot or in a dropship. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.06 14:20:00 -
[22] - Quote
Paran Tadec wrote:Iron Wolf Saber wrote:So... your agument is that a squad of 4 tank pilots on comms should lose 4 infantry on comms? Huh? Usually I run a tank while my squad is on foot or in a dropship.
No but that is the arugment. How is AV teamwork supposed to compete against HAV teamwork? Especially in random spawn ambush or redlinig skirmish? |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2012.09.06 14:23:00 -
[23] - Quote
A good/smart tank pilot with a supporting team and coms will always win. We all know that. Heck throw lurch with 1 squad and the rest random, against all the rest of stb on the other team. In a q synchronized match and he will either lose that tank or be forced to hide/flee so much that his side will lose to his stb peers. Where if you was a dropship pilot you can be trolled by your own gunner shooting the side of your ship till you flip over.
:P |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 14:25:00 -
[24] - Quote
Sure let me position 6 tanks in positions able to cover every single spawn place. Good luck coordinating tactics when dead :D |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.06 14:29:00 -
[25] - Quote
Iron Wolf Saber wrote:Paran Tadec wrote:Iron Wolf Saber wrote:So... your agument is that a squad of 4 tank pilots on comms should lose 4 infantry on comms? Huh? Usually I run a tank while my squad is on foot or in a dropship. No but that is the arugment. How is AV teamwork supposed to compete against HAV teamwork? Especially in random spawn ambush or redlinig skirmish?
Thats not impossible to overcome, and you may even see the otherside field tanks then. Played one round last night with 3-4 tanks per side, and several dropships, and a decent amount of AV, and it was one of the most fun matches we've played yet. The only reason someone would not bring a tank onto the field if the opposition is fielding them is that the cost of losing one is prohibitive and that they CAN be killed by a competent team working together. If they truely were invincible you would see even more on the field, but most people dont want to lose at minimum 800k ISK per round. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.06 15:12:00 -
[26] - Quote
when they nerf the 25% damage reducers that would make my lav and my homies dropship insta dumb, you already see lavs get 1 hit left and right, makes the car seem more and more useless.... |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.06 15:38:00 -
[27] - Quote
Paran Tadec wrote:Iron Wolf Saber wrote:Paran Tadec wrote:Iron Wolf Saber wrote:So... your agument is that a squad of 4 tank pilots on comms should lose 4 infantry on comms? Huh? Usually I run a tank while my squad is on foot or in a dropship. No but that is the arugment. How is AV teamwork supposed to compete against HAV teamwork? Especially in random spawn ambush or redlinig skirmish? Thats not impossible to overcome, and you may even see the otherside field tanks then. Played one round last night with 3-4 tanks per side, and several dropships, and a decent amount of AV, and it was one of the most fun matches we've played yet. The only reason someone would not bring a tank onto the field if the opposition is fielding them is that the cost of losing one is prohibitive and that they CAN be killed by a competent team working together. If they truely were invincible you would see even more on the field, but most people dont want to lose at minimum 800k ISK per round.
Actually with the extremly few number of people its nearly impossible to overcome with the currently 'broken' shield resistance amps nullifying any attempt to attack without lock between the time you spawn and the time before one of the 2 tanks shooting at you nails you. In other words this is nightmare scenario where people are not allowed to spawn on an ambush map becuase the tank presence covers enough possibilities.
If you want to talk balancing on tactic you always present the nightmare scenario. Because there is always a group of players that want to create it every time. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.09.06 16:07:00 -
[28] - Quote
A group of three very dedicated AV have a very hard time with even a beefy miltia tank. #1 reason it can run away. WE even trapped one. Placing 3 different strike points. The nades we threw were inconsistent and once again his speed saved him. The tank did not have a 20 and 0 round because we chased him the whole game. He had a 10 and 0 round because it is easy to one hit AV infantry( my squad).
If I remember correctly he had about 5000 shield. We got him down to armor 2 or 3 times but could not finish him. The swarm sometimes has a hard time locking...that happened at least twice. The forge range hurt very bad too.
We are three very good players that are in the top 50. The tank driver was a very good pilot.
I will say a fourth member would have helped greatly and if some of our team chipped in we would have killed him. Point of the story is.....this was a miltia tank. IMO a pro miltia tank driver fighting a 3 man pro AV team. The AV weapons just needed a little more buff....25% more probably would have done it.
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STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
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Posted - 2012.09.06 16:12:00 -
[29] - Quote
lDocHollidayl wrote:A group of three very dedicated AV have a very hard time with even a beefy miltia tank. #1 reason it can run away. WE even trapped one. Placing 3 different strike points. The nades we threw were inconsistent and once again his speed saved him. The tank did not have a 20 and 0 round because we chased him the whole game. He had a 10 and 0 round because it is easy to one hit AV infantry( my squad).
If I remember correctly he had about 5000 shield. We got him down to armor 2 or 3 times but could not finish him. The swarm sometimes has a hard time locking...that happened at least twice. The forge range hurt very bad too.
We are three very good players that are in the top 50. The tank driver was a very good pilot.
I will say a fourth member would have helped greatly and if some of our team chipped in we would have killed him. Point of the story is.....this was a miltia tank. IMO a pro miltia tank driver fighting a 3 man pro AV team. The AV weapons just needed a little more buff....25% more probably would have done it.
there is a possibility that the militia tank was fitted with high level mods. if the driver was able to fit the tank well, it would still be a force to be reckoned with. its like putting a duvolle on a militia suit. your still using a duvolle. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.09.06 16:22:00 -
[30] - Quote
Totally understand. I am not trying to say anything except players need to stop assuming that no one is grouping against these tanks. That night we slayed maybe 10 tanks total.( maybe 4 standard) But many was due to the driver not running away. We are talking very dedicated AV. The kind that have a hard time fighting infantry. The tank speed is insane and shield mods that are broke in their favor do not help.
A dedicated team should have very little issue dealing with standard and below. Black ops is another story.
Let me clear the story up too. Once we snuck up on it...hailing 9 AV nades in one huge volley. Did not kill it .....got very close. Then we laid in it with our swarms and forge.... my swarms misfired (the dumb glitch that makes your swarms just not dumb fire).
To say the least we could not have done much more....I repeat...miltia tank.
Post meant for Paran Tadec, who believes this current EZ mode state is due to the lack of AV and his awesome tank skills.
I almost threw up after typing that last sentence. |
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