Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.08.27 22:44:00 -
[1] - Quote
Bones McGavins wrote:So, I am an avid FPS player. Halo, COD, BF3. Usually pretty solid at those games.
Right away I can see an "issue" with DUST. Its not a problem, but it is an "issue."
Eventually high level play will be about protecting your expensive **** while destroying theirs. Expensive tanks will battle expensive tanks, while logistic vehicles attempt to drain energy and stop repairs or lock down these tanks. AV infantry will attempt to take out said vehicles while infantry attempt to kill them.
Its a good dynamic, and can be a lot of fun. But the current FPS mentality will ruin that. Folks worrying about their k/d ratio will absolutely hate this game. And the leader boards do not do much to counter that.
A quick way to begin facilitiating a change in this mentaility is to record damage done in ISK. And show that versus ISK lost in the post game screens and the leader boards.
The focus of DUST can not be typical FPS kill to death. We need a way to make infantry units feel they are contributing at a high level. Otherwise it will devolve to tank v tank. Because nobody wants to go 1-30 against a tank. However, if a tank cost 30X as much as basic gear they SHOULD go 1-30 against it.
But also, the basic skirmish mode where clones get depleted needs to go away. Otherwise it will become "who spends the most". If I want to throw 20 bodies at a tank and take it out, i should be able to without hurting the success of the mission.
Point is, this game can appeal to a lot of people, but to do so, the game itself needs to take focus off K/D and put it on what makes this game unique, the economy and the global scheme of things.
Kudos. However, the importance of deaths shouldn't be thrown under the bus. If you die 20 times while trying to take down a tank, I would say you suck at the game. ISK should be the primary method for ranking players, but not the only method.
Let's say you destroy two high level tanks during a round that is worth 200,000 ISK. If you have an AV loud out that is worth 40,000 ISK it is only acceptable to die 5 times while destroying those two tanks. And that's just to break even. I think you put too much emphasis on objective gameplay without considering the consequences of ignoring deaths.
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