|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.04 01:15:00 -
[1] - Quote
arbitrarily telling someone they cant use small missile turrets wont work and i couldnt take a small turret off my tank if i wanted to. it would always revert to the militia turret that comes with the tank. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.04 02:26:00 -
[2] - Quote
skihids is correct
also for those who didnt play last build, you didnt know how bad it was before....they pale in comparison now. missile velocity used to be much higher and the fire rate was also higher. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.04 02:29:00 -
[3] - Quote
thing is, a fully manned tank is scary.
on the flip side, a fully specced squad of av guys actually doing their thing will pop tanks, no matter how much the whiners dont want to admit it. no one actually uses av tho and if they do, they come one at a time or they huddle together.....bad strategy. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.04 02:29:00 -
[4] - Quote
eventually the marauders will have siege modules......holy ****.... |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.04 02:51:00 -
[5] - Quote
lol i knew that post was coming. anyway, no im not trying to give myself a ridiculous edge over everyone else. *****?
small missile turrets already have a 1.6 second refire and large ones have a 2.5 second refire. stop trying to balance tanks to this build when you should be thinking along the lines of how will things work with the addition of ewar.
tanks moving around so you cant get it? webbify it. then you can **** on the thing and even OS it.
tanks firing at you with all turrets? drain its capacitors. then it cant move, it cant fire its turrets, it cant repair.
orbital strikes will be MUCH more powerful next build, esp once you start getting them from eve players. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.04 05:31:00 -
[6] - Quote
i am a big proponent of needing skills to man tanks. gunner skills would be nice, that way having a gunner would mean hes not only serious about protecting the tank, but he has some skills to increase his abilities.
i would also like the ability to kick someone from my tank and if someone hacks a tank or something else, that hacker should be rewarded with the entire fitting at the end of the match instead of the original pilot getting it back.
would lessen the amount of silly pilots |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.04 09:25:00 -
[7] - Quote
inertia inheritance for the small turrets is massive yo. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.04 09:54:00 -
[8] - Quote
not sure what your experience with tanks is, but a lot of what you said is already ingame somehow. adding armor increases mass and lowers speed while shield tanks are typically faster with lower reps. forges hurt shields while swarms hurt armor.
slot differences are based on the meta level of your tank, not the race. race, at least for now, doesnt seem to be as important as in eve for making fittings.
yes, tanks have weak spots....something i am surprised no one cares enough to use and something im glad i still dont have to worry about being exploited. av guys arent too smart yet....they'll get it sooner or later tho. |
|
|
|