FatalFlaw V1
ISK Faucet Industries
76
|
Posted - 2012.08.27 22:12:00 -
[1] - Quote
A couple things here...
First, a significant portion of players like to track their stats, K:D, etc. Its standard in fps games now.
Second, I admit I have not priced out all of the vehicles in the new build, but proto suits are expensive. I don't think a tank is going to be a bad investment considering how strong they are versus a guy in a proto suit who can still be one-shot by many things in the game.
Third, in the Eve universe, if you are willing to put more isk on the line, you can fit and fly more expensive ships giving you an incredible advantage over players in cheap fits. I suppose the counter to that, is that Eve allows "blobs" of cheap ships to have an advantage over smaller numbers. It's uncontrolled that way, and a trait unique to Eve pvp. Maybe the null sec wars in Dust will allow for "blobbing" and bringing more numbers, but I don't see that working quite so well in an FPS. In fact, people have been complaining about it in Eve for a very long time and I would hate to see it added to Dust since it's still in development and such a mechanic is far easier to leave out in the first place rather than try to "fix" later (never).
TLDR: Being willing to put more isk on the line should give you an advantage, and your suggestion to allow infinite deaths essentially negates the incentive to use more expensive gear. |
FatalFlaw V1
ISK Faucet Industries
76
|
Posted - 2012.08.28 01:17:00 -
[2] - Quote
The scores are NOT sorted by K:D ratio, they are sorted by the number of kills, with the tie breaker going to the one with fewer deaths. I have no objection to showing isk loss on the board, but it should continue to be sorted by the number of kills by default. Good for you to anyone who wants to run in nothing but militia gear, but if others on your team are offering a greater contribution to the match, they should be recognized.
Your deaths have the potential of leading your team to losing the match, while a person losing expensive gear is only at their own personal cost. Assets are personal only in dust right now, so there's nothing but imaginary bragging rights gained from running in nothing but militia, racking up a 5:10 ratio and having 100% isk efficiency. |