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Uns-Spuun Fedrakip
Royal Uhlans Amarr Empire
8
|
Posted - 2012.09.06 00:38:00 -
[1] - Quote
Everything in dust seems too "primitive" to match its setting. I suppose you could say its all built like disposable plastic butter knives in the cheapest way possible everything in this fight is cheap.
the main guns I understand, as you increase the power of small arms, the ability of armor rises to keep up, and so you need to boost the power some more. There will never be an occasion in human history where a military weapon has an "infinite" ammo supply unless we are fighting a technologically inferior enemy and can get away with using weaker weaponry with more longevity so some aspects of the guns are understandable.
But some aspects are JUST PLAIN WRONG! Dropships fly like they where designed in 2180 by some Russians taken from the 1980 and asked to do some parts bin engineering with all the new tech available. The idea of making flight a "challange" breaks the futuristic setting, where everything is computer controlled. I get needing skills to operate those computers but that is simulated by skill points. Drop-ships are sort of overpowered only because you let them be by making the starter AV weapon garbage. with that i get to missiles...
Missiles are the dumbest things to ever be shot, smashing into hills and walls instead of hitting the target. WE have smarter missiles RIGHT NOW that can bob and weave through entire city's and shove themselves up your butt.
My toon can jump 2 feet in the air. 2 god @%!# mother!#@%$!* feet, I get stuck all the time, every second. areas that seem like legitimate paths trap me, one moment i jump over a railing... the next i cannot jump over it for the life of me and I am stuck FOREVER.
Optics are a joke! even the best optics in the game have fidelity that makes me, laugh, cry, and curse all of Iceland at the same time. Why cant i see anything? why don't i have night vision, heat vision, neutrino vision, x-ray vision? quark vision??? this is supposed to be a race of people able to warp across a solar system in 2 seconds... not a bunch of war fighters from 2142 ( way more advanced than everything in this game)
LAV's... Don't even get me started. We have cars that maintain traction by magic TODAY, and this thing slides around like soap strapped to a Teflon brick on wet ice at a 45 degree angle.
why do i get tired? why is that even part of the game? am I not wearing a a super suit? am i not in a genetically modified clone body? Do i not have the reflexes to switch weapons without mistakenly pulling up a ******** "choose your weapon" menu?
Its like this is a game, even in the eve universe, not war. Use the cheapest crap that we can make, and waste our clone bodies for sport. Nothing about this game seems to line up with a war 1000+ years in the future.
Don't tell me "we can't give you super technology, because that wouldn't be balance-able" because that's bullshit anything can be balanced with enough spreadsheets (you love those right?). I am not asking to be invincible, I am asking to feel like I am playing something other than a MOD for BATTLEFEILD 2. I
that's right ccp, not only did you make a game that doesn't fit with its sci-fi setting, failing in both imagination and ingenuity, but you also created an outdated shooter that both graphically and mechanically feels like a MOD to a more stable platform.
Still the marketplace, the fitting system, the skill system, and the eve economic integration are nice. Everything else is 10 strokes short of par. |
Mike Molle
L.O.T.I.S. Legacy Rising
8
|
Posted - 2012.09.06 00:54:00 -
[2] - Quote
I'm glad to see your enjoying the game! see you soon and maybe we should squad up sometime, ja? |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.09.06 00:56:00 -
[3] - Quote
WHERE ARE THE NUKES??? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 01:04:00 -
[4] - Quote
Ahem...
Suits, tanks, and weapons are nanite contructed on demand this same tech that makes a boieng 747 ispace shuttle n 15 minutes. The weapons complexity vs ships is much simpler allowing easier on the field supply with 'generic tank of nanites' to manufacture most of the goods atm. Refinment in tech may require multiple kinds of nanite materials.
We seemingly use fusion power supplies with self extinguishing reactors. Some of the larger fusion bottles are tooled in matter generation by converting higher surrounding materials into nanites and the materals heavier than iron is where the overflow energy is rewasted back into.
Weapons are programmed per shot to maxmizie penetration aid such as resonace and frequencies and in some cases angle of attack vs defenses. Appling this knowledge passively thoguh the subconcious processor though the handel to the gun makes weaposn cause more damage. Suit defenses are also managed on the fly by subconcious so its possible to raise the defense rating without changing the actual mateirals or equipment responsible.
Dropships may have been designed for all envionrments not just temperate. Just temperate is a bit more tempermental to air pressure influences. The fact that something this heavy can float like a ballon and act with much less mass means there is some interia dampner to be fighting with the dropship.
Missiles/Rockets have little distinguishment from eve's point of view, just missiles focus on having larger computers to program the reflex warheads which maximizes flight with smaller payloads. Rockets use less computing power and more isogen powder in the warhead and less pyrite in the fuel tank.
That heavy suit is probably closer to 2 tonns, they're heavy enough LAVs ram into them and get some damage from it and lose thier momentum.
Becuase we found out human eyes hate non-white spectrums it was far better to use stated sensors you mention then resimulate it in a white light based envrionment. This same tech allows eve pilots to see lasers shot by amarrians, and nebulas in a more natural tone.
Im amazed we get the sort of traction we do on sand. Also the problem with LAVs they're to light, give them wings and theyd be able to glide a shot bit. Car isnt exactly couter aerodynamic.
