Velvet Overkill
104
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Posted - 2012.08.29 19:39:00 -
[1] - Quote
{TL;DR Version} Before you start whining about balance, remember that CCP said they would have a filter for those that don't want to be in games that have PSMove or KB+M ppl in it. Dust is pretty unusable beyond hip firing when using the PlayStation-ĞMove controller.
[Wish List]
- Gesture sensitivity option.
- Dynamic deadzones.
- Modal, focal, and quick turn modes for PS Sharpshooter AND vanilla Move.
- Being able to set a zero deadzone.
- Different sensitivity settings for when ADS.
- Left handed and customizable control scheme.
- When shooting from the hip, the gun needs to point where you are aiming.
- ADS should zoom in where your targeting reticule is.
- Adaptive zoom option for ALL controllers.
- Ability to set grenades to be in the weapon wheel so we can map another action to L2 for ALL controllers.
- New Grenade throwing mechanics:
- Tapping: throws grenade normally
- Holding: Control the trajectory of the grenade
- Slow release of the grenade button: Cancel grenade throwing
{Long version}
[Problems] You have to move the cursor far from the center/break your aim to turn.
The setting the deadzone borders doesn't seem to match what we want it to and 0 setting is too big.
When you aim down the sight of your weapon, the turning speed is cripplingly slow, iresponsive to small movements, and worst of all, it doesn't even aim where you were pointing, making ADS completely useless.
Fixes Rotating your view should be based based on how far away you move the crosshair from the center of the bounding box even more, so maximum turn speed can be more easily reached. The setting the deadzone number to 0 should actually represent having no deadzones like in Modern Combat Domination.
Add more more turning options Turn mode options need to be added such as quick, modal, and focal and dynamic deadzones.
Dynamic deadzones has the bounding boxes redrawn when you stop turning to the new cursor location.
Heres a detailed analysis that shows focal, quick, and modal turn options for the PS Move/sharpshooter.
These could be set to be activated by pressing L1+L2 or on all the time for modal and quick. If no turn mode is set or if a turn mode is set to on all the time, L1+L2 should lock the camera.
- Quick maps camera angle directily to the move one, so it's basicly like its a mouse.
- Modal turn mode sets a super small deadzone.
- Focal turn mode spawns a tight deadzone wherever you are pointing and is resettable.
**Also** We should be able to set grenades to be in the weapon wheel so we can map another action to L2.
- Adaptive zoom option should be added for ALL controllers..
- When shooting from the hip, the gun needs to point where you are aiming.
- ADS should zoom in where your targeting reticule is.
- Add sensitivity settings for when ADS.
The PS3, PSEye and PSMove can automatically fix misalignment problems when you pushing the controller up along the y-axis. If we try that and that doesn't fix our problem, we should be able to have a quick minamal effort recalibration option show up when we enter the neocom.
UI
- A lot of menus call for R2 when there is no R2 on the Move controller. When the PSMove is in use, change it to "T" trigger button.
This is one way I want the move controller to work.
Dead Space Extraction, Killzone 3, and Socom 4 had the best PS Move implementations. Hopefully Dust 514 can learn from them and make something awesome.
I look forward to seeing the improvements!
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