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Author |
Thread Statistics | Show CCP posts - 60 post(s) |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.09.04 10:40:00 -
[1] - Quote
Dear players,
As part of the initiative to keep you all better informed, we will be doing weekly updates on gameplay issues that are reported here on the forums. There will also be a separate post that will track bugs reported by players under the bugs/technical issue forum as well on a weekly basis.
Below are some of the gameplay issues that the dev team had discussion on earlier this week and planned actions.
Anti-Vehicle hotfix on 31st of August and HAV imbalance thread(s) A lot of negative feedback came from the hotfix we deployed addressing Anti-Vehicle nerfs (AV grenades 25% less damage, forge guns 25% less damage, 400m lock-on swarm launcher) as tanks were already very hard to eliminate since currently they are swiss army knife of DUST that doesnGÇÖt have to sacrifice anything in order to do very good damage and tank infinitely at the same time.
Planned resolutions: We will make adjustments to the HAVs on various fronts: better module balancing, reduced movement speed, cool down timer on remote reps will also be increased. - Undoing/reducing the recent AV nerf - We are also working on other anti-vehicle items such as EMP weapons, chaff, and webifiers. - We are also looking at increasing WP rewards for killing vehicles.
Other suggestions and requests [SUGGESTION] Award WP for Mobile CRU use in Vehicles - This feature is being planned [SUGGESTION] Judging distance on a minimap - This feature is being planned [SUGGESTION] Nanite injector - Bleed out timer - The gamedesign team will need time to figure out what is the best approach to implement this feature
ThatGÇÖs all for this week, but we will have more to report back next week so bookmark this page! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.09.11 06:50:00 -
[2] - Quote
The following topics were discussed by the dev team this week regarding gameplay issues in the beta:
Casual vs. Hardcore players in DUST 514
Player concern on how will casual players be able to keep up with hardcore players who might spend more time playing and gaining an advantage in SP and ISK.
Planned resolutions - A revamped reward system will narrow the gap between casual and hardcore players - Match Making system (introduced soon) will help put players into fair matches - Dropsuit HP will be more consistant to avoid some becoming overpowered
That's it for this week, the dev team has been working very hard to finish new features and fixes for the next upcoming patch, so expect more updates on the DUST 514 beta soon. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.09.19 04:28:00 -
[3] - Quote
The following topics were discussed by the dev team this week regarding gameplay issues in the beta:
Ambush GÇ£Default spawn pointsGÇ¥ still the biggest issue to players for this game mode Update: there are lots of fixes to address this issue (and its not just telling you guys to use more drop uplinks! )
Players dislike the wording of Basic Auto-Detonator Update: This item is not in-game yet and will not be a weapon that gets easy kills.
Other Suggestions and Feedback/Requests
[SUGGESTION] Effective range on weapons - A new feature that offers target intel will address this issue with effective range on weapons plus damage types and damage modifers.
[FEEDBACK] Why gunplay feels GÇ£offGÇ¥ (Sensitivity, ADS, POV, Grenade throwing) - There is an improved FPS system which will address many of the issues that should be in the next update.
[REQUEST] Item compare - This is planned for a later release, there will be a new tab to compare the current item with your favored one.
[FEEDBACK] Infinite missile tracking - Currently missiles do have a max range and life time, there will be more tweaks for this.
[REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design for this is ready, but it is a very large task to implement it in-game. Expect this at a later date.
That's it for this week, we appreciate your feedback/comments so keep up the good work!
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.09.25 09:17:00 -
[4] - Quote
The following topics were discussed by the dev team this week regarding gameplay issues in the beta:
Thukker Grenade - AUR Only item Update: We will introduce an ISK variant soon, our goal is not to have AUR only items in the game, ever.
GÇ£CheatingGÇ¥ or farming SP without risk Update: There is fix planned for this, the idea is that there will be a cap on total rewards that can be earned per match.
Other Suggestions and Feedback/Requests
[REQUEST] Reloading while running - This planned for in future updates
[FEEDBACK] Uneven hack times on skirmish objectives - Fixes to this is planned in future updates
[FEEDBACK] Logistics LAV balancing - Game Design team will take another design pass to improve the current design
[SUGGESTION] Every ambush map should have at least one supply depot - The level design team will be making adjustments and improvements to the maps in future updates
That's it for this week, we'll be back with more info next week! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.09.29 03:13:00 -
[5] - Quote
Dear players,
The Shanghai office will be on holidays next week so there will be an hiatus on the weekly updates until OCT 16th. We will resume the weekly updates around that time. Thank you. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.10.16 07:21:00 -
[6] - Quote
We're back from our holidays and below is the list of topics discussed by the dev team this week.
Massive strafing speed nerf debate Update: We will be making a dev post on the forums soon to explain this change in further detail.
WP Farming and Precision Strikes Update: We've already made some changes on how the repairing mechanism works, and all logistical rewards will encourage players to be more in the midst of battle. We also plan to implement a cool down timer on how often WP can be earned. WP requirement for precision strikes are increased as well.
[FEEDBACK] New weapons (Nova Knives, Laser rifles) Update: There's confusion about the laser rifle's effective range, we will address by improving the item description in the future, but know this: the laser rifle is very lethal at long range. The dev team will be making improvements to the nova knife to make it more useful in the near future.
[FEEDBACK] SP Cap/Diminishing returns change Update: The current plan is to change the SP cap from a weekly limit to a daily limit as an interim fix until we can properly re-examine this feature. We are also looking at the possibility of making the SP cap a "soft" limit rather than a "hard" limit so players can still earn a little SP even after hitting the cap.