The scout suit is probably over 200lbs most of it in the reactor. The railgun is probably around 40lbs which is very unrealistic for a normal man portable gun. The HMG empty is around 250lbs. The suits have to be probably fought in order to get it to move this process is tiring even with the best reactive sensors it would feel like running though a pool of jello or water or high winds.
BTW we only been interstellarly killing each other for 400 years in New Eden. |
Uns-Spuun Fedrakip
Royal Uhlans Amarr Empire
8
|
Posted - 2012.09.06 01:29:00 -
[5] - Quote
Iron Wolf Saber wrote:Ahem...
Suits, tanks, and weapons are nanite contructed on demand this same tech that makes a boieng 747 ispace shuttle n 15 minutes. The weapons complexity vs ships is much simpler allowing easier on the field supply with 'generic tank of nanites' to manufacture most of the goods atm. Refinment in tech may require multiple kinds of nanite materials.
We seemingly use fusion power supplies with self extinguishing reactors. Some of the larger fusion bottles are tooled in matter generation by converting higher surrounding materials into nanites and the materals heavier than iron is where the overflow energy is rewasted back into.
Weapons are programmed per shot to maxmizie penetration aid such as resonace and frequencies and in some cases angle of attack vs defenses. Appling this knowledge passively thoguh the subconcious processor though the handel to the gun makes weaposn cause more damage. Suit defenses are also managed on the fly by subconcious so its possible to raise the defense rating without changing the actual mateirals or equipment responsible.
Dropships may have been designed for all envionrments not just temperate. Just temperate is a bit more tempermental to air pressure influences. The fact that something this heavy can float like a ballon and act with much less mass means there is some interia dampner to be fighting with the dropship.
Missiles/Rockets have little distinguishment from eve's point of view, just missiles focus on having larger computers to program the reflex warheads which maximizes flight with smaller payloads. Rockets use less computing power and more isogen powder in the warhead and less pyrite in the fuel tank.
That heavy suit is probably closer to 2 tonns, they're heavy enough LAVs ram into them and get some damage from it and lose thier momentum.
Becuase we found out human eyes hate non-white spectrums it was far better to use stated sensors you mention then resimulate it in a white light based envrionment. This same tech allows eve pilots to see lasers shot by amarrians, and nebulas in a more natural tone.
Im amazed we get the sort of traction we do on sand. Also the problem with LAVs they're to light, give them wings and theyd be able to glide a shot bit. Car isnt exactly couter aerodynamic.
The scout suit is probably over 200lbs most of it in the reactor. The railgun is probably around 40lbs which is very unrealistic for a normal man portable gun. The HMG empty is around 250lbs. The suits have to be probably fought in order to get it to move this process is tiring even with the best reactive sensors it would feel like running though a pool of jello or water or high winds.
BTW we only been interstellarly killing each other for 400 years in New Eden.
very funny. all those fancy words detract from the actually capability of the items.
Limited cpu on missiles??? you could easily have missiles controlled through a quantum subspace link to a master control computer on a command ship, or station 3 sectors away. if it actually required a super computer to not hit a hill.
200 pounds for a scout suit? AWESOME! that's light enough that i am sure some guy in Pakistan can figure out how to make it jump 2.1 feet.
why dose weight even matter? the damn thing can magically cancel out my inertia as i land on the planet FROM ORBIT, but you tell me i cant jump 2.1 feet at the cost of POWER.
you come and explain this stuff with nice fancy words, but all i see is, its made CHEAP, QUICK, and from time tested 400 year old tech.
all of the stuff outlined in your 'lore" could be invented in less than 80 years. we already have bullets that blow up at a pre-determined distance from a target turning them into little frag grenades.
your explanations on how everything works is flawless, because its all to simplistic. Grounded by modern physics (100% wrong) and more likely to be the reality of war in less than 200 years.
its great sci-fi it really is, but its so short of 1000 years its not even funny.
Now, even if we look past the technology, we look at HOW the technology is used and presented.
Technology changes war, brings about new tactics and ways of countering those tactics. But there is no such thing in Dust 514.
Its all very simple, run, shoot, run away, get a tank/dropship, shoot some more.
there is nothing else too it, no imagination in the play style, game modes, or the presentation. The technology is in the background (lackluster and frustrating as it is) and changes nothing about the game. Its Slow, unrewarding, and dull.
In battlefiled 3, 1 rocket takes out your jet, but you also have electronic counter measures, flares, and plain old menuvering to counter such an attack. In Killzone 2 the sniper can be invisible as long as he stays perfectly still, in halo you have jet packs, portable shield bubbles, can jump 10 feet in the air even though you are wearing about 700 pounds of armor, TF2 is amazingly complex and although its tech is not period, it is well within the capability of the scientists in the eve universe.
here is a simple example of something that would be very simple, not OP, and make dust feel more unique. scopes in the game are just projected images on our HUD... why not a PIP where the center of the normal HUD is zoomed in on AR when we use zoom so we still have our vision?? thats the kind of "tech" that is actually SMART not just mashing up some fancy words from a dictionary, but thinking "HOW COULD I USE THIS TECH IN WAR" |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 01:47:00 -
[6] - Quote
Uns-Spuun Fedrakip wrote:very funny. all those fancy words detract from the actually capability of the items.
Limited cpu on missiles??? you could easily have missiles controlled through a quantum subspace link to a master control computer on a command ship, or station 3 sectors away. if it actually required a super computer to not hit a hill.
