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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.02 10:13:00 -
[1] - Quote
Having read and posted in a few recent threads, I felt like coming back to this topic in a more focused manner.
I personally believe that a significant portion of the anti-HAV posts and the "tank culture" referenced in the IRC comes from the fact that an HAV operator can willfully engage any target he can see due to the fact that all vehicles have unlimited ammunition. Based on map design, we no longer have the "tower-ship" problem, but that issue was also rooted in the fact that the single dropship on the tower would never run out of rounds.
Driving a nigh-unkillable HAV around the map begins to lose the demi-god feeling when you have to weigh each target against whether or not you'll need that round later for a more dangerous target, which is exactly what that driver should have to think about as a side-effect of using such a vehicle. it just doesn't make any sense for something that gives you greater speed, defense, and striking ability to also give you unlimited ammo, making you a one-man army that wastes entire enemy teams with ease and comes out 41/1 in every match. Giving vehicles a limited ammo supply wouldn't make such feats impossible, but it would make it so that they aren't child's play to pull off.
While this ammo count would be somewhat based on turrets used, I believe it should also be based on the size of the vehicle in question. For instance, an HAV should be able to carry more ammo for it's light turrets than a dropship can, even though they both use the same turret. For those that speak of the dropship being used more as a gunship than a transport, the following would curtail that. Give it sufficient ammo to suppress a drop-zone for a short period, and then have to fall back to re-arm. This would also leave a perfect opening for a Gunship type aircraft, which would conceptually be a two-seater, allowing the pilot to use such weapons as unguided rockets, whereas the gunner would be able to use a single light-turret with a far higher ammo count.
This ammo count should also be per turret, and not shared. It should be automatic as well, because while a limited ammo count does increase the level of strategy necessary to engage in battle effectively, I don't propose making tank drivers have to balance shells for different weapons like in EVE, for instance.
In any case, my long-winded idea concluded, what are your opinions on this? |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.02 10:15:00 -
[2] - Quote
lemme start copy pasting from another thread:
Shiro Mokuzan wrote:Vesta Ren wrote:Tanks seem OP right now because there arn't large groups able to co-ordinate AV defenses, its mostly lone heavies with forge guns or militia swarms. CCP has done the right thing and balanced them for co-ordinated play, otherwise tanks would be useless in their intended role of spearheading attacks into heavily defended places.
I played 2 builds ago before the swarm and forge gun nerf and i can tell you that AV was way too powerful. A single heavy with an assault forge gun behind a rock could force you to retreat because there was no way to hit them behind cover well they did massive amounts of DPS. Even as an infantry player now i feel the changes are needed. I agree with this, but I do think they need limited ammo.
with ewar you will be able to shut off their turrets by draining capacitors. different means to the same end |
STB Vermaak Doe
558
|
Posted - 2012.09.02 10:17:00 -
[3] - Quote
Ammo for all! I run av day and night and i can say we should all have ammo we have to purchase
Ps mass drivers, scramblers, swarms and sniper rifles (possibly forge guns also) need a capacity buff
Disclaimer: I will only fight to the death for swarms and mass drivers. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.02 10:22:00 -
[4] - Quote
STB Vermaak Doe wrote:Ammo for all! I run av day and night and i can say we should all have ammo we have to purchase
Ps mass drivers, scramblers, swarms and sniper rifles (possibly forge guns also) need a capacity buff
Disclaimer: I will only fight to the death for swarms and mass drivers. They are rather lacking on ammunition. Also, the fact that Mass Drives have an 8-tube magazine that can only be loaded with 4-rounds just grinds on my sense of aesthetics.
As to the idea of shutting down turrets via capacitor, it looks like the capacitor idea has gone by the wayside completely due to it being too complicated, which I heartily support. To make the point fully, for anyone that hasn't played EVE, it would originally have been possible to set up an active tank in Dust like you could in EVE, using capacitor upgrades to allow you to run your shield boosters constantly while using only missile turrets, that use no capacitor. Imagine your favorite Sagaris fit to hate with the ability to permanently rep off any and all damage you throw at it. Yeah.
As a 4-year EVE player, even the dreaded Curse can be countered if you play your cards right. Having cooldown times for modules instead of capacitor usage was a better move. No ides what that'll mean for Ewar and turrets, though.
