byte modal wrote:I'd love to wipe out a small group of annoying infantry if my squad has earned it. Hm. I can buy the arguement against it though. I'd like a voice-over like the hack warnings to the affect of "Orbital Strike Incoming," or something of the sort. As if our MCC could detect the enemy charging their weaponry or what have you, then announce. Perhaps another voice though to suggest importance, or at least the tone could be more urgent than the default "virus upload complete" phrases to stand out from the white noise of gameplay. Starcraft declares nuclear strikes. It's my job to figure out if I'm in a position of risk then get my arse out of the way if so.
As the OP doesn't wan't obvious telegraphing of the strike, and replies suggest immediate wipes are too much, then perhaps the warning is only heard by those within a certain proximity or radius of the coming strike (the game knows where the strike is, a player just called it in. But to not be obvious, it will only ever warn those within a relatively large radius of where the strike will actually hit). Friendly MCC can detect the weapon charge, but not the exact position of strike. I suppose the ship logistics could scan the battlefield and estimate where the strike would be based on infantry clusters or some nonsense thereby giving a legitimate reason for the warning. At this point it would be up to the infantry or pilots/drivers to heed the warning and move or stay in position for defense. By moving based on the audio warning alone, they risk losing their positional advantage If the strike is just out of range had they simply stayed where they were. Of course by moving, they could risk actually moving CLOSER to the strike? But really, what are the odds of a Squad Leader aiming away from a cluster in hopes that they just happen to move into line of site. lol. Anyway. By staying, they risk the strike that may nor may not be exactly on their specific location, but if they luck up and the OS hits nearby instead of their immediate location, then they have retained positional advantage.
Perhaps there could be a margin of error on those scans. 5 infantry are clustered around Objective D in a seemingly defensive posture, while remaining team is sniping, running, and generally scattered. The percentage of this grouping being the intended strike would be high, the warning is sent to those 5 players, and they move or they don't. In contrast, a group of 3 and a tank with driver are defending Objective B, 4 infantry on Objective D, and a single tank with 3 aboard including driver is on approach to Objective E. In this case, either audio warnings go out to all 3 groups, and it's up to each group to decide their odds and move or not. OR the audio warning goes to just the most likely target cluster (my preference) of 3 infantry + tank and driver over at Objective B. That cluster heeds the warning and moves, but within moments the 4 infantry on Objective D are wiped without warning. Because well, logisitcs can get it wrong sometimes too. To boot, the other group has lost position. That may be OP, but it can play both sides so idunno. You get the concept.
That, or just go with what what Saber said. Shorten the warning/strike gap.
I think I over analyze sometimes. =\
- me.