200 pounds for a scout suit? AWESOME! that's light enough that i am sure some guy in Pakistan can figure out how to make it jump 2.1 feet.
why dose weight even matter? the damn thing can magically cancel out my inertia as i land on the planet FROM ORBIT, but you tell me i cant jump 2.1 feet at the cost of POWER.
you come and explain this stuff with nice fancy words, but all i see is, its make CHEAP, QUICK, and from time tested 400 year old tech.
all of the stuff outlined in your 'lore" could be invented in less than 80 years. we already have bullets that blow up at a pre-determined distance from a target turning them into little frag grenades.
your explanations on how everything works is flawless, because its all to simplistic. Grounded by modern physics (100% wrong) and more likely to be the reality of war in less than 200 years.
its great sci-fi it really is, but its so short of 1000 years its not even funny.
And this is where you lack of eve tech knowledge is beginning to show
This ain't star treck we dont use subspace. Methood of communication ranges from traditional radios to quantum entangled liquid helium-4 routers. We also try not make the missiles too smart, causes issues when firing against though controlled ship defenses. Cant hack a bullet with a rocket motor slapped onto it so to say. Last time we made something too smart it escaped and now considers us food.
Dust mercs are themselves about 200lbs so the scout is total outfit is probably around 540 lbs. Much lighter than a Spartan MK2 about.
About 450 years ago we didnt have fire arms and 500 years ago barely anything that resembles a planetary government barr the amarrians. We're pretty young and most of the tech we have now has been 'inherited.' from very primitive understandings.
Also there is alot of ground tech we're not using as dust 514 soldiers but regular infantry still use. And in comparison to the tech regular infantry use its slowly apperant ours are leauges ahead of thiers. |
Uns-Spuun Fedrakip
Royal Uhlans Amarr Empire
8
|
Posted - 2012.09.06 01:53:00 -
[7] - Quote
Iron Wolf Saber wrote:
And this is where you lack of eve tech knowledge is beginning to show
This ain't star treck we dont use subspace. Methood of communication ranges from traditional radios to quantum entangled liquid helium-4 routers. We also try not make the missiles too smart, causes issues when firing against though controlled ship defenses. Cant hack a bullet with a rocket motor slapped onto it so to say. Last time we made something too smart it escaped and now considers us food.
Dust mercs are themselves about 200lbs so the scout is total outfit is probably around 540 lbs. Much lighter than a Spartan MK2 about.
About 450 years ago we didnt have fire arms and 500 years ago barely anything that resembles a planetary government barr the amarrians. We're pretty young and most of the tech we have now has been 'inherited.' from very primitive understandings.
Also there is alot of ground tech we're not using as dust 514 soldiers but regular infantry still use. And in comparison to the tech regular infantry use its slowly apperant ours are leauges ahead of thiers.
so the dust 514 universe is sort of similar too the Empire in the Empire series by Asimov, they are sort devolved technologically and tactically? more like using startrek replicators to make colt 1911's because its the only schematic we know how to load into it?
also "quantum entangled liquid helium-4 routers" is just someone slapping words together. you just need to say that they are using entangled sub atomic structures to instantly communicate. Such a method is flawed because you would have to entangle the 2 devices first... so you would only be able to communicate with a device that you are tangled too. so if i make one in 1 place and you make another some place else... we really cant talk... and i wouldn't be able to dial your number because... we would have to already been entangled first... such a line of communications devices would have had to all have been made in one batch all in the same place and all entangled at the same time 1 quark per frequency. Totally ridiculous when there are so many other methods for faster than light communication. although that may be that fastest.
eve tech is as silly as the day i loaded up the game 2 years ago. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 01:54:00 -
[8] - Quote
Uns-Spuun Fedrakip wrote:Iron Wolf Saber wrote:
And this is where you lack of eve tech knowledge is beginning to show
This ain't star treck we dont use subspace. Methood of communication ranges from traditional radios to quantum entangled liquid helium-4 routers. We also try not make the missiles too smart, causes issues when firing against though controlled ship defenses. Cant hack a bullet with a rocket motor slapped onto it so to say. Last time we made something too smart it escaped and now considers us food.
Dust mercs are themselves about 200lbs so the scout is total outfit is probably around 540 lbs. Much lighter than a Spartan MK2 about.
About 450 years ago we didnt have fire arms and 500 years ago barely anything that resembles a planetary government barr the amarrians. We're pretty young and most of the tech we have now has been 'inherited.' from very primitive understandings.
Also there is alot of ground tech we're not using as dust 514 soldiers but regular infantry still use. And in comparison to the tech regular infantry use its slowly apperant ours are leauges ahead of thiers.
so the dust 514 universe is sort of similar too the Empire in the Empire series by Asimov, they are sort devolved technologically and tactically? more like using startrek replicators to make colt 1911's because its the only schematic we know how to load into it?
Dont you dare quote star treck tactics. Give me star treck tech and I can destroy the entire federation because they're to stupid to use the tech they have to thier advantage.
We did suffer quite a massive dark age, to the point we almost and in some cases have forgotten about earth. and people in the universe laugh at the idea we might have came though the new eden wormhole. into new eden.
Since the collasp actually there been 2 dark ages.
Jovian empire the most advance of all living new eden races collasped twice already, and the third will make them extinct.