[FEATURE REQUEST] Squad list on HUD Update: This is being planned in future updates.
[FEEDBACK] Swarm Launchers and their tracking/speed Update: A fix for this should be coming in the next patch/update.
[REQUEST] Password protected chat channels and channel rights Update: This is being looked into.
That's it for this week, and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.10.23 09:21:00 -
[7] - Quote
The following topics were discussed by the dev team this week regarding gameplay issues in the beta:
Lag on skirmish maps affecting the tournament Update: Until a permanent fix is in place we are looking at the possibility of pulling the 5 point skirmish maps out of rotation for now.
[FEEDBACK] Ambush spawn mechanic Update: The dev team will take another pass at trouble shooting the spawn mechanic in ambush mode
[FEEDBACK] Burning armor and damage Update: The threshold when armor begins to burn and take damage has been lowered. Expect future updates of this mechanic to include the use of damage control module to reduce the burn damage.
[FEATURE REQUEST] Squad advertising Update: This is something the dev team is planning to implement in future updates.
[FEATURE REQUEST] Corp armory Update: This is on the list of things to do in future updates.
[FEEDBACK] Diaries of a ninja knifer - more in-depth knife feedback Update: Improvements such as more damage for the nova knife will be coming soon. Further improvements will be done in future patches/updates.
That's it for this week, and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.10.30 10:53:00 -
[8] - Quote
The following topics were discussed by the dev team this week regarding gameplay issues in the beta:
Lack of AURUM items, SP boosters and the SP cap Update: The dev team is working on adding more AURUM related items and features. The dev team is also planning to change the SP cap to a daily cap.
Assault Rifles (Breach especially) - the ultimate weapons of DUST 514 Update: The recoil will be tuned up slightly as well as revisting optimal range for weapons in general in future updates.
[REQUEST] Scan Assists - more incentives for its usage Update: The dev team will be working on adding new features for the scanner in future updates such as adding more rewards for various gameplay.
[FEEDBACK] Skirmish game mode: old vs new Update: The old skirmish game mode had issues such as imbalance. The dev team will be discussing new designs on game modes and variations of ones in existance now. Expect new game modes in future updates.
[REQUEST] Hacking nanohives and drop uplinks to add battlefield dynamics Update: This idea will go on the list of features to be added in future updates.
[SUGGESTION] Additional end of game option - queue up for next match Update: This feature is planned in future updates.
That's it for this week, and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.11.06 09:19:00 -
[9] - Quote
The following topics were discussed by the dev team this week regarding gameplay issues in the beta:
Tournament - Brackets Update: We will be adding more variety to the way the teams are paired up in future tournaments.
Double SP Week Update: The hotfix deployment for double SP week did not go as smoothly as we planned due numerous deployments on Sisi and TQ. This caused players who have already hit their SP cap prior to last Thursday (Nov 1st) to not receive an increase in SP cap as planned. The SP cap will be reset after today's DT (Tuesday, Nov 6th) and the SP cap will be increased so players can gain double SP as planned. We will improve this process in the future to avoid conflicting deployment dates.
[FEEDBACK/ISSUE] Dropships and Missiles imbalance Update: A number of tweaks and improvements to missiles have been made and are planned for deployment in the next beta update/hotfixes. Some of the changes include improvements to missile tracking and speed stats, more tuning for the small and large missile turrets. Countermeasures are also planned for future updates.
[FEEDBACK] Laser rifle tweaks Update: More testing will be done on the laser rifle to solve the range issue and tuning the overheat mechanism.
[REQUEST] Quick draw skill Update: The dev team will put this into a list of features to be added in future updates.
[REQUEST] Bringing back restocking options from E3 build Update: The dev team will work on fixing this in future updates.
That's it for this week, and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.11.13 11:42:00 -
[10] - Quote
The following topics were discussed by the dev team this week regarding gameplay issues in the beta:
[SUGGESTION] Supply Depot Vehicle Module Update: The Game Design team will discuss the possibility of implementing this in the future.
[FEEDBACK/REQUEST] Change the Redline/Spwan zones for hi-sec/low-sec Update: The dev team are looking at solutions to this in a future release. In the meantime we welcome your comments to help us ID specific locations that are problematic on the map feedback forums.
[REQUEST] GÇ£Infantry-onlyGÇ¥ (infantry-friendly) maps Update: We have a few maps that are pro-infantry and will be doing internal testing before deploying them during the beta.
[FEEDBACK] SP Gains - too quick? Update: We will continue to monitor player progression during the beta. Our current stance is 2-3 weeks of heavy playing to gain access to one prototype class of items is reasonably long.
[FEEDBACK] Damage mods and their stacking penalties Update: The dev team will look into this and check the stats on damage mods with stacking penalties and skill bonuses.
[REQUEST/IDEAS] Active dropsuit modules ("superpowers") Update: The design team has a similar list and devs will be be responding to the thread discussing this here.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.11.20 08:15:00 -
[11] - Quote
This week the dev team discussed the following gameplay issues and player feedback:
Additional Info on the Dust Voucher in Sony headset deals Update: Not all promotions are running on both NA and EU markets. The Sony headset promotion for example is not currently available in NA.
[REQUEST] More detailed building interiors Update: The current focus is to bring out more game mode variety but we do plan to have more building interiors and foliage, but most likely not until 2013.
[REQUEST] More Detailed Statistics (end of match / character sheet) Update: We plan to include more stats in the leaderboards later on. Expect a plethora of stats in future updates.
