Uber Dragonlord Valkarish
29
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Posted - 2012.09.17 11:51:00 -
[1] - Quote
Medic here! I think there should be a healed/death stat and an ISK saved/lost stat next to the k/d stat at the end of battle so the nanite injector carriers and repair tool carriers can be properly appreciated for their contributions. Also I think you should receive WP per second while healing/repairing instead of just every once in a while. I only occasionally get to shoot enemies because I'm constantly whipping out the injector and repair tool to patch up my team, so these would be a great boon for people like me.
Since I'm rarely ever in a squad that wants to stick together, once they disperse I pretty much just drift across the battlefield in search of a teammate or a squad in trouble, swoop in and do some healing, and if they are in trouble I hang around. If not I move on in search of another injured soldier or squad or tank or resupply unit. I'm basically a wandering medic unless my squad actually works as a squad. I love being in a squad though, drifting off alone without an objective makes you an easy target for snipers and anyone else who can sneak up on you.
The repair system is broken horriBAD, I've circled an ally and got myself shot in the process many times trying to revive them and the dumb game won't let me. And I've been the one downed and have seen medics shot down trying to revive me.
As for Logi users, not all of them carry nanite injectors. I use two suits (Militia because I currently don't make enough to upgrade), one with a droplink and a nanoswarm thing whatever-they're-called (I only use this suit at the beginning to set a good droplink on the field for the team to spawn at), and then my main suit which I use for reviving and repairs. If you are downed before I get a droplink down and before I can switch suits, you're s.o.l.. If you ARE carrying a nanite injector, I don't think punishment is the right recourse. Perhaps a reward for healing units not in your squad? |
Uber Dragonlord Valkarish
29
|
Posted - 2012.09.17 13:03:00 -
[2] - Quote
Virex Staz wrote:The whole revive procedure needs some proper love, tbh.
1. The "revive me" indicators should have a distance cue of some sort 2. Medics need to be able to acknowledge revive requests so the downed player knows help's on the way 3. Both parties need to be able to notify the other that its too hot so abandon the attempt 4. Revive points clearly need to be where the body is, always (assuming this is still broken) 5. Revive/Death ratio should be published with Kill/Death ratio 6. An indicator of distance to nearest friendly logistics might help prevent players from rushing off and leaving their logi behind
For example, when you are holding a nanite injector the "aim down scope" button could become a "list fallen team-mates" button. Press this and you get a list of players needing assistance, sorted by distance. You scroll up/down and acknowledge, at which point the list disappears and you get an indicator like the one used when a squad leader sets a target, with a distance cue. The downed player gets an indicator that his request has been ack'd, with the same distance cue. The logi might get another indicator showing (roughly) how long till the guy bleeds out. Acknowledged revive requests should be marked on the revive-request lists as well to help prevent multiple logis going for the same revive.
I agree with this. However maybe make it a 6 part ratio that is all inclusive, I don't want anyone to feel left out. K/R/H/ISKR/ISKL/D (Kill/Revived/Healed/ISK Restored/ISK Lost/Death). It's long and might be a bit confusing at first, but if you put each number in a different color and have a legend above that briefly describes it, or even just throw in a short tutorial window that explains it, people will get used to it. This way no one will be excluded from the after battle tally and everyone can be appreciated for their contributions.
I agree whole heartedly with your suggestions for fixing the medic bug situation, but I would change a few things. Instead of a list popping up with L1, maybe enlarge and highlight the needle indicators on your screen and show the distance to them, and add a cross hair which lights up when it crosses over the downed teammate. That way it's easier to point yourself in the right direction and you can tell how far out of the way you need to go to save them and determine whether or not it's worth the risk. |