The technology trails we are going though is being scaled up to our standards, uses, and capabilities. It just happens that this these trails is also an arms race between all the races under a semi mutal forced agreement.
Forge Guns, Plasma Rifle, Nova Knife, Plasma Shotgun, Swarm Launchers, Railguns, Drop Uplinks are all relatively new tech (case in point the research behind drop uplinks is less than 6 acutal monsth old). Other things have been repurposed and retooled for our needs, RDVs for example where never meant for combat vehicle drops but our mobility now dictates we need on demand vehicle delivery. |
Uns-Spuun Fedrakip
Royal Uhlans Amarr Empire
8
|
Posted - 2012.09.06 02:08:00 -
[9] - Quote
Iron Wolf Saber wrote:Uns-Spuun Fedrakip wrote:Iron Wolf Saber wrote:
And this is where you lack of eve tech knowledge is beginning to show
This ain't star treck we dont use subspace. Methood of communication ranges from traditional radios to quantum entangled liquid helium-4 routers. We also try not make the missiles too smart, causes issues when firing against though controlled ship defenses. Cant hack a bullet with a rocket motor slapped onto it so to say. Last time we made something too smart it escaped and now considers us food.
Dust mercs are themselves about 200lbs so the scout is total outfit is probably around 540 lbs. Much lighter than a Spartan MK2 about.
About 450 years ago we didnt have fire arms and 500 years ago barely anything that resembles a planetary government barr the amarrians. We're pretty young and most of the tech we have now has been 'inherited.' from very primitive understandings.
Also there is alot of ground tech we're not using as dust 514 soldiers but regular infantry still use. And in comparison to the tech regular infantry use its slowly apperant ours are leauges ahead of thiers.
so the dust 514 universe is sort of similar too the Empire in the Empire series by Asimov, they are sort devolved technologically and tactically? more like using startrek replicators to make colt 1911's because its the only schematic we know how to load into it? Dont you dare quote star treck tactics. Give me star treck tech and I can destroy the entire federation because they're to stupid to use the tech they have to thier advantage. We did suffer quite a massive dark age, to the point we almost and in some cases have forgotten about earth. and people in the universe laugh at the idea we might have came though the new eden wormhole. into new eden. Since the collasp actually there been 2 dark ages. Jovian empire the most advance of all living new eden races collasped twice already, and the third will make them extinct. The technology trails we are going though is being scaled up to our standards, uses, and capabilities. It just happens that this these trails is also an arms race between all the races under a semi mutal forced agreement. Forge Guns, Plasma Rifle, Nova Knife, Plasma Shotgun, Swarm Launchers, Railguns, Drop Uplinks are all relatively new tech (case in point the research behind drop uplinks is less than 6 acutal monsth old). Other things have been repurposed and retooled for our needs, RDVs for example where never meant for combat vehicle drops but our mobility now dictates we need on demand vehicle delivery.
I only used it as a very simple analogy to anchor myself, and show you where i was anchored at.
Basically Dust is a game with 1000 years in the future tech, and a bunch of duct tape holding it together with some super simple technology strapped too it with bailing wire. because advanced tech is actually more like artifacts and relics, war is more likely to be waged with whatever can be spit out from the matter reconstitution factory's without breaking them.
seems like the whole universe was designed around "how can we balance a game with such futuristic gubbins??" I don't know! lets just make it all broken, so we can overlook some things and think less about how such technology is used and countered.
Although I do like the idea of not making missiles too smart that they can't be hacked, but at the current rate Encryption is growing it is outpacing computing to the point that in 100 years you will need to wait 1000 years till you have a computer powerful enough to crack it. and if its communication was based around entanglement, there is no way too mimic the signal and take over the missile because its literally tied to its controller in the most unshakable way. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 02:21:00 -
[10] - Quote
Uns-Spuun Fedrakip wrote: I only used it as a very simple analogy to anchor myself, and show you where i was anchored at.
Basically Dust is a game with 1000 years in the future tech, and a bunch of duct tape holding it together with some super simple technology strapped too it with bailing wire. because advanced tech is actually more like artifacts and relics, war is more likely to be waged with whatever can be spit out from the matter reconstitution factory's without breaking them.
seems like the whole universe was designed around "how can we balance a game with such futuristic gubbins??" I don't know! lets just make it all broken, so we can overlook some things and think less about how such technology is used and countered.
Although I do like the idea of not making missiles too smart that they can't be hacked, but at the current rate Encryption is growing it is outpacing computing to the point that in 100 years you will need to wait 1000 years till you have a computer powerful enough to crack it. and if its communication was based around entanglement, there is no way too mimic the signal and take over the missile because its literally tied to its controller in the most unshakable way.
its not 1000 years in the future btw current AD time is 23216 ad about.
Earliest known written history written in new eden is about 17020 AD thanks to the amarrian religions that managed to survive the dark ages. Current time is about 23216 AD so about 6k years.
Earliest known on earth is about 3200 BC current time 2000 AD so about 5.5k years
If the Jovians think we're a bunch of primitive monkies with some hope of survival the Terrans must look at us like we're amobeas. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 02:29:00 -
[11] - Quote
Uns-Spuun Fedrakip wrote: Although I do like the idea of not making missiles too smart that they can't be hacked, but at the current rate Encryption is growing it is outpacing computing to the point that in 100 years you will need to wait 1000 years till you have a computer powerful enough to crack it. and if its communication was based around entanglement, there is no way too mimic the signal and take over the missile because its literally tied to its controller in the most unshakable way.