[FEEDBACK] Snipers and Experimental Sniper - feedback on snipers and their possible fixes in the future to make them more dynamic. Update: The dev team is working on improving the sniper recoil bug, expect that in later updates. We are also looking at sniper rifles with ballistics properties.
[REQUEST] HUD indicator while being repaired Update: A fix for this is planned in later updates.
[REQUEST] Chat available also during loading Update: This is possible but requires a lot of work. We will have to balance current workload and then determin when this can be done.
[REQUEST] Game time clock & countdown timer Update: Possible to add in later updates.
[REQUEST] Swarm launcher - distinctive variants Update: There is work being done on a new type of launcher system that is very distinct from the swarm launcher and will require more skill to use.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.11.27 09:24:00 -
[12] - Quote
This week the dev team discussed the following gameplay issues and player feedback:
[SUGGESTION] High Orbit Pulse Scan - revealing enemies where they are for a short period of time Update: Features like this are something we will be looking at for the "Commander" role. We also have an improved active scanner that will be out in a future update that will fill this gap on the squad level.
[SUGGESTION] Anti-Vehicle turrets - turret variation Update: We are working on clearer definition of roles for turrets, including anti-vehicle specializations. We are also experimenting with mounts that will allow the use of infantry weapons. However, additional testing/balancing is required.
[REQUEST] Variation of the current LAV - LTV (Light Transport Vehicle) Update: We have some ideas for a module that when fitted would make vehicles be similar to an APC. Although for now our focus is to optimize existing vehicles.
[REQUEST] Low ammo icon, nanohive carrier symbol, and ammo requests Update: The dev team will be looking at how to implement this in future updates.
[REQUEST] Mortar-like weapons Update: We have a design that will give the Mass Driver a secondary fire mode that is very similar to a mortar and other designs for "area of effect" weapons as well. For now we are focusing on imporving existing weapons first.
[FEEDBACK] Gameplay: gunplay, movement, and ADS Update: In our next update there are a number of improvements to the controls in and out of ADS including new sensitivity tuning options. We will be doing more work on this and making improvements to the aim assist system in future updates.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.12.04 08:45:00 -
[13] - Quote
Here are the issues and player feedbeck the dev team discussed this week.
Active skill boosters - SP cap limit and how it works with active skill boosters Update: There will a hotfix this month that will increase your active SP cap when using the active skill boosters.
[REQUEST] Flight ceiling too low Update: The dev team will evaluate the flight ceiling to determin a more optimal height.
[REQUEST] SP rate indicator and clone fatigue - a simple indicator for the SP earning rate together with clone fatigue penalty Update: Part of the hotfix to be deployed this month will add this.
[SUGGESTION] Kills, assists, teamwork, & rewards - reward players based on amount of damage done Update: Design team will be reviewing the gamplay/rewards mechanic and plan improvements.
[REQUEST] Longer matches Update: Part of the long term goal with the soon to be introduced new game mode variations. For now, expect the match times to remain the same.
[SUGGESTION/REQUEST] Hackable bridge's door's and other possible defense/offense mechanism Update: Interesting idea for the dev team to explore in future updates.
[REQUEST] Supply depot countdown timer when switching suits Update: The dev will look at implementing this in future updates.
[REQUEST] Vehicle pilot commission - giving rewards to pilots for actions performed i.e. transporting troops Update: This is included in future vehicle designs but will be implemented in a later update.
[REQUEST] Better sound effects Update: The SFX team is working on introducing a lot of new SFX to the game soon.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.12.11 09:46:00 -
[14] - Quote
Here are the issues and player feedbeck the dev team discussed this week.
[REQUEST] Combat Immersion (animations, sensory effects, sprint acceleration) Update: VFX such as radial blur, tinnitus effects and improved SFX are being improved and will make a return in future updates.
[REQUEST] Racial HUDs For Dropsuits Update: This is a good idea, the UI team will discuss implementing this feature request.
[REQUEST/SUGGESTION] Bringing drones to Dust (outside PVE) Update: We do have plans for this, but we will first need to polish the drones feature for PVE.
[REQUEST/SUGGESTION] Skirmish hack speed based on objectives controlled Update: The GD team will review this feature request.
[REQUEST/SUGGESTION] Player Corporation Advertisement for Aur Update: The dev team will review this request.
[REQUEST] Chat indicators and timestamps Update: The UI team will review this request.
[REQUEST] Running with charged nova knives Update: We have plans to implement this in a future update.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.12.18 08:36:00 -
[15] - Quote
Dear players,
Due to the Chromosome deployment today we will be focusing on deployment related issues instead. We expect a short deployment and aim to get you all into Chromosome quickly. Thank you. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.12.23 05:28:00 -
[16] - Quote
Dear players,
The Shanghai office will be on holidays next week so there will be an hiatus on the weekly updates until Jan 10th. We will resume the weekly updates around that time. Thank you. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.08 08:59:00 -
[17] - Quote
Hello Mercs,
We're back from the holidays and here are the issues and player feedbeck the dev team discussed this week.
[FEEDBACK] UVT now mandatory for Corporation chat Update: A more streamlined design is in place, we will be improving how UVT works.
[FEEDBACK] SP Daily Cap concerns Update: We will be deploying a hotfix this week to correct the SP cap issue.
[FEEDBACK] Ambush spawning in Chromosome - spawning next to enemies Update: Possibly casued by shorter combat range on maps. More testing planned on optimizing spawn points to counter this.