Also, I'm assuming this is still a support for ammo counts? |
STB Vermaak Doe
558
|
Posted - 2012.09.02 10:25:00 -
[5] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:Ammo for all! I run av day and night and i can say we should all have ammo we have to purchase
Ps mass drivers, scramblers, swarms and sniper rifles (possibly forge guns also) need a capacity buff
Disclaimer: I will only fight to the death for swarms and mass drivers. They are rather lacking on ammunition. Also, the fact that Mass Drives have an 8-tube magazine that can only be loaded with 4-rounds just grinds on my sense of aesthetics. As to the idea of shutting down turrets via capacitor, it looks like the capacitor idea has gone by the wayside completely due to it being too complicated, which I heartily support. To make the point fully, for anyone that hasn't played EVE, it would originally have been possible to set up an active tank in Dust like you could in EVE, using capacitor upgrades to allow you to run your shield boosters constantly while using only missile turrets, that use no capacitor. Imagine your favorite Sagaris fit to hate with the ability to permanently rep off any and all damage you throw at it. Yeah. As a 4-year EVE player, even the dreaded Curse can be countered if you play your cards right. Having cooldown times for modules instead of capacitor usage was a better move. No ides what that'll mean for Ewar and turrets, though. Also, I'm assuming this is still a support for ammo counts?
Yes or an ask for unlimited for all (aka assault forge spam Creator) |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.02 10:29:00 -
[6] - Quote
STB Vermaak Doe wrote:Mobius Wyvern wrote:STB Vermaak Doe wrote:Ammo for all! I run av day and night and i can say we should all have ammo we have to purchase
Ps mass drivers, scramblers, swarms and sniper rifles (possibly forge guns also) need a capacity buff
Disclaimer: I will only fight to the death for swarms and mass drivers. They are rather lacking on ammunition. Also, the fact that Mass Drives have an 8-tube magazine that can only be loaded with 4-rounds just grinds on my sense of aesthetics. As to the idea of shutting down turrets via capacitor, it looks like the capacitor idea has gone by the wayside completely due to it being too complicated, which I heartily support. To make the point fully, for anyone that hasn't played EVE, it would originally have been possible to set up an active tank in Dust like you could in EVE, using capacitor upgrades to allow you to run your shield boosters constantly while using only missile turrets, that use no capacitor. Imagine your favorite Sagaris fit to hate with the ability to permanently rep off any and all damage you throw at it. Yeah. As a 4-year EVE player, even the dreaded Curse can be countered if you play your cards right. Having cooldown times for modules instead of capacitor usage was a better move. No ides what that'll mean for Ewar and turrets, though. Also, I'm assuming this is still a support for ammo counts? Yes or an ask for unlimited for all (aka assault forge spam Creator) Yeah, I'm all for one or the other.
I mean, if you think about it from a universe standpoint, if ground vehicles have unlimited ammo capacities, why the hell do the immortal demi-god capsuleers have to buy ammo for their ships? If a Sagaris can throw missiles around for hours on end with no penalties, why can't my Rattlesnake do the same thing?
Come to think of it... |
STB Vermaak Doe
558
|
Posted - 2012.09.02 10:31:00 -
[7] - Quote
Nanohives need matter to convert to ammo so it wouldn't work in eve (at most locations)
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Shiro Mokuzan
220
|
Posted - 2012.09.02 10:32:00 -
[8] - Quote
I made pretty much this exact thread earlier today.
I think the main problem with tanks is their unlimited ammo, as you say, rather than how hard they are to kill.
I got this insight in a match with a whole enemy team crammed into four tanks constantly spamming attacks all over the place, probably not even aiming half the time. The whole match, all I heard was BOOMBOOMBOOMBOOMBOOMBOOMBOOM.
If half the map wasn't exploding at any given time, I think we could have slowly taken out the tanks, one by one. It was a close-range urban map, which should have been advantageous for infantry fighting heavy armor.
If a tank couldn't afford to shoot at every lone infantryman it sees, it'd be easier to approach it or to trick it into wasting its ammo and then destroying it.
I think there needs to be some form of "tackling" also, whether webifiers, capacitors to drain, or whatever.
In short, I think their raw HP is fine, but there should be ways for infantry to defang them if they can get in close enough.