We just made a computer that can crack an encryption methood in hours instead of age of the universe.
Its based on entanglement and subentanglement and routers. Routers allow multiple entanglement containers to talk to each other allowing a galaxy wide network that doenst require as many atoms and allows for backups. Its more possible to hack the router though and cause missiles to detonate before they ever made it into the tank. Which is another reason why combat drones dont typically use the tech either for command and control. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.09.06 02:31:00 -
[12] - Quote
Realism, gameplay balance...
I'm pretty sure we all know which wins. |
Uns-Spuun Fedrakip
Royal Uhlans Amarr Empire
8
|
Posted - 2012.09.06 02:31:00 -
[13] - Quote
lovely history lesson on some interesting and inspired lore.
yet its a poor excuse for the lack of imaginative warfare/game-play.
Now i am left wondering, do all of the eve universe get their warp drives from some super advanced race that is kind enough to offer such tech to further galactic trade?
this would be similar too the Revelation Universe of Alastair reynolds, where relativistic engines near the speed of light have not actually been invented by most races/forgotten and one rather mysterious race of super modified humanoids (they overclocked their brains to the point of needing heat-sinks and over 10,000 calories a day) are the care takers of these drives. Although is such a universe FTL is not possible, the technology for weapons and warfare makes Dust look like rocks and sticks. |
Uns-Spuun Fedrakip
Royal Uhlans Amarr Empire
8
|
Posted - 2012.09.06 02:33:00 -
[14] - Quote
Iron Wolf Saber wrote:
We just made a computer that can crack an encryption methood in hours instead of age of the universe.
tell me of this magic device? |
Uns-Spuun Fedrakip
Royal Uhlans Amarr Empire
8
|
Posted - 2012.09.06 02:35:00 -
[15] - Quote
Leither Yiltron wrote:Realism, gameplay balance...
I'm pretty sure we all know which wins.
you can balance anything, i didnt ask for realism, I asked for creativity.
Currently the game feels very realistic for 2142. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 02:36:00 -
[16] - Quote
Uns-Spuun Fedrakip wrote:lovely history lesson on some interesting and inspired lore.
yet its a poor excuse for the lack of imaginative warfare/game-play.
Now i am left wondering, do all of the eve universe get their warp drives from some super advanced race that is kind enough to offer such tech to further galactic trade?
this would be similar too the Revelation Universe of Alastair reynolds, where relativistic engines near the speed of light have not actually been invented by most races/forgotten and one rather mysterious race of super modified humanoids (they overclocked their brains to the point of needing heat-sinks and over 10,000 calories a day) are the care takers of these drives. Although is such a universe FTL is not possible, the technology for weapons and warfare makes Dust look like rocks and sticks.
Left over from the terrans since they built those when they first started colonizing the place.
Only one other time has terran tech has been demonstrated it blew up a titan several dreadnaughts and carriers in a single shot. And the amarrians where truely afraid of the weapon and threw it away, Some other self rightous person found it and knew that weapon was too dangerous to exist and blew it up. Which caused the entire time fabic of the galaxy to destablize to another galaxy. so pockets of wormholes are now common in the galaxy. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 02:38:00 -
[17] - Quote
Uns-Spuun Fedrakip wrote:Iron Wolf Saber wrote:
We just made a computer that can crack an encryption methood in hours instead of age of the universe.
tell me of this magic device?
One moment its a few weeks back
http://www.popsci.com/science/article/2012-08/quantum-processor-calculates-15-3x5-about-half-time |
Drake Gro'Dar
19
|
Posted - 2012.09.06 02:56:00 -
[18] - Quote
With all the eve lore running around here, is there any on terrans? I have heard of the super Wedon the amarrians feared but not much else. I'd love to see some stuff on them. |
Elijah Revan
88
|
Posted - 2012.09.06 03:01:00 -
[19] - Quote
agreed. 100% |
Uns-Spuun Fedrakip
Royal Uhlans Amarr Empire
8
|
Posted - 2012.09.06 03:02:00 -
[20] - Quote
yeah, unfortunately that tech is still 50 years away, and current encryption that is used in common place is designed to be cracked in case of emergency need. We have encryption technology, if we ever needed it that is too hard to crack.
But the idea off hacking a smart missile just brings along an all new game-play mechanic, a gun that hacks missiles mid fight and sends them to the nearest enemy vessel/sender.
again, not really a lack of tech i suppose, just a lack of imaginative game play mechanics.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 03:03:00 -
[21] - Quote
Drake Gro'Dar wrote:With all the eve lore running around here, is there any on terrans? I have heard of the super Wedon the amarrians feared but not much else. I'd love to see some stuff on them.
We dont know much about them other than the super weapon and the few star gates (which if I remember right all been dismanteled and replaced by ones we build) artifacts are rare as hell and we think the jovians cant reverse engineer them well either. Considering they have such a hard time copying thier own predecessors the sleepers.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 03:04:00 -
[22] - Quote
Uns-Spuun Fedrakip wrote:yeah, unfortunately that tech is still 50 years away, and current encryption that is used in common place is designed to be cracked in case of emergency need. We have encryption technology, if we ever needed it that is too hard to crack. But the idea off hacking a smart missile just brings along an all new game-play mechanic, a gun that hacks missiles mid fight and sends them to the nearest enemy vessel/sender. again, not really a lack of tech i suppose, just a lack of imaginative game play mechanics.
