Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.04 17:12:00 -
[1] - Quote
Craig Greenway wrote:We have all read about, and encountered first hand the rise in usage of tanks following the reduction of damage against them, but I have only seen solutions about balancing the damage and little else in the way of possible solutions. I will offer my two-penneth for what it is worth.
In the latest batch of changes, we saw the controls of dropships change and the difficult level of piloting them increase. This has led to a reduction in the number of users of dropships in the battles I have been in, as casual dropship users find the controls harder than before and do not want to spend time learning how to fly them properly.
This has led the the better pilots doing what they do best.
My suggestion for resolving the tank-fest is to make the controls more difficult to master. In particular I believe you should not be able to drive a tank and fire at the same time. You should be either a driver or a gunner, and will also make tank owners less inclined to live in their tanks if they only get assist points.
This allows squads to use tanks more realistically, and more likely to share 1 tank rather than 1 each if they cannot drive and fire.
I welcome your comments - anything we can come up with which has a logical reason for change must be good for the game, and as beta testers we have a perfect opportunity to help shape the game for everyone's benefit. Thank you, another post about separating driving and gunning. As far as I'm concerned, we can't get enough of these. The old reason for not doing this was the fear of having someone incompetent in your turret, but with the new persistent squad system, if you're going to drive a tank, you should be coming in with a squad of your own to take the other seats. This would also mesh well with a squad-locking function that would allow you to keep unknown players out of your vehicle, which I think we can all agree would be a nice addition. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.05 00:23:00 -
[2] - Quote
Timothy Reaper wrote:I personally have nothing against tanks or their drivers, but, for the sake of (hopefully) making peace between the pro-tank and anti-tank factions, I have an idea: Make the tank's missile supplies finite. There could be a type of Nanohive module that works in a similar manner to shield and armor reps - once activated, it slowly replenishes the missiles. But the module can only be activated a few times. After that, the tanks either needs to find a regular Nanohive or a supply depot, just like everyone else. This idea could be applied to every vehicle capable of equiping missile launchers. YES. I can't properly express my happiness at seeing both of these wonderful ideas in the same thread. This is the solution, ladies and gentlemen: Separate driving and gunning into two positions, and give all vehicles a finite supply of ammunition. All the vehicle whine will disappear overnight. |