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Galactus v3
Zumari Force Projection Caldari State
5
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Posted - 2012.08.26 02:40:00 -
[1] - Quote
There really needs to be a limit per side for tanks |
STB Vermaak Doe
558
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Posted - 2012.08.26 02:41:00 -
[2] - Quote
You hardly see one in a match yet you call to limit them |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.08.26 02:51:00 -
[3] - Quote
So lets just get rid of inventive ways for tactics?
What if during a clan battle, as a surprise maneuver, I had everyone in my game call in a Sagaris and roll in until the endmy switched to AV?
Maybe not smart, but I do not want a limiting of the sandbox, even if it would be a dumb idea in a particular battle. You must be allowed to fail in order to make winning truly worth it. |
a dirty Shisno
Algintal Core Gallente Federation
130
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Posted - 2012.08.26 03:08:00 -
[4] - Quote
J'Jor Da'Wg wrote:So lets just get rid of inventive ways for tactics?
What if during a clan battle, as a surprise maneuver, I had everyone in my game call in a Sagaris and roll in until the endmy switched to AV?
Maybe not smart, but I do not want a limiting of the sandbox, even if it would be a dumb idea in a particular battle. You must be allowed to fail in order to make winning truly worth it. Considering other games limit the number of tanks to a very few per side, and CCP is trying to far outshine every other game with DUST514, limiting the number of tanks to just a very few per side would only seem to hinder CCP's intent and help turn DUST514 into an ordinary shooter.
Also, I really want to be on that team. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.08.26 04:07:00 -
[5] - Quote
If war were for real, then would you limit the number of tanks so that the battles were "fair"?
No, gamey rules are for Arena style shooters....not warfare simulations.
CoD is >>>that way |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.08.26 04:16:00 -
[6] - Quote
lolwarfaresimulations |
Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.08.26 05:27:00 -
[7] - Quote
Your request may be valid if Dust 514 were an FPS striving for a relatively equal field on each side. However, you forgot to notice a very important detail;
*Leonidas voice*
THIS... IS... EVE...
There is no such thing as a fair fight in this galaxy.
There is already a limit of sorts, and it works quite well in EVE Online, it's called: available money (and oy vey, it is what is currently stopping players from spamming tanks in every match in this current build!) . Naturally, the bigger your corps (and more importanttly, it's collective wallet), the more assets you can deploy in the field of battle. I see no reason to impose such nonsensical limits if none exist in EVE Online. Limit vehicles? Please... as others have adequately put, as it is, putting a tank or air gun ship is a fairly gargantuan task in terms of ISK. |
a dirty Shisno
Algintal Core Gallente Federation
130
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Posted - 2012.08.26 05:40:00 -
[8] - Quote
Andius Fidelitas wrote:Your request may be valid if Dust 514 were an FPS striving for a relatively equal field on each side. However, you forgot to notice a very important detail; *Leonidas voice* THIS... IS... EVE... There is no such thing as a fair fight in this galaxy. There is already a limit of sorts, and it works quite well in EVE Online, it's called: available money (and oy vey, it is what is currently stopping players from spamming tanks in every match in this current build!) . Naturally, the bigger your corps (and more importanttly, it's collective wallet), the more assets you can deploy in the field of battle. I see no reason to impose such nonsensical limits if none exist in EVE Online. Limit vehicles? Please... as others have adequately put, as it is, putting a tank or air gun ship is a fairly gargantuan task in terms of ISK. On top of all that, let me just quote the manual:
"Be warned: team balance is not required! Load up on guns, bring your friends. Your opposition most certainly will." |
Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.08.26 06:16:00 -
[9] - Quote
a dirty Shisno wrote: On top of all that, let me just quote the manual:
"Be warned: team balance is not required! Load up on guns, bring your friends. Your opposition most certainly will."
Well put. |
Shiro Mokuzan
220
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Posted - 2012.08.26 06:21:00 -
[10] - Quote
Andius Fidelitas wrote:Your request may be valid if Dust 514 were an FPS striving for a relatively equal field on each side. However, you forgot to notice a very important detail; *Leonidas voice* THIS... IS... EVE... There is no such thing as a fair fight in this galaxy.
If you get into a fair fight, it means you did something wrong. |
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Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.08.26 06:46:00 -
[11] - Quote
Shiro Mokuzan wrote:If you get into a fair fight, it means you did something wrong.
Well put |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.08.26 07:01:00 -
[12] - Quote
There is currently a limit on the number of vehicles that a given squad can have on the field at a time. I bumped into it in the previous build on several occasions. I don't know how many vehicles it is though or if this idea even survived into the current build. |
Shiro Mokuzan
220
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Posted - 2012.08.26 07:04:00 -
[13] - Quote
Mobius Kaethis wrote:There is currently a limit on the number of vehicles that a given squad can have on the field at a time. I bumped into it in the previous build on several occasions. I don't know how many vehicles it is though or if this idea even survived into the current build.
Yeah, I ran into it often before, but I don't think it's needed anymore now that only LAVs can be called in for free. Losing 100k+ ISK every time you lose a vehicle makes people call them in for specific purposes and be more cautious with them, which is as it should be. |
Micheletto Raven
3
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Posted - 2012.08.26 07:29:00 -
[14] - Quote
Whenever I see an enemy tank on the field, I look at the AV grenades in my hands and laugh as I burn their big slow pile of money. |
Sara Meiyi
0
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Posted - 2012.08.26 07:59:00 -
[15] - Quote
STB Vermaak Doe wrote:You hardly see one in a match yet you call to limit them
I'd actually like to second the limit request, but not for reasons of 'tank overload' -- my complaint is that the tank is just too powerful. It either needs to be scaled back a bit in terms of armor, or the players need a more effective anti-tank weapon (the 'Shock' fitting's rocket thingy simply isn't accurate enough).
