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Thread Statistics | Show CCP posts - 0 post(s) |
Craig Greenway
21
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Posted - 2012.09.03 17:57:00 -
[1] - Quote
We have all read about, and encountered first hand the rise in usage of tanks following the reduction of damage against them, but I have only seen solutions about balancing the damage and little else in the way of possible solutions. I will offer my two-penneth for what it is worth.
In the latest batch of changes, we saw the controls of dropships change and the difficult level of piloting them increase. This has led to a reduction in the number of users of dropships in the battles I have been in, as casual dropship users find the controls harder than before and do not want to spend time learning how to fly them properly.
This has led the the better pilots doing what they do best.
My suggestion for resolving the tank-fest is to make the controls more difficult to master. In particular I believe you should not be able to drive a tank and fire at the same time. You should be either a driver or a gunner, and will also make tank owners less inclined to live in their tanks if they only get assist points.
This allows squads to use tanks more realistically, and more likely to share 1 tank rather than 1 each if they cannot drive and fire.
I welcome your comments - anything we can come up with which has a logical reason for change must be good for the game, and as beta testers we have a perfect opportunity to help shape the game for everyone's benefit. |
Craig Greenway
21
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Posted - 2012.09.03 18:08:00 -
[2] - Quote
Patches The Hyena wrote:Not sure how you make a tank more difficult to drive. So dunno about that
But I love the second idea, its the perfect solution. Though a good tank manned by 2 will be even more epic.
Thanks Patches, I have no issues at all with a 2 or 3 man tank team but fully controlling a tank on your own is a no-no for me |
Craig Greenway
21
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Posted - 2012.09.03 18:31:00 -
[3] - Quote
wathak 514 wrote:Ya hes right right now the driver is handicapped by the fact he needs to control both main gun and steering wheel . U cant watch the road and shoot a gun at the same time its like texting and driving some can fake it well but noone is actually performing the task.
Uyour opening scared me a bit thought u were ganna say dumb down the dropship controls so more people can fly them that be a bad idea as the new physics make the dropship more survivable
Definitely not wanting to change the dropship controls, I can't fly yet but you should need to learn and master the controls so keep it difficult
But that's a different topic haha! |
Craig Greenway
21
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Posted - 2012.09.03 18:43:00 -
[4] - Quote
Sees-Too-Much wrote:...I bet it would have the effect of making people less likely to field HAVs.
That's the intention - only bring tanks in if it is a key / tactical requirement to win a battle, rather than jumping into a HAV as soon as the battle starts just to rank up a 25-0 k/d |
Craig Greenway
21
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Posted - 2012.09.03 19:10:00 -
[5] - Quote
Sees-Too-Much wrote:I don't know why I have to keep saying this, but eWar is coming. Not to mention any number of other weapons and tools. Everything you know about the game's current balance is meaningless. Proposing that one thing be nerfed or another be buffed is a useless exercise at this stage, because a new feature is going to come in and change everything.
Can you tell us what this eWar is and any links to details by any chance? |
Craig Greenway
21
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Posted - 2012.09.03 19:12:00 -
[6] - Quote
Sees-Too-Much wrote:I don't know why I have to keep saying this, but eWar is coming. Not to mention any number of other weapons and tools. Everything you know about the game's current balance is meaningless. Proposing that one thing be nerfed or another be buffed is a useless exercise at this stage, because a new feature is going to come in and change everything.
And suggesting you cant drive and shoot in a tank at the same time is not a nerf / buff suggestion, just a functional request |
Craig Greenway
21
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Posted - 2012.09.03 19:14:00 -
[7] - Quote
Fivetimes Infinity wrote:Paying millions of ISK and skill points for a vehicle that you call in and then use as a taxi to ferry around other people so that they can shoot guys with the tank's guns sounds like the least fun thing in the world. Planetside 1 did tanks this way. It sucked immensely. Nobody likes footing the bill for a vehicle and then never having any fun in it.
There are better solutions to tanks that don't require such a fundamental shift, I think.
Thanks Five, do you have any ideas to add to the mix? I was hoping to shift the tanks emphasis to a support role, playing for the squad as much as for yourself.
A compromise is if you are driving and want to shoot, you should switch to a position which only the driver can get to (rendering your tank immobile while you fire) - what do you think? Best of both worlds? |
Craig Greenway
21
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Posted - 2012.09.03 19:19:00 -
[8] - Quote
STB-LURCHASAURUS EV wrote: terrible idea.
tanks shoot while moving in rl too
might be getting what your asking for tho with artillery....but no ones gonna like that lol
In real life, can a tank driver fire while driving single-handedly? I didn't realise that - if that's the case ignore this thread and accept my apologies for wasting everybody's time! |
Craig Greenway
21
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Posted - 2012.09.03 19:20:00 -
[9] - Quote
Skihids wrote:One of the game changers is the stasis/web grenade that will act like flypaper for vehicles. Toss one and a tank can't run from AV infantry or te stronger OB's that are coming. Toss a fixed Flux grenade and strip the shields off in one go.
CCP can't balance everything right nw because all the pieces aren't on the board yet.
Excellent thank you |
Craig Greenway
21
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Posted - 2012.09.05 15:19:00 -
[10] - Quote
Mobius Wyvern wrote:Timothy Reaper wrote:I personally have nothing against tanks or their drivers, but, for the sake of (hopefully) making peace between the pro-tank and anti-tank factions, I have an idea: Make the tank's missile supplies finite. There could be a type of Nanohive module that works in a similar manner to shield and armor reps - once activated, it slowly replenishes the missiles. But the module can only be activated a few times. After that, the tanks either needs to find a regular Nanohive or a supply depot, just like everyone else. This idea could be applied to every vehicle capable of equiping missile launchers. YES. I can't properly express my happiness at seeing both of these wonderful ideas in the same thread. This is the solution, ladies and gentlemen: Separate driving and gunning into two positions, and give all vehicles a finite supply of ammunition. All the vehicle whine will disappear overnight.
All we need now is for the dev team to take this on board |
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