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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.09.05 01:24:00 -
[1] - Quote
Pretty much the thread title.
The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force. Throw scouts all over the place, move heavies a lot less. A grenade wouldn't do as much as a barrage of large missile turrets. That kinda thing.
I think the max amount of camera jerk should be less than what it does now, as well, and only go down from there by increasing suit mass or lowering explosive force. Maybe armor plates could increase mass for suits slightly, too, to have another way to combat this.
I don't remember if I had posted this anywhere other than in passing in the IRC, so there might already be a thread on this, but I didn't see it. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.05 01:36:00 -
[2] - Quote
Mobius Wyvern wrote:Skytt Syysch wrote:Pretty much the thread title.
The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force. Throw scouts all over the place, move heavies a lot less. A grenade wouldn't do as much as a barrage of large missile turrets. That kinda thing.
I don't remember if I had posted this anywhere other than in passing in the IRC, so there might already be a thread on this, but I didn't see it. I like this. It would allows for greater immersion than just applying the effect equally across all assets, honestly. Also, am I seeing things, or does a Large Missile Turret firing over your Small one cause it to jump?
Yeah, that seems to be a problem with large missiles in general, and has been here for at least a couple builds now. Oddly enough, holding L1 while firing prevents the kick, so at least there's a workaround. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.05 01:57:00 -
[3] - Quote
Mobius Wyvern wrote:Skytt Syysch wrote:Mobius Wyvern wrote:Skytt Syysch wrote:Pretty much the thread title.
The camera jerking around from getting hit by an explosive weapon should be relative to both suit mass and explosion force. Throw scouts all over the place, move heavies a lot less. A grenade wouldn't do as much as a barrage of large missile turrets. That kinda thing.
I don't remember if I had posted this anywhere other than in passing in the IRC, so there might already be a thread on this, but I didn't see it. I like this. It would allows for greater immersion than just applying the effect equally across all assets, honestly. Also, am I seeing things, or does a Large Missile Turret firing over your Small one cause it to jump? Yeah, that seems to be a problem with large missiles in general, and has been here for at least a couple builds now. Oddly enough, holding L1 while firing prevents the kick, so at least there's a workaround. Yeah, they still haven't worked out the kick. Still though, it seemed like my turret was shaking even while he was "aiming" the turret.
Ohhh, that one, yeah that still persists. It's pretty obnoxious for passengers to have their turrets snapping back and forth when the vehicle or main turret are moving. |
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