Much easier to blame last line though. |
Uns-Spuun Fedrakip
Royal Uhlans Amarr Empire
8
|
Posted - 2012.09.06 03:16:00 -
[23] - Quote
Iron Wolf Saber wrote:Drake Gro'Dar wrote:With all the eve lore running around here, is there any on terrans? I have heard of the super Wedon the amarrians feared but not much else. I'd love to see some stuff on them. We dont know much about them other than the super weapon and the few star gates (which if I remember right all been dismanteled and replaced by ones we build) artifacts are rare as hell and we think the jovians cant reverse engineer them well either. Considering they have such a hard time copying thier own predecessors the sleepers.
are there any books based in the eve universe, I am a lover of all things space opera.
so my original statement of Dust 514 not being in the eve lore was false.
my second assumption, derived form my observation of the lack of technological wizardry, holds true. In the genre of FPS gaming, Dust 514 lacks compelling game-play that could easily be created by the "limitless" potential of the available technology as laid out in the lore. It lacks anything inventive or innovative in the realm of FPS and the only thing it has going for it is the economy and skill system, as well as its Free to play status.
( and i assume the economic boon it will be for all eve players as they suddenly have a consumer market to cater too.)
I will remain hopeful that CCP has something up their sleeves, but the future looks rather bleak.
also in the realm of encryption
Away RJN Cryptography uses as its core alogarithm, AES (Rijndael). Used as originally intended. No watering down, no modifications, no compromises its untouchable. It was invented in 1998 and for the next two years was subjected to unbelievable scrutiny and testing by the Cryptographic community. No one broke it and no one came even close to saying they were onto a method to break it.
That was why the US government chose it as it's Advanced Encryption Standard (AES) in 2000. As of now (2012), it has not been broken or compromised in any way. Even if a computer fast enough to brute force its way past this encryption was made, you just need to add a few more integers to the encryption to slow it down by another thousand years. |
Elijah Revan
88
|
Posted - 2012.09.06 03:19:00 -
[24] - Quote
Uns-Spuun Fedrakip wrote:Iron Wolf Saber wrote:Drake Gro'Dar wrote:With all the eve lore running around here, is there any on terrans? I have heard of the super Wedon the amarrians feared but not much else. I'd love to see some stuff on them. We dont know much about them other than the super weapon and the few star gates (which if I remember right all been dismanteled and replaced by ones we build) artifacts are rare as hell and we think the jovians cant reverse engineer them well either. Considering they have such a hard time copying thier own predecessors the sleepers. are there any books based in the eve universe, I am a lover of all things space opera. so my original statement of Dust 514 not being in the eve lore was false. my second assumption, derived form my observation of the lack of technological wizardry, holds true. In the genre of FPS gaming, Dust 514 lacks compelling game-play that could easily be created by the "limitless" potential of the available technology as laid out in the lore. It lacks anything inventive or innovative in the realm of FPS and the only thing it has going for it is the economy and skill system, as well as its Free to play status. ( and i assume the economic boon it will be for all eve players as they suddenly have a consumer market to cater too.) I will remain hopeful that CCP has something up their sleeves, but the future looks rather bleak.
YES there are many actually, just google it, one of them is Templar One or something
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BestNameEva
Royal Uhlans Amarr Empire
86
|
Posted - 2012.09.06 03:56:00 -
[25] - Quote
yea I want missiles that follow my dropship forever and wherever I go. How bout if they fly to a hardware store, install drills and dig through walls to get me. I know its the future so lets make contact with death via whita noise and pay him to kill everyone or a virus that makes dropsuits and guns not work so we have to run around in the nude with knifes. Big fat line between shoulda coulda woulda, it doesn't help if it makes a FPS way to complicated and unplayable. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 04:07:00 -
[26] - Quote
Templar One will give the back story for dust 514's beta.
http://wiki.eveonline.com/en/wiki/Portal:EVE_Chronicles are free reading though 10 years of back history new artcle was made almost twice a month for 10 years. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.06 04:36:00 -
[27] - Quote
So what I got out of this is that CCP is actually sort of getting the FPS thing sort of right.
And that the OP did not bother to learn anything about EVE/ Dust at all before making their post and just sort of wanted the game to fit their own vision of a science fiction future.
Look, in the future there won't even be a first person perspective. So saying that you could use future tech to revolutionize a genre of gaming based on perceiving the external world by looking through one's eyeballs is sort of self contradictory. In the future we won't even have eyeballs.
Saying CCP should do more with s/f type stuff to really turn the FPS genre on its head is like saying you could use teleportation to revolutionize the automobile industry. Cause, if you think about it, when you can teleport, you don't even really need a car. |
Cinder Integ
Internal Error. Negative-Feedback
23
|
Posted - 2012.09.06 04:46:00 -
[28] - Quote
What did I start reading... so many walls of text. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 05:26:00 -
[29] - Quote
Cinder Integ wrote:What did I start reading... so many walls of text.
An argument over tech level. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.06 05:27:00 -
[30] - Quote
The thing is, you can postulate such advanced technology that soldiers would be systems operators running computers rather that aiming and pulling a trigger. That would be futuristic, but it wouldn't be a FPS.