[FEEDBACK] HMG GÇ£Doom modeGÇ¥ aim down sights Update: The dev team is working on more weapon aim transitions for the next patch.
[REQUEST] Dropsuit signature profile in the fitting stats Update: We are planning to expand the fitting UI and allow more stats to be shown.
[REQUEST/SUGGESTION] Alternative to hard range limit (no disappearing shots) Update: The dev team will review this. Some UI changes may be required.
[SUGGESTIONS/IDEAS] Player-made AUR items Update: The dev team will review the list. Keep those ideas coming!
[REQUEST] Remove armor tanks movement penalty (+ making them on par with shield tanks) Update: This perceived imbalance will be addressed when we introduce more weapon/items in future updates. The pros and cons of shield vs. armor tanking will be more defined.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.15 10:40:00 -
[18] - Quote
Here's today's weekly update on issues/suggestions the dev team discussed.
[FEEDBACK] GÇ£NewGÇ¥ SP System - boosters and AFK farmers Update: The skill booster will increase your SP cap so you can gain more SP per day. The design team will be discussing how to implement the full SP progression design this week and we will keep you posted on its progress.
[FEEDBACK/SUGGESTION] Making Inertia Dampeners tactical Update: Great idea. The dev team will put this on to their backlog and plan for its implementation in future updates.
[FEEDBACK] Re-adjusting heavy dropsuits Update: Balancing work on dropsuits are ongoing, and we will keep you posted with future updates on the results.
[FEEDBACK] Aurum: Do you get enough bang for your buck? Update: We will be introducing more AUR items offering more pricing options in the coming weeks. One of the planned introductions is a 30 day active SP booster with lower pricing. We are also working on implementing the "paint bucket" system that will offer more visual options for dropsuits.
[REQUEST/SUGGESTION] Squad leader HUD icon, squad names/locations on HUD Update: We will be implementing more HUD features in the next update and there will be constantly improved upon.
[FEEDBACK] Secondary Market Update: We are working on this feature and realize that it's very important. The complexity of implementing this system successfully, does require a longer lead time, but expect this feature to be in-game SOON TM.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.22 10:17:00 -
[19] - Quote
Here's today's weekly update on issues/suggestions the dev team discussed. We are also looking into giving more focused responses from forum feedbacks in the near future, however, keep in the mind that these weekly updates are meant to be short summaries.
[FEEDBACK] The current Dust FW System: Needs more player incentives Update: We will be adding more features to the Factional Warfare system in DUST in the next update, and we will discuss these features in more detail in a dev blog on this topic.
[FEEDBACK/DISCUSSION] BPO Items: Should they be removed entirely? Update: Militia gear is meant to help rookies to get on their feet when they first start out. We are making changes on the militia BPO prices and will be monitoring player feedback.
[REQUEST] Better direction indicators on the minimap Update: This will be put on the UI team's backlog.
[SUGGESTION] Ammo types treated as weapon customization modules Update: The design team will discuss ways of implementing this.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.01.29 10:25:00 -
[20] - Quote
Dear players,
We will be moving the weekly updates from Tuesdays to Thursdays so as to give our dev team more lead time in discussing forum feedback and also give more focused replies in the future. So, stay tuned. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.02.21 12:37:00 -
[21] - Quote
Here's this week's update on issues and suggestions that the dev team discussed.
[FEEDBACK] Thoughts from a humble underpaid pilot - making the dropship more fun to fly. Update: collision models are being improved and new features for the dropship are being planned.
[REQUEST] Skirmish 1.0 - bringing back multi-stage skirmish mode. Update: We are not against multi-stage skirmish game mode, and are thinking of ways to implement this in more effective ways.
[FEEDBACK] New matchmaking changes on 2/18/2013 causing longer queue times. Update: This is done to improve the balance of teams in a public match. As the server population increases the wait time should decrease.
[FEEDBACK] Reloading animation fixes and improvements Update: Fixes for this are coming in the next update.
[FEEDBACK] AFK SP Farming Update: We are looking at implementing an anti-idle system to solve this.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2013.03.01 04:41:00 -
[22] - Quote
Here's this week's update on issues and suggestions that the dev team discussed.
[FEEDBACK] Target data clutters view when in sniper scope mode. Update: The dev team is planning on improving how target data is displayed for a future release.
[FEEDBACK/BUG] Laser Rifles: broken skills - some Laser Rifle related skills are non functional. Update: This will be fix in the next update.
[FEEDBACK] Sensitivity acceleration: controls feel off without it. Update: The dev team is working on refining/tuning the control sensitivity.
[FEEDBACK] Controller and Kb/m gap - balancing the two control schemes. Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvemtns that will take controller input into account.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1901
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Posted - 2013.03.13 10:41:00 -
[23] - Quote
Here's this week's update on issues and suggestions that the dev team discussed.
[FEEDBACK] Small Scale Conflicts for New Players. Update: This is something we are looking at implementing, but will take time to work out the details.
[REQUEST] Never ending game mode. Update: Good idea, but we will need to solve tech limitations to this first.
[FEEDBACK] How to make menus more user-friendly. Update: We have started work on revamping the menu system.
[FEEDBACK] Grenadier needs to do something other than just unlocking grenades. Update: This should get changed in the next build update.
[FEEDBACK] Fixing Tanks Part 4: The Marauder class. Update: Vehicle balancing is ongoing and changes implemented in future updates.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1901
|
Posted - 2013.03.21 06:25:00 -
[24] - Quote
Here's this week's update on issues and suggestions that the dev team discussed.
