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Sees-Too-Much
332
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Posted - 2012.09.03 18:33:00 -
[1] - Quote
Did you know that dropship piloting, despite being one of the hardest things to do in the game, is also one of the worst sources of SP? You never get kills, never capture objectives, never get points for spawns or heals. All of your warpoints come from kill assists. Don't get me wrong, those can add up, but unless your gunners are pulling 20+ kills apiece (not unprecedented) you're going to net less than 30k SP in every match. Compare that to the guys who pull in over 100k SP on average from running heavy suits with HMGs, or just straight up assault with ARs.
Why do I bring this up? Because your suggestion would put HAV drivers in the same boat. Fielding a 2 million isk HAV would become almost as poor as source of isk and SP as a dropship is. I won't speculate on whether this is good or bad (I find snipers far more frustrating than HAVs, and I don't find snipers very frustrating), but I bet it would have the effect of making people less likely to field HAVs. |
Sees-Too-Much
332
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Posted - 2012.09.03 19:02:00 -
[2] - Quote
I don't know why I have to keep saying this, but eWar is coming. Not to mention any number of other weapons and tools. Everything you know about the game's current balance is meaningless. Proposing that one thing be nerfed or another be buffed is a useless exercise at this stage, because a new feature is going to come in and change everything. |
Sees-Too-Much
332
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Posted - 2012.09.03 19:23:00 -
[3] - Quote
Craig Greenway wrote:Can you tell us what this eWar is and any links to details by any chance? CCP has confirmed in at least one vehicle devblog that eWar will exist, and that vehicles will eventually have capacitors. It seems like the eWar will fall into the same categories as EVE, but how it will be implemented in DUST has, as far as I know, never been explained. Here's how eWar works in EVE
Warp Disruption - prevents use of warp drives. Doubt this will be in DUST, since we don't have warp drives. Stasis webifiers - reduces movement speed. I believe they're planning on adding grenades/mines that do this next build. ECM - Breaks target lock. Most stuff in DUST doesn't use locks. Might be used to combat the few things that do, or it might have some other purpose Sensor damps - increases lock-on time and/or reduces lock-on range. Same consideration as ECM vis-a-vis DUST implementation Target Painters - Increase target's signature radius. Maybe used in DUST to mark a target so someone else with a bigger gun can hit it? Tracking disruption - Slows tracking speed and/or lowers range of turrets. Maybe does the same thing in DUST? Maybe temporarily scrambles turret controls? Cap neut/vamp - Drains target's capacitor. Since vehicles will need cap to move, shoot, or activate modules we'll probably see these used a lot to disable vehicles before killing them.
Craig Greenway wrote: And suggesting you cant drive and shoot in a tank at the same time is not a nerf / buff suggestion, just a functional request
Technically true, but we both know you're not proposing this because you think it'd make a fun change to the way HAVs work. You're proposing it because you want them to be a less common and less powerful force on the battlefield. In other words, to nerf them. |
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