Auto target selection and computerized aim assist would be one of the first things applied, and it would completely eliminate any player skill in the gun game. Character skill out rule 100% and every dedicated FPS player would call it a baby game and leave. |
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John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.09.06 07:20:00 -
[31] - Quote
Besides the chronicles, there are three published books, in publication order:
The Empyrean Age
The Burning Life
Templar One
Templar One is the DUST tie in book.
One of the things I've grown to like about the EVE milieu is the "high tech-low life" aspect. The setting is supposed to be futuristic but not unrecognizably so. Here's the timeline. According to the EVE back history, the various offspring of humanity had a 8000 odd year long dark ages with no recorded history, after being cut off from the Milky Way when the EVE wormhole collapsed. Mankind had to reinvent nearly all of it's technology.
You have, on one hand immortal pod pilots that can harness god-like powers who hold the wealth of nations in their hands and on the other, poor dirt sucking slobs chipping knives from flint or slaving away for their Amarr masters . . . all in the same setting.
Also, there is some rather good EVE machime in the form of Clear Skies Not exactly cannon, but there are no big inconsistencies, and it's won some awards. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.06 07:24:00 -
[32] - Quote
John Surratt wrote:Besides the chronicles, there are three published books, in publication order: The Empyrean AgeThe Burning LifeTemplar OneTemplar One is the DUST tie in book. One of the things I've grown to like about the EVE milieu is the "high tech-low life" aspect. You have, on one hand immortal pod pilots that can harness god-like powers who hold the wealth of nations in their hands and on the other, poor dirt sucking slobs chipping knives from flint or slaving away for their Amarr masters . . . all in the same setting. Also, there is some rather good EVE machime in the form of Clear Skies Not exactly cannon, but there are no big inconsistencies, and it's won some awards.
The most inconsistent thing of clear skies is mostly ship and crew sizes. Its in very strong spirits of the universe cept with a bit more humor then agin when its the rest of the galaxy is dark and moody humor is enough to keep you going. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.09.06 07:26:00 -
[33] - Quote
Iron Wolf Saber wrote:John Surratt wrote:Besides the chronicles, there are three published books, in publication order: The Empyrean AgeThe Burning LifeTemplar OneTemplar One is the DUST tie in book. One of the things I've grown to like about the EVE milieu is the "high tech-low life" aspect. You have, on one hand immortal pod pilots that can harness god-like powers who hold the wealth of nations in their hands and on the other, poor dirt sucking slobs chipping knives from flint or slaving away for their Amarr masters . . . all in the same setting. Also, there is some rather good EVE machime in the form of Clear Skies Not exactly cannon, but there are no big inconsistencies, and it's won some awards. The most inconsistent thing of clear skies is mostly ship and crew sizes. Its in very strong spirits of the universe cept with a bit more humor then agin when its the rest of the galaxy is dark and moody humor is enough to keep you going.
Yeah, no big inconsistencies I said . . . it'd be hard to make a buddy flick with the three main dudes and their crew of 1600. . especially when the ship keeps getting shot to flinders.
had to fix post above and put in a link to the timeline off EVE Wiki. |
Shiro Mokuzan
220
|
Posted - 2012.09.06 07:31:00 -
[34] - Quote
Uns-Spuun Fedrakip wrote:are there any books based in the eve universe, I am a lover of all things space opera.
Yes.
The Empyrean Age
The Burning Life
Templar One
There are also tons of chronicles, which are basically short stories and other information available online.
EDIT: blah, someone beat me to it. Oh well. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.09.06 07:48:00 -
[35] - Quote
Shiro Mokuzan wrote:Uns-Spuun Fedrakip wrote:are there any books based in the eve universe, I am a lover of all things space opera. Yes. The Empyrean AgeThe Burning LifeTemplar OneThere are also tons of chronicles, which are basically short stories and other information available online. EDIT: blah, someone beat me to it. Oh well.
Get off my brainwave!
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.09.06 07:54:00 -
[36] - Quote
Most of the hightech looking stuff is to be added still, the amarrian lasers, active sensors, ewar mods, cloaking, optic camo, nanite wmds, smart bombs, stasis weapons, gravity weapons, ect... These will give the unique mechanics and sci-fi feel, but basics need to work right before adding or it will be hard to fix bugs. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.09.06 07:58:00 -
[37] - Quote
Ten-Sidhe wrote:Most of the hightech looking stuff is to be added still, the amarrian lasers, active sensors, ewar mods, cloaking, optic camo, nanite wmds, smart bombs, stasis weapons, gravity weapons, ect... These will give the unique mechanics and sci-fi feel, but basics need to work right before adding or it will be hard to fix bugs.
Would much rather they fix the server side memory leaks before adding more bells & whistles or even before hit detection. . . let alone "SFness" Just sayin'. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.09.06 09:24:00 -
[38] - Quote
Nanites creating this stuff from raw materials on the fly seems pretty EVE to me. |
Gacuis Ikoa
Tritan-Industries Legacy Rising
2
|
Posted - 2012.09.06 09:32:00 -
[39] - Quote
The whole point of DUST is that you are fighting for Corporations. Yeah sure a Corp could fit its whole army out with the latest and best gear in the universe, but that would not be very practical. You will find that the further out into lawless space you go the cheaper the dropsuit you will be using.