[FEEDBACK] Incorporate the shape buttons into remote explosives - new ideas for the remote explosives such as allowing daisy-chain detonation. https://forums.dust514.com/default.aspx?g=posts&t=63368&find=unread Update: Good idea, will consider it for future implementation.
[REQUEST] Changes to Ambush and Ambush OMS - new modes such as infantry only on ambush. https://forums.dust514.com/default.aspx?g=posts&t=63337&find=unread Update: This is being considered.
[REQUEST] Slay in Mercenary Quarters. https://forums.dust514.com/default.aspx?g=posts&t=63069&find=unread Update: SOONGäó! We are still focusing our efforts on core elements of the game and adding Slay to the MQ is a good idea but would also take some dev time so we can revisit this at a later date.
[REQUEST] LAV PassangerGÇÖs additional abilities. https://forums.dust514.com/default.aspx?g=posts&t=63352&find=unread Update: Good idea for a feature that can be introduced in a future update.
[REQUEST] RP match features - Adding the ability to choose sides in contracts. https://forums.dust514.com/default.aspx?g=posts&t=62496&find=unread Update: Players will be able to pick sides when joining Faction Warfare in the next update.
That's it for this week, thank you for your interest and we'll be back next week with more updates!
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CCP Cmdr Wang
C C P C C P Alliance
1901
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Posted - 2013.03.29 07:04:00 -
[25] - Quote
Here's this week's update on issues and suggestions that the dev team discussed.
[REQUEST] Caldari Prime titan crash wallpaper: https://forums.dust514.com/default.aspx?g=posts&m=638181#post638181 Update: We will be uploading the wallpaper to the official DUST 514 website soon.
[FEEDBACK/DISCUSSION] PVE Affecting PvP, FW & PC: https://forums.dust514.com/default.aspx?g=posts&t=64493&p=2 Update: Good ideas and we will consider them.
[FEEDBACK] Making interface simpler: https://forums.dust514.com/default.aspx?g=posts&t=65111&find=unread Update: We are improving the UI in general, you will see these improvements in the next build and more are coming.
[REQUEST] Underground/Tunnel maps: https://forums.dust514.com/default.aspx?g=posts&t=64780&find=unread Update: We are doing experimental work on this and is something we are planning for future updates.
[REQUEST] New LAV/HAV control scheme: https://forums.dust514.com/default.aspx?g=posts&t=64723&find=unread Update: New control schemes will be introduced in Uprising.
[FEEDBACK/DISCUSSION] Orbital Drop Spawns: https://forums.dust514.com/default.aspx?g=posts&t=62935&find=unread Update: Interesting idea, the dev team will consider this.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1902
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Posted - 2013.04.03 09:51:00 -
[26] - Quote
Here's this week's update on issues and suggestions that the dev team discussed.
[REQUEST] Minmatar AV weapon - Flak Cannon: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=65528 Update: The dev team will consider this in future weapons design.
[FEEDBACK] Flux Grenades: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=66318 Update: The dev team will consider this in future updates.
[REQUEST] Gunship: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=64770 Update: We do have something similar planned in future updates.
[FEEDBACK] WP for Mobile CRU spawning: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=66225 Update: This is on our list of things to fix in the future updates. We are aware of the lack of WP rewards to players that donGÇÖt do kills.
[FEEDBACK] Small Railguns: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=65499 Update: The dev team will investigate this further.
[REQUEST] New Neocom tabs - events, updates, utilizing MQ TV: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=66397 Update: We are looking into ways of communicating all these things in more effective ways.
That's it for this week, thank you for your interest and we'll be back next week with more updates!
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CCP Cmdr Wang
C C P C C P Alliance
1904
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Posted - 2013.04.15 07:41:00 -
[27] - Quote
Below is the list of issues and suggestions from the community that the dev team discussed last week.
[FEEDBACK] Corporation roles/titles: https://forums.dust514.com/default.aspx?g=posts&t=63912&p=2 Update: Players can post their feedback on this thread for more dev replies and feedback.
[SUGGESTION] Friendly fire with different indicator: https://forums.dust514.com/default.aspx?g=posts&t=66228&find=unread Update: We will discuss possible solutions to this idea.
[FEEDBACK] Corporation Tax: https://forums.dust514.com/default.aspx?g=posts&t=67713&find=unread Update: Players can post their feedback on this thread for more dev replies and feedback.
[REQUEST] More movement options: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=66899 Update: Things like vault and slide are on our backlog.
[SUGGESTION] Ongoing discussion: The AFK SP farming: https://forums.dust514.com/default.aspx?g=posts&m=664367#post664367 Update: We do have some ideas and this will be fixed and implemented eventually - Dev blog and more information coming once we polish those things out.
We'll have more updates for you later this week so stay tuned! |
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CCP Cmdr Wang
C C P C C P Alliance
1905
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Posted - 2013.04.18 13:55:00 -
[28] - Quote
Here's this week's update on issues and suggestions that the dev team discussed.
[SUGGESTIONS/IDEAS] Aerial Vehicles: Ideas: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=68004 Update: This is in the plans for us to do.
[REQUEST] Making HAV more tactical & Squad orientedhttps://forums.dust514.com/default.aspx?find=unread&g=posts&t=68395 Update: We do have plans on making HAV more tactical in the future.