As it stands, if one side orders a tank and gets halfway-competent driver/gunner combo, they're pretty much unstoppable unless you can draw them into a turret's line of sight (which the driver is not likely to do if he's even half-aware of the battlefield). |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
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Posted - 2012.08.26 08:08:00 -
[16] - Quote
Sara Meiyi wrote: I'd actually like to second the limit request, but not for reasons of 'tank overload' -- my complaint is that the tank is just too powerful. It either needs to be scaled back a bit in terms of armor, or the players need a more effective anti-tank weapon (the 'Shock' fitting's rocket thingy simply isn't accurate enough).
Please don't compare a well-fit tank to a starter class militia weapon. If anything, tanks are too squishy currently. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.26 10:00:00 -
[17] - Quote
Galactus v3 wrote:There really needs to be a limit per side for tanks
In the previous build the limit was 5 vehicles per team. I have yet to see enough tanks to get even close to that. I think 3 were the maximum, and one of those died. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.26 10:54:00 -
[18] - Quote
Was just in a game where my side had 4 tanks. We lost badly as no inf were out on the ground to capture points.
I hate tanks with a passion but still I'm not sure a cap is the answer.
I know this aint eve but it is following the same sandbox idea right ? I dont think fair should come into it but I do think balance should and right now it seems tanks are not balanced. Just my view on it anyway.
I would love to see 5 tanks on the other team . Just think of all the isk to be made |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.08.26 11:03:00 -
[19] - Quote
No. If my side can support bringing in 10 tanks, figure out how to support enough AV to bring it down or quit. |
XBARTX99
WarRavens
11
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Posted - 2012.08.26 14:18:00 -
[20] - Quote
why cant people make av builds i mean its not like it cost that much to make half decent one |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.26 14:54:00 -
[21] - Quote
there is a limit on the number of vehicles that can be on thie field not just tanks but the number of VEHICLES so if everyone on your team tries to call in an lav and you wanted to bring in your proto hav then you wont be able to until the one of the vehicles on your side dies or is hacked by the other team.
later on this will be limited by a commander in charge of each side who will be able to decide which vehicles can be called in and when along with spawns turret installations and supply depots. |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.26 16:40:00 -
[22] - Quote
I think people should stop raging about the power of tanks. Tanks are powerful. Have been since they were invented, if youre committed to hating on them, invest in AV skills and equipment, and dont moan if your lolmilitiaswarm doesnt blow the tank up in one hit. |
Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.08.26 17:06:00 -
[23] - Quote
Aardwolf Pneumatic wrote:I think people should stop raging about the power of tanks. Tanks are powerful. Have been since they were invented, if youre committed to hating on them, invest in AV skills and equipment, and dont moan if your lolmilitiaswarm doesnt blow the tank up in one hit.
I agree. The idea of the tank is meant to be a SWEET BUTTERY ZEUS WE ARE ALL DEAD, machine.
It's overpowerness is the idea, with the certain ways to counter it. |
Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.08.26 17:07:00 -
[24] - Quote
Some people seem to forget that the evil 'Eve' aspect of the game is supposed to apply mostly to the nullsec corp battles. Highsec matches are there so people can have fun, and they are meant to be relatively balanced like every other ordinary FPS. A vehicle limit there is well justified and is already in place. And yet I've been in a 24 player skirmish game, where the opposing team fielded 4 tanks at once. Of course my own team didn't have a single one, and nobody had suitable AV fits. There was also nobody to shoot, because the whole enemy team was riding around in those tanks while everyone else tried to hide / run away from them. It was the most bizarre match I've been in. |
Fluffeh Bunnehs
Circle of Huskarl Minmatar Republic
0
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Posted - 2012.08.31 19:48:00 -
[25] - Quote
XBARTX99 wrote:why cant people make AV builds i mean its not like it cost that much to make half decent one
I don't think it's the isk... it's most likely the SP requirements to get a good one going. At the moment I'm seeing at least 1 tank every match but I've only encountered ONE AV guy in all those matches and he and I couldn't kill the tank we tried to fight off that was lolstomping the whole team due to having a second tank behind it with a repper which we could not hit due to the first tank killing us (good tank tactics - but extremely frustrating partly due to my low SP character not being able to fit anything but mili gear).
AV guys die to infantry in nanoseconds, tanks can take a couple of hits at least from a good AV guy and if infantry are on the ball that guy won't get a third shot. Latest tanker trick is a remote repper tank behind the damage one, parked on a hill with 5-6 snipers and the rest running AR's on their flanks. You can't get near them due to sniper/AR for AV grenade run, you hit them with a FG/SL at range and they just roll back till a sniper splits your head while the repper tank does its job. Not easy to counter that set-up at all. |
kalahari ilkeston
Tronhadar Free Guard Minmatar Republic
51
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Posted - 2012.08.31 20:01:00 -
[26] - Quote
Then get a good av guy. I'm sure then didn't just get a good tank. Both require work to get There shouldn't be a limit you should learn to play as a team. |
madd mudd
41
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Posted - 2012.09.11 07:15:00 -
[27] - Quote
There should definately be a limit on