So in short, yeah, I agree with this. |
Shiro Mokuzan
220
|
Posted - 2012.09.02 10:35:00 -
[9] - Quote
Mobius Wyvern wrote:I mean, if you think about it from a universe standpoint, if ground vehicles have unlimited ammo capacities, why the hell do the immortal demi-god capsuleers have to buy ammo for their ships? If a Sagaris can throw missiles around for hours on end with no penalties, why can't my Rattlesnake do the same thing?
I was thinking this exact thing earlier. If an HAV can fit an infinite ammo factory, surely the tiniest frigate could fit one as well.
Nanohives didn't make much sense either, but now they have limited matter to convert to ammo, and different types use it at different rates, so it makes some sense. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.02 10:36:00 -
[10] - Quote
STB Vermaak Doe wrote:Nanohives need matter to convert to ammo so it wouldn't work in eve (at most locations)
But the nanites themselves are consumed in the replication process, which is why they themselves expire after a certain number of uses. Thus, carrying them becomes inefficient when trying to use them to replicate larger ammunition, as said ammunition will require a greater number of nanites to be consumed, thus requiring a larger device, thus requiring more space to house it, and you're well on the way to carrying a highly-advanced and only semi-practical hunk of metal in your vehicle, taking up the space you could be using to store ammunition.
I really appreciate all these alternate explanations, by the way. Very good for discussion. |
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STB Vermaak Doe
558
|
Posted - 2012.09.02 10:39:00 -
[11] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:Nanohives need matter to convert to ammo so it wouldn't work in eve (at most locations)
But the nanites themselves are consumed in the replication process, which is why they themselves expire after a certain number of uses. Thus, carrying them becomes inefficient when trying to use them to replicate larger ammunition, as said ammunition will require a greater number of nanites to be consumed, thus requiring a larger device, thus requiring more space to house it, and you're well on the way to carrying a highly-advanced and only semi-practical hunk of metal in your vehicle, taking up the space you could be using to store ammunition. I really appreciate all these alternate explanations, by the way. Very good for discussion.
Thanks i approach new angles constantly on this forum |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.02 10:43:00 -
[12] - Quote
STB Vermaak Doe wrote:Mobius Wyvern wrote:STB Vermaak Doe wrote:Nanohives need matter to convert to ammo so it wouldn't work in eve (at most locations)
But the nanites themselves are consumed in the replication process, which is why they themselves expire after a certain number of uses. Thus, carrying them becomes inefficient when trying to use them to replicate larger ammunition, as said ammunition will require a greater number of nanites to be consumed, thus requiring a larger device, thus requiring more space to house it, and you're well on the way to carrying a highly-advanced and only semi-practical hunk of metal in your vehicle, taking up the space you could be using to store ammunition. I really appreciate all these alternate explanations, by the way. Very good for discussion. Thanks i approach new angles constantly on this forum Always good to see people doing that.
@Shiro My thoughts exactly. The issue is less one of their defensive abilities and more their ability to just mow down everything because they don't have to conserve ammunition. I mean, this might seem like a problem now, but can you imagine Fighters and MTACs with unlimited ammo counts? That doesn't even bear thinking about. I'm fairly certain that unlimited ammo won't be kept, since CCP likes to make things match up neatly, but I'm still interested in other opinions on this, since I've seen quite a few since getting into these forums. |
STB Vermaak Doe
558
|
Posted - 2012.09.02 10:50:00 -
[13] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:Mobius Wyvern wrote:STB Vermaak Doe wrote:Nanohives need matter to convert to ammo so it wouldn't work in eve (at most locations)
But the nanites themselves are consumed in the replication process, which is why they themselves expire after a certain number of uses. Thus, carrying them becomes inefficient when trying to use them to replicate larger ammunition, as said ammunition will require a greater number of nanites to be consumed, thus requiring a larger device, thus requiring more space to house it, and you're well on the way to carrying a highly-advanced and only semi-practical hunk of metal in your vehicle, taking up the space you could be using to store ammunition. I really appreciate all these alternate explanations, by the way. Very good for discussion. Thanks i approach new angles constantly on this forum Always good to see people doing that. @Shiro My thoughts exactly. The issue is less one of their defensive abilities and more their ability to just mow down everything because they don't have to conserve ammunition. I mean, this might seem like a problem now, but can you imagine Fighters and MTACs with unlimited ammo counts? That doesn't even bear thinking about. I'm fairly certain that unlimited ammo won't be kept, since CCP likes to make things match up neatly, but I'm still interested in other opinions on this, since I've seen quite a few since getting into these forums.