[FEEDBACK/DISCUSSION] Is vehicle piloting a self-sustaining role?: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=68023 Update: We are looking at dropsuits that will give you more pilot bonuses in the future and more improvements to the general vehicle piloting role (potential to earn more war points etc)
[REQUEST] "Sticky" nanohive variant: https://forums.dust514.com/default.aspx?g=posts&m=686878#post686878 Update: The dev team will discuss this.
[FEEDBACK] The little things to improve in DUST: https://forums.dust514.com/default.aspx?g=posts&t=68898&find=unread Update: These are on our 'to do' list.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
1907
|
Posted - 2013.05.09 05:59:00 -
[29] - Quote
Here's this week's update on issues and feedback the dev team discussed with regards to the Uprising deployment.
[FEEDBACK] Uprising - strongest dropsuits only available for AUR? https://forums.dust514.com/default.aspx?g=posts&t=73560&find=unread Status: We are woking on a fix for this. AUR dropsuits are not supposed to be the strongest ones.
[FEEDBACK] Specializations are redundant? https://forums.dust514.com/default.aspx?g=posts&t=73239&find=unread Status: We are reviewing the skill tree design and will take player feedback into account.
[REQUEST] Constant revive indicator on HUD for logistics: https://forums.dust514.com/default.aspx?g=posts&t=74019 Status: This is being looked at and player feedback will be taken into account.
[FEEDBACK] Aiming in Uprising feels different: https://forums.dust514.com/default.aspx?g=posts&m=761754#post761754 Status: We are investigating this issue and will apply fixes accordingly.
[FEEDBACK] HMG Balance and discussion: https://forums.dust514.com/default.aspx?g=posts&m=756155#post756155 Status: We will be discussing this issue and take player feedback into account.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
2025
|
Posted - 2013.05.16 09:57:00 -
[30] - Quote
Here's this week's update on issues and suggestions that the dev team discussed.
[FEEDBACK] Logistics Suits excel in everything? Assault suit fittings underwhelming? https://forums.dust514.com/default.aspx?g=posts&t=74206&find=unread Update: We are actively looking into overall dropsuit balance and will monitor the "killer bees" as we go.
[FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback. Update: This is part of the skill progression change and the skills in question offer bonuses that justify their SP cost.
[FEEDBACK] Weapon ammo skills - not giving any bonuses: from CPM feedback. Update: We are looking into this and will make changes as necessary.
[FEEDBACK] Dropship flight mechanics in Uprising - handling feels different: from CPM feedback. Update: The only change made to the dropship flight mmechanic was a small reduction in speed. We will continue to monitor player feedback on this.
[FEEDBACK] Weapons don't need less range, they need more falloff: https://forums.dust514.com/default.aspx?g=posts&t=73977&find=unread Update: This is what we are planning to implement in the next release.
[FEEDBACK] Tactical Assault Rifle GÇô its balance and modded controllers: https://forums.dust514.com/default.aspx?g=posts&t=76001&find=unread Update: We are monitoring TAR actively, and will get modded controllers to investigate this further and will apply some tweaks to it.
That's it for this week, thank you for your interest and we'll be back next week with more updates!
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CCP Cmdr Wang
C C P C C P Alliance
2032
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Posted - 2013.05.27 04:40:00 -
[31] - Quote
Below are the list of feedback and suggestions that the dev team discussed last week.
Planetary Conquest AWOXing - EVE mechanic moved to DUST: https://forums.dust514.com/default.aspx?g=posts&m=830411#post830411 Update: We are looking into this issue and will implement changes that will give players better options to counter this.
[REQUEST] Trophies: https://forums.dust514.com/default.aspx?g=posts&t=77197&p=2 Update: We do have trophies planned for future updates.
[SUGGESTION] In-game explanation of mercenary battles, instant battles and corporation battles: https://forums.dust514.com/default.aspx?g=posts&t=77668&find=unread Update: This will be part of the tutorial system that will explain to players what the battles are in future updates.
[FEEDBACK] Vehicle recall may be used to prevent vehicle loss: https://forums.dust514.com/default.aspx?g=posts&t=75567&find=unread Update: We will review this game mechanic and see what can be done to prevent such exploits.
[FEEDBACK] Drop Uplink locations too clear on the map: https://forums.dust514.com/default.aspx?g=posts&t=77683&find=unread Update: This is being fixed in the next update.
[FEEDBACK] Priority - map elements and game modes: https://forums.dust514.com/default.aspx?g=posts&t=77595&find=unread Update: More game modes and new installations and terrain are being worked on.
[FEEDBACK] Improving matchmaking further with allocated SP and matching squads: https://forums.dust514.com/default.aspx?g=posts&t=74346&find=unread Update: We are looking at this issue and taking player feedback into account as we improve the current MM design.
[REQUEST] Race/Avatar change for AUR: https://forums.dust514.com/default.aspx?g=posts&t=78097&find=unread Update: We can definitely do this, let us know if you all really like this feature by replying in thread!
We'll be back later this week with more updates so stay tuned!
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CCP Cmdr Wang
C C P C C P Alliance
2040
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Posted - 2013.05.30 06:23:00 -
[32] - Quote
Here's this week's update on issues and suggestions that the dev team discussed.
[REQUEST] "Hover mode" on assault dropships: https://forums.dust514.com/default.aspx?g=posts&t=74063&find=unread Update: This is being considered for future implementation.
[REQUEST] Restock options and net gain/loss info: https://forums.dust514.com/default.aspx?g=posts&t=78008&find=unread Update: This will be considered for future implementation.
[REQUEST] Timestamps in chat: https://forums.dust514.com/default.aspx?g=posts&t=77667&find=unread Update: This is being looked into and should be implemented soon.
