Ranger SnakeBlood
38
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Posted - 2012.09.02 15:26:00 -
[1] - Quote
Dust has a few issues that i have noticed
Gunplay all weapons feel weightless they do not recoil much/at all, hit detection is still a major issue and only seems to work well at a medium range that not close enough for strafing to be effective and when you get too far hit detection goes out the window completely making maybe 1 out of 7 bullets hit which could be a accuracy thing but how to you tell if your not shooting accurately if the gun has no feel of recoil knocking the aim off target?, also id have to say that guns but ARs are not filling there role this could be due to one of 2 things first is the hard cap on the range of the weapon is far too short and there appears to be heavy damage fall off, the other cause would be the selection of ARs could be incomplete 2 types we are missing off the top of my head should have far more ability to put damage on target at range they are projectile and rail/guass ARs,
Movement feels too much like a camera floating around with a gun unfortunately 2 games that i can think of that i can think of that made the players feel like actual people and not just a gun strapped to a trolly as i heard someone say once was Battlefield Bad Company 2 and Killzone series iam sorry to say i dont know the technical terms for what it is those games did but they made the game feel much more solid, i think one thing that should be done to improve movement system would be to slow down straffing speed and backward movement so it is about 25 to 30% slower than foward movement this would also help hit detection in most straight up fights.
Game is biased to run and gun or playing for the kill, the war points for killing far exceeds that of any other role in the game if this does not change i have to ask what was the point of putting in logi and scout suits if the only reasonable way for them to be competitive on leader boards, in matches and in general is to go for the kills sure thats what assault class should do but scouts primary role should be recon and providing intelligence on enemy positions which they can do but are not rewarded for it because its done passively i would suggest making spotting enemies a manual thing with maybe a passive module for it also but for spotting the scouts should be given reward for doing so as they are playing a vital role on the battlefield, logis are also far under valued for there primary role of keeping people on the battlefield repping people provides very little point and provides points very inconsistently, the nano hive are give good xp but could be made better to make the logi want to put the thing down rather than as it is now i could or i could shoot that guy and make more isk,xp or what ever. I also think people should get passive xp for deffending objectives rather than running out for kills getting killed and ultimitly losing the objective mabye there should be a bonus to this for heavies because that is there role they are the walking turrets that are there to defend objectives.
Iam sorry if i was a bit vague with some of the feed back but this is one of the first betas ive been in and probably the first real one with exception of mabye the AC ones
Also i hate this idea of go back to (insert popular game here) crap why if i preffer the way battlefield does something would i go back to it if i think that this game has more potential than it if it does it right, like isnt that why most of us are here thats why iam here to try and help ccp make dust all it can be and all some people want to do is make a game for them that will just fill there little niche, why would DUST avoid doing something like COD or like battlefield if it would make it a better game in prossec and possibly make DUST better than battlefield at what it does best? |