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Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.09.04 01:12:00 -
[1] - Quote
One thing i think would go a long way towards balancing out tanks would be to rethink the gunner positions on them
I've noticed that its not so much the tank that owns everyone around it, the fun is certainly powerful and the splash will take people out fairly easy, but its the 2 missile turrets that really do a lot of the work and make the tank quite hard to take down.
I've especially noticed this when i've dropped a tank to take out another tank, they might be easily matched but with one take dominating the game for a long enough time for me to consider dropping my own tank, the opposite tank will almost certainly have gunners and their missiles add up to having an extra main gun turret that fires nearly twice as quick, not to mention those missiles against AV dropsuits screw up a persons aim very well.
So the solution I would propose would be this, either remove gunner positions altogether or restrict their ability to fit missile turrets, forge and blaster turrets only would remove a lot of the OPness of tanks.
Another solution would be to up the requirements of the missile turrets and make it so a tier t2 HAV would have trouble fitting more then one of them, and perhaps consider a scaled approach to the amount of turret positions on tanks, Nub tank no turrets, tier 1 - one turret, tier 2 - two turrets.
I'd imagine some ppl are very attached to being turret gunners on vehicles and i can see the attraction, I think another vehicle should be considered for this role an APC style vehicle that sits half way between tank and LAV, but i suppose thats another discussion altogether.
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Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.09.04 01:21:00 -
[2] - Quote
STB-LURCHASAURUS EV wrote:arbitrarily telling someone they cant use small missile turrets wont work and i couldnt take a small turret off my tank if i wanted to. it would always revert to the militia turret that comes with the tank.
I agree its not a very sandbox solution to the issue, but you surely see my point that they go along way towards making the tank a very powerful tool, and if addressed would make the tanks turret and driver the real force to be reckoned. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.09.04 02:27:00 -
[3] - Quote
I can only base my opinion on what I see now, and make suggestions for the future, with what i imagine those things being like I don't think my point changes. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.09.04 02:39:00 -
[4] - Quote
And no doubt all day long you do your best to combat any suggestion that could make your wtfpwnage mobile a little less overpowered, you are after all one of the biggest tank whores in the game correct?
Currently if you spec AV the tank will shrugg at you and the first AR assault suit to see you will kill you with little trouble, from what i've seen the best way to take out a tank is with another tank. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.09.04 03:04:00 -
[5] - Quote
Atleast you don't deny your bias, nothing you've said changes my opinion, my feedback and ideas are for the devs to consider and its up to them to decide how it will fit with their vision for the future, I won't scale my opinion to a future i know little about. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.09.04 12:26:00 -
[6] - Quote
i'm amazed the anti tank crowd hasn't jumped on board with these ideas, not at all surprised the tank ***** crowd and their alts are very active in opposing it, if you were such an awesome tanker you'd resent the gunners stealing your kills, but i doubt that, all about easy kills anyway you can get them. |
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