[REQUEST] Multiple grenade slots: https://forums.dust514.com/default.aspx?g=posts&t=68008&find=unread Update: We are still improving the grenade system and this is in the plans.
[FEEDBACK] Stick deflection vs rotation speed: https://forums.dust514.com/default.aspx?g=posts&t=82088&find=unread Update: We received some great feedback on this and are working on improving in-game controls.
That's it for this week, thank you for your interest and we'll be back next week with more updates!
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CCP Cmdr Wang
C C P C C P Alliance
2041
|
Posted - 2013.06.06 08:26:00 -
[33] - Quote
Here's this week's update on issues and suggestions that the dev team discussed.
[FEEDBACK] Templar Manhunt Event: http://www.reddit.com/r/dust514/comments/1fisvd/while_the_servers_are_down_i_am_templar_57_ama/ Update: The community team and the CPM were discussing this event in general and we are looking into improving this further.
[FEEDBACK] Adjusting the low-value secondary weapon skills: https://forums.dust514.com/default.aspx?g=posts&t=82867&find=unread Update: Great info from the player base, we are reviewing this and working on fixes to address this.
[FEEDBACK] Shield > Armor and detailed explanation why: https://forums.dust514.com/default.aspx?g=posts&t=83983&find=unread Update: New armor modules being introduced in the next patch should address this issue.
[FEEDBACK] Planetary Conquest: https://forums.dust514.com/default.aspx?g=posts&t=80441&find=unread Update: There are plans to improve the PC mechanic, expect dev comments in the discussion thread above.
[FEEDBACK] Laser Rifles in Uprising: https://forums.dust514.com/default.aspx?g=posts&t=77908 Update: There are more laser rifle variants coming, and we are working on fixing ADS issues.
[FEEDBACK] LAV "death taxis": https://forums.dust514.com/default.aspx?find=unread&g=posts&t=81717 Update: We are working on resolving this issue.
[REQUEST] Suns and moons: https://forums.dust514.com/default.aspx?g=posts&t=75366&find=unread Update: Soon! The community team will ask the dev working on this feature to comment on the forums.
That's it for this week, thank you for your interest and we'll be back next week with more updates!
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CCP Cmdr Wang
C C P C C P Alliance
2041
|
Posted - 2013.06.06 08:28:00 -
[34] - Quote
Next week is the Dragon Boat festival in Shanghai and our Shanghai office will be on haitus from June 10-12. We will resume our weekly updates on June 20.
Thank you for your interest and support in DUST 514. |
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CCP Cmdr Wang
C C P C C P Alliance
2043
|
Posted - 2013.06.20 09:56:00 -
[35] - Quote
Here's this week's update on issues and suggestions that the dev team discussed.
[FEEDBACK] Ferroscale and Reactive plates stats https://forums.dust514.com/default.aspx?g=posts&t=86664&find=unread Update: We will improve on getting info regarding changes and new features out to players sooner and also monitor community feedback on the new items after they get the chance to try it in game.
[SUGGESTION] Detonation on impact grenades https://forums.dust514.com/default.aspx?g=posts&t=84916&p=4 Update: We will look at the number of kills from these grenades and apply changes if needed.
[REQUEST] Test server https://forums.dust514.com/default.aspx?g=posts&t=84702&find=unread Update: We understand the need for this and are looking at ways to implement this for the console platform.
[FEEDBACK] How would you design New Player Experience https://forums.dust514.com/default.aspx?g=posts&t=84956&find=unread Update: We will have multiple teams working on this feature and we will improve this in future updates.
[REQUEST] Corporation battles https://forums.dust514.com/default.aspx?g=posts&m=903487#post903487 Update: We've taken this feature down temporarily for the planetary conquest feature, but have plans to reintroduce it in future updates.
[REQUEST] Stamina recovery whilst falling https://forums.dust514.com/default.aspx?g=posts&t=85897&find=unread Update: This is a bug and will be tested for a fix.
[FEEDBACK/BUG?] Scrambler rifle passive does nothing for Assault variant https://forums.dust514.com/default.aspx?g=posts&t=77250&find=unread Update: This is by design for the charged scrambler rifle.
That's it for this week, thank you for your interest and we'll be back next week with more updates!
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CCP Cmdr Wang
C C P C C P Alliance
2072
|
Posted - 2013.06.28 09:35:00 -
[36] - Quote
Here's this week's update on issues and suggestions that the dev team discussed.
[FEEDBACK] Killing 'the collectibe' - making rewards matter https://forums.dust514.com/default.aspx?g=posts&t=89435&find=unread Update: The community team are introducing a new event rewards paradigm to address this.
[REQUEST] Prototype "Gauged" Triage Repair Tool https://forums.dust514.com/default.aspx?g=posts&t=87052&find=unread Update: This is a great suggestion.
[FEEDBACK] Persistent LAV issues https://forums.dust514.com/default.aspx?g=posts&m=923636#post923636 Update: We are aware that LAVs are too tough to kill, and we have some changes planned in the pipeline.
[FEEDBACK] How would you design Dropships? https://forums.dust514.com/default.aspx?g=posts&t=88523&find=unread Update: Great suggestions. We will revisit dropship design after the core gameplay fixes are in-game.
[REQUEST] War Points for stopping virus upload https://forums.dust514.com/default.aspx?g=posts&t=77846&find=unread Update: We are aware of this, and it is on our backlog in terms of overall WP rewards.