Mtacs with infinite ammo?( Eye twitches and heavy suit commits suicide) |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.02 11:00:00 -
[14] - Quote
STB Vermaak Doe wrote:Mobius Wyvern wrote:STB Vermaak Doe wrote:Mobius Wyvern wrote:STB Vermaak Doe wrote:Nanohives need matter to convert to ammo so it wouldn't work in eve (at most locations)
But the nanites themselves are consumed in the replication process, which is why they themselves expire after a certain number of uses. Thus, carrying them becomes inefficient when trying to use them to replicate larger ammunition, as said ammunition will require a greater number of nanites to be consumed, thus requiring a larger device, thus requiring more space to house it, and you're well on the way to carrying a highly-advanced and only semi-practical hunk of metal in your vehicle, taking up the space you could be using to store ammunition. I really appreciate all these alternate explanations, by the way. Very good for discussion. Thanks i approach new angles constantly on this forum Always good to see people doing that. @Shiro My thoughts exactly. The issue is less one of their defensive abilities and more their ability to just mow down everything because they don't have to conserve ammunition. I mean, this might seem like a problem now, but can you imagine Fighters and MTACs with unlimited ammo counts? That doesn't even bear thinking about. I'm fairly certain that unlimited ammo won't be kept, since CCP likes to make things match up neatly, but I'm still interested in other opinions on this, since I've seen quite a few since getting into these forums. Mtacs with infinite ammo?( Eye twitches and heavy suit commits suicide) Heck, why stop there? Just implement BFRs. Those were clearly the best feature of Planetside, and would be a great addition to this game. (brb killing myself for making that statement) I guess the funnier one to imagine would be fighter-type aircraft, though. Imagine that you can get a ground-attack specialized one, equip it with air-to-surface rockets, and spend an entire match just strafing the whole battlefield.
The current state of vehicle ammunition would only lead to lots of pain if kept this way till launch. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.02 11:24:00 -
[15] - Quote
I totally agree on that topic. Instead of having to choose between different missile launcher etc. It should be more reliant on the type of missile we use. I also agree on having a limited supply of ammo or cap to create a balance tool to AV. Right now the favour is at the HAVs with being FASTER, HAVING UNLIMITED AMMO and MORE SP/AP. LAVs are les seffective as they have only small turrets and are much more squishy to AV weapons. |
STB Vermaak Doe
558
|
Posted - 2012.09.02 11:26:00 -
[16] - Quote
Seran Jinkar wrote:I totally agree on that topic. Instead of having to choose between different missile launcher etc. It should be more reliant on the type of missile we use. I also agree on having a limited supply of ammo or cap to create a balance tool to AV. Right now the favour is at the HAVs with being FASTER, HAVING UNLIMITED AMMO and MORE SP/AP. LAVs are les seffective as they have only small turrets and are much more squishy to AV weapons.
Lavs and dropships NEED some kind of driver weapon. Anything as long ad we have one |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.02 11:35:00 -
[17] - Quote
So let me ask you this. What can carry more 50 cal ammo a Merlin Roflcopter or the M1 Abraham ?
Edit Ow wait if this comes in (and btw this aint even close to a nerf ) you might actualy have to not farm the points off the supply depots.
I'm all tears for you tank drivers. |
Run you OVER
26
|
Posted - 2012.09.02 11:36:00 -
[18] - Quote
Yes. Limit vehicle ammo.
Battlefield reloading of ammo could be done for vehicles at supply depots or another installation that the player in the MCC could call down. If reloading was done at supply depots it would increase their value as conquerable objects and potentially limit vehicle effectiveness, a good thing. This adds more depth and strategy to the game.
Definately do not allow reloading from player based nanohives. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.09.02 11:52:00 -
[19] - Quote
In Eve "tiny" and "frigate" don't quite go together. The ships in eve are huge. The largest autocannons fire shells larger than the biggest artillery shell we've ever created. By scale, that probably means that frigate sized autocannon ammo is about the size of a man. So if you want a lore reason why ships don't have nanohives, here's a few for you.