What is a Managing Director of a corp going to think, "I could fit all my staff with the latest protection and safety systems, which is going to cost me millions of ISK per person. Or I could fit them out with the standard equipment which will cost me about 250,000ISK per person. Yeah sure they'll die a few more times to get the job done but it'll still be cheaper."
When you join player run corps who are willing to give you equipment, its only going to be low tech and basic. This is because Corps in EvE are out looking to make a profit, and if they are spending vast amounts of money on some soldiers on the ground, when they can hire a few guys to give them co-ords to drop Orbital Bombardment on the the enemy, which do you think they're going to do?
Also war is not won by who has the most advanced tech. It helps but it is not certain. Look at the Germans for example during WW2. They had some pretty advanced tech for the time like jet fighters and inter-regional rockets, but because they didn't have the resources or man power they could not win. It was the same with the Americans in Vietnam.
All I saying is that Technology can become quite stagnate. I mean for gods sake we are still killing each other with gunpowder based weapons, and driving around in fossil fuel based vehicles for the past quarter of a millenia. So for the people of DUST how are wearing portable fusion reactors on there back is quite rocket to the moon in technology. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.06 09:41:00 -
[40] - Quote
7 internal server errors in 1/2 an hour yea the tech level is total trash i agree |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.06 10:21:00 -
[41] - Quote
We still kill each other with clubs and knives too.
If it isn't broke, why fix it :D
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.06 10:23:00 -
[42] - Quote
The clone bodies each merc inhabits are just as much tools of war as are the dropsuits those clone bodies inhabit or the fits which are placed in/on to the dropsuits. We are talking full awareness transference into a combat functional body within a space of seconds under live fire conditions and in a "pooled" or "slotted" fashion so that the possible deployed clones are not prealloted but can be dolled out on the fly. Also considering the costs and contexts of an EVE medical clone (which is pre-tagged to one specific user and not able to be flexibly allocated on the fly nor under battlefield conditions) the entire operation of clone mercs is impressive from the outset.
More/most importantly the ISK must flow, this battle does not occur (lore wise) in a vacuum and even tho the merc's may not be forced to pay the price tag in game for every clone rest assured that (again lore wise) there is a price being paid somewhere along the logistical foodchain and it's not a cheap price. In EVE warfare as honestly in modern real life warfare economics is the hardcouter to most/all military assets of every stripe. Many powerful armies have been brought low by a lack of money, the same is true of many player founded organizations within EVE. It doesn't matter what level of tech exists, even less does it matter what level could exist, if you can't afford it (and you can't afford it if it's not cost effective, just ask nearly any EVE player what the #1 rule is about flying any ship).
ISK is king, and if you can do more with less at a higher potential profit then that's what's likely to happen be that "you" a Dust merc, an EVE pilot, or a (lore based) R&D facility. And when you consider risk vs reward and the cost of resources on the ground you certainly don't want to commit millions of ISK in ground assets to a field where a ship in orbit costing a few hundred thousand ISK can orbital strike it into vapor/slag. That's as silly as getting GCC'ed with a Titan and jumping into 1.0 Sec. Goones burned Jita but they did it in cheap ships they could afford to lose many times over, that's the upper price point that might be considered viable by/for a dust merc.
Outside of lore, there are more important issues to fix in the current beta build. Beyond that point it's not very useful or effective to mix a game balance/mechanic critique with a lore/setting critique, that just leaves things vague and murky. If you have some suggestions regarding how the mechanics could be improved to provide better play value then by all means elaborate but criticizing the beta client via the world lore just isn't useful (and attempting to criticize the world lore due to your impression of the beta client is even less actionable). |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.06 11:30:00 -
[43] - Quote
Here's some more good questions:
Why is it offensive technologies have not advanced with defensive technologies? Here in the real world infantry can take maybe one or two hits to the chest before it penetrates their armor and there's only one tank in the world that can survive a direct hit from the frontal arc by any other tank or even it's own main gun. And even second or third rate weapons like an RPG-7V2 can knock out a tank with one shot from the rear arc.
Why are our weapons approximately as lethal as their modern analogues? Going by dust effects I'm seeing on porous rock the AR is only approximately as powerful as modern ARs.
Why are 20MJ and 80MJ railcannons making buzzing noises instead of ****-off huge bangs that can be heard on the other side of a map? |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.06 11:37:00 -
[44] - Quote
TEBOW BAGGINS wrote: 7 internal server errors in 1/2 an hour yea the tech level is total trash i agree
In the Grim Darkness of the far future there is only inventory **** ups and random synaptic disconnects. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.06 11:54:00 -
[45] - Quote
didnt bother reading the entire thread... not even the OP...
some things don't change: -gravity -human physiology-given clones may be engineered to take more stress then "normal" but mercs are still recognisable as human, therefore mercs have not been altered incredibly far from standard human stock. -physics in general
all i saw was someone wanting something that the Developing company.. the game design team had either decided against, havent implemented yet or just plain decided wasnt important as far as GAME design goes.
I mean wtf do you want? an injection of narcotics and an MMO game that replaces RL? if you want immersion.. try suspending disbelief.
If you want a viable game that allows you to exist with in a fictitious universe there are plenty out there, DUST does what it does, with what it can...
posting only because i am drunk :P and cant be kittened not posting this tripe :P |
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