[REQUEST] More maps and more diversity https://forums.dust514.com/default.aspx?g=posts&t=86277&find=unread Update: We like the ideas and we are constantly working on a new content in terms of maps.
[REQUEST] Control of district SI, cannon, installation https://forums.dust514.com/default.aspx?g=posts&t=85717&find=unread Update: Great comments on improving the gameplay. Expect devs to continue this discussion on the forums.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
2072
|
Posted - 2013.07.04 06:54:00 -
[37] - Quote
It's time for our weekly updates on issues and suggestions from the community that were discussed by the dev team!
[FEEDBACK] GÇ£The Fall of the ScoutGÇ¥ https://forums.dust514.com/default.aspx?g=posts&t=90394&find=unread Update: We are planning on giving Scout role some love in the future. We can see their performance dropping in game overall.
[FEEDBACK] Commando dev blog https://forums.dust514.com/default.aspx?g=posts&m=988007#post988007 Update: We are actively monitoring performance of the Commando dropsuit on TQ. If needed, we will apply tweaks to it.
[REQUEST] Grenade button change https://forums.dust514.com/default.aspx?g=posts&t=67990&find=unread Update: Good idea, however, it isn't clear where the grenade throw button will be after this change.
[REQUEST] Making forum report option more visible https://forums.dust514.com/default.aspx?g=posts&t=89880&find=unread Update: This feature has been requested.
[SUGGESTION] Skillback booster https://forums.dust514.com/default.aspx?g=posts&t=86041&find=unread Update: An intriguing idea that the dev team will discuss further.
[FEEDBACK] Active scanner giving inconsistent results https://forums.dust514.com/default.aspx?g=posts&t=90589&find=unread Update: We are aware of the issues regarding active scanner and we are working on a patch to fix this.
[REQUEST] Dynamic HUD options https://forums.dust514.com/default.aspx?g=posts&t=89747&find=unread Update: We have some HUD related tasks on our backlog, but we are focusing mainly on HUD feedback and not cosmetics for the time being.
[REQUEST] Lore/RP forums https://forums.dust514.com/default.aspx?g=posts&t=89747&find=unread Update: This has been requested.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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CCP Cmdr Wang
C C P C C P Alliance
2094
|
Posted - 2013.07.15 03:14:00 -
[38] - Quote
Here's the list of issues and suggestions from the community discussed by the dev team last week.
AUR LAV lack of ISK equivalent https://forums.dust514.com/default.aspx?g=posts&t=90394&find=unread Update: This may be related to the Saga II LAV. We are looking into this issue.
[FEEDBACK] Triple SP event https://forums.dust514.com/default.aspx?g=posts&t=90741&p=2 Update: We are working on a fix to the AFK farming issue. A fix to this should be out in the next couple of updates.
[FEEDBACK] Uplink spam vs. GÇ£needleGÇ¥ spam https://forums.dust514.com/default.aspx?g=posts&t=91745&find=unread Update: We are looking at some possible solutions to this and implementing them in future updates.
[FEEDBACK] A day (or two) as a commando https://forums.dust514.com/default.aspx?g=posts&t=91698&find=unread Update: We are actively monitoring the Commando dropsuit metrics and monitoring community feedback on this.
[FEEDBACK] Strafing oddities in 1.2 https://forums.dust514.com/default.aspx?g=posts&t=91698&find=unread Update: We are investigating this issues.
[FEEDBACK/REQUEST] Swarm Launchers vs Plasma Cannons - with math https://forums.dust514.com/default.aspx?g=posts&t=92028&find=unread Update: We are looking into the plasma launcher and see if we can apply some changes to it, as well as some future countermeasures to swarm launchers.
[FEEDBACK] Weapon ranges and profiles in 1.2 https://forums.dust514.com/default.aspx?g=posts&t=91530&find=unread Update: We are still making refinements to this and will let the community know when we are ready to do so.
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CCP Cmdr Wang
C C P C C P Alliance
2094
|
Posted - 2013.07.19 03:40:00 -
[39] - Quote
Below is the list of community feedback/suggestions the dev team discussed this week.
AFK issue - solution request https://forums.dust514.com/default.aspx?g=posts&t=91818&find=unread Status: We are working on a feature to counter this.
[FEEDBACK] Remote and proximity explosives https://forums.dust514.com/default.aspx?g=posts&t=82610&find=unread Status: We are review the design for this and will plan for improvements.
[FEEDBACK] Mordu's Challenge Event http://community.us.playstation.com/t5/DUST-514/DUST-514-Launches-Live-Event-Mordu-s-Challenge/td-p/40882367/highlight/false/page/2 Status: The Organized Event team met with the CPM recently to vet future in-game events that are planned and to gather player feedback from previous events.
[FEEDBACK] Making meters - meters https://forums.dust514.com/default.aspx?g=posts&t=93217&find=unread Status: This is due to gameGÇÖs FOV, and meters are meters in game.
[FEEDBACK/SUGGESTION] Making Amarr tech feel Amarr https://forums.dust514.com/default.aspx?g=posts&t=92000&find=unread Status: Everything Amarr in DUST shouldn't be exactly like Amarr from EVE. And there are already enough benefits to choose one race over another in terms of equipment.
[REQUEST] Clan/Corporation hub https://forums.dust514.com/default.aspx?g=posts&t=93654&find=unread Status: This could be something we can implement in a future update.
[FEEDBACK] Tanks - cost, destruction, and balance https://forums.dust514.com/default.aspx?g=posts&t=93873&find=unread Status: We will be taking design pass on all vehicles.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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