1) The nanobots in a nanohive can only reliably create an object as large as your arm. Maybe due to safeguards put in place on the nanobots themselves to prevent a grey goo scenario. 2) Alternatively, there simply isn't enough availability of raw resources in space to actually build what is needed. This makes sense. Even the most basic of frigate autocannon shells uses hard to find materials like isogen. 3) They don't have nanohives? Maybe they do! Maybe for reasons of storage space what you get when you buy ammo in Eve isn't a physical shell, but a pile of materials and enough nanobots to turn it into the item you purchased right before you use it.
I don't really see a problem with tanks having unlimited ammunition, from a gameplay standpoint. Battles only last 15 minutes right now and it doesn't seem unreasonable at all that a tank could spend 10 straight minutes firing its weapons. Current day tanks can do it. Why can't ours? Stop whining and find some cover, and recognize that you take a huge risk by running in front of a hostile tank.
Minmatar have been winning almost all of the corp battles despite Amarr dropping several madrugars / gunnlogi per battle. We didn't even have many guys with training in AV weapons. I killed a madrugar with a militia fit that I slapped AV nades on. We also used teamwork to earn an orbital strike, which I dropped on a gunnlogi. The only non-militia tank I've seen survive the corp battles is one that ran away and hid in his own base where we couldn't reach him for the rest of the round. Even 6 guys with militia swarms can put some serious hurt on a tank. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.02 12:10:00 -
[20] - Quote
Kristoff Atruin wrote:In Eve "tiny" and "frigate" don't quite go together. The ships in eve are huge. The largest autocannons fire shells larger than the biggest artillery shell we've ever created. By scale, that probably means that frigate sized autocannon ammo is about the size of a man. So if you want a lore reason why ships don't have nanohives, here's a few for you.
1) The nanobots in a nanohive can only reliably create an object as large as your arm. Maybe due to safeguards put in place on the nanobots themselves to prevent a grey goo scenario. 2) Alternatively, there simply isn't enough availability of raw resources in space to actually build what is needed. This makes sense. Even the most basic of frigate autocannon shells uses hard to find materials like isogen. 3) They don't have nanohives? Maybe they do! Maybe for reasons of storage space what you get when you buy ammo in Eve isn't a physical shell, but a pile of materials and enough nanobots to turn it into the item you purchased right before you use it.
I don't really see a problem with tanks having unlimited ammunition, from a gameplay standpoint. Battles only last 15 minutes right now and it doesn't seem unreasonable at all that a tank could spend 10 straight minutes firing its weapons. Current day tanks can do it. Why can't ours? Stop whining and find some cover, and recognize that you take a huge risk by running in front of a hostile tank.
Minmatar have been winning almost all of the corp battles despite Amarr dropping several madrugars / gunnlogi per battle. We didn't even have many guys with training in AV weapons. I killed a madrugar with a militia fit that I slapped AV nades on. We also used teamwork to earn an orbital strike, which I dropped on a gunnlogi. The only non-militia tank I've seen survive the corp battles is one that ran away and hid in his own base where we couldn't reach him for the rest of the round. Even 6 guys with militia swarms can put some serious hurt on a tank.
Lol you and your milita swarms. Dude well fit tanks are god mode now throw in a few spider tanks and some good coms and its craaazy. Dont judge by fail fits and new tank drivers becuase it wont stay like that forever. Gota be honest I'm not sure ammo is they way to go with bringing emin line but I bet thats what the tankys are pushing for. Better of the 2 evils hey?
EDIT: 6 milita swarms are laughable unless I have to stand there and take it for like 2 mins. Only takes me about 1 min to make a cup of tea tho so its really not an issue. |
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Soleire
90
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Posted - 2012.09.02 12:34:00 -
[21] - Quote
I also support this. In addition I would very much like to see various ammo type for infantry weapons, especially the swarm launchers. I would love to be able to set it up so the first of every three volleys I fire is actually 6 EMP missiles. Bam! No shield for you! Also special fittings such as CRUs should have charges that are ressupliable. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.09.02 12:38:00 -
[22] - Quote
Kristoff Atruin wrote:In Eve "tiny" and "frigate" don't quite go together. The ships in eve are huge. The largest autocannons fire shells larger than the biggest artillery shell we've ever created. By scale, that probably means that frigate sized autocannon ammo is about the size of a man. So if you want a lore reason why ships don't have nanohives, here's a few for you.
1) The nanobots in a nanohive can only reliably create an object as large as your arm. Maybe due to safeguards put in place on the nanobots themselves to prevent a grey goo scenario. 2) Alternatively, there simply isn't enough availability of raw resources in space to actually build what is needed. This makes sense. Even the most basic of frigate autocannon shells uses hard to find materials like isogen. 3) They don't have nanohives? Maybe they do! Maybe for reasons of storage space what you get when you buy ammo in Eve isn't a physical shell, but a pile of materials and enough nanobots to turn it into the item you purchased right before you use it.
I don't really see a problem with tanks having unlimited ammunition, from a gameplay standpoint. Battles only last 15 minutes right now and it doesn't seem unreasonable at all that a tank could spend 10 straight minutes firing its weapons. Current day tanks can do it. Why can't ours? Stop whining and find some cover, and recognize that you take a huge risk by running in front of a hostile tank.
Minmatar have been winning almost all of the corp battles despite Amarr dropping several madrugars / gunnlogi per battle. We didn't even have many guys with training in AV weapons. I killed a madrugar with a militia fit that I slapped AV nades on. We also used teamwork to earn an orbital strike, which I dropped on a gunnlogi. The only non-militia tank I've seen survive the corp battles is one that ran away and hid in his own base where we couldn't reach him for the rest of the round. Even 6 guys with militia swarms can put some serious hurt on a tank.
Actually the smallest is 75mm gatling. That's only 3 inches in diameter. Equivalent of the French 75s from WWI. Definitely agree on the biggest though. Artillery and autocannons have the biggest with the 6x2500mm autocannon. And then the Quad 3200mm artillery. Biggest anyone on this planet has made was 800mm. And that was in WWII. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.09.02 12:42:00 -
[23] - Quote
Octavian Vetiver wrote:Kristoff Atruin wrote:In Eve "tiny" and "frigate" don't quite go together. The ships in eve are huge. The largest autocannons fire shells larger than the biggest artillery shell we've ever created. By scale, that probably means that frigate sized autocannon ammo is about the size of a man. So if you want a lore reason why ships don't have nanohives, here's a few for you.
1) The nanobots in a nanohive can only reliably create an object as large as your arm. Maybe due to safeguards put in place on the nanobots themselves to prevent a grey goo scenario. 2) Alternatively, there simply isn't enough availability of raw resources in space to actually build what is needed. This makes sense. Even the most basic of frigate autocannon shells uses hard to find materials like isogen. 3) They don't have nanohives? Maybe they do! Maybe for reasons of storage space what you get when you buy ammo in Eve isn't a physical shell, but a pile of materials and enough nanobots to turn it into the item you purchased right before you use it.
I don't really see a problem with tanks having unlimited ammunition, from a gameplay standpoint. Battles only last 15 minutes right now and it doesn't seem unreasonable at all that a tank could spend 10 straight minutes firing its weapons. Current day tanks can do it. Why can't ours? Stop whining and find some cover, and recognize that you take a huge risk by running in front of a hostile tank.
Minmatar have been winning almost all of the corp battles despite Amarr dropping several madrugars / gunnlogi per battle. We didn't even have many guys with training in AV weapons. I killed a madrugar with a militia fit that I slapped AV nades on. We also used teamwork to earn an orbital strike, which I dropped on a gunnlogi. The only non-militia tank I've seen survive the corp battles is one that ran away and hid in his own base where we couldn't reach him for the rest of the round. Even 6 guys with militia swarms can put some serious hurt on a tank. Actually the smallest is 75mm gatling. That's only 3 inches in diameter. Equivalent of the French 75s from WWI. Except at the rate the autocannon fires majorly puts the French 75 to shame. Definitely agree on the biggest though. Artillery and autocannons have the biggest with the 6x2500mm autocannon. And then the Quad 3200mm artillery. Biggest anyone on this planet has made was 800mm. And that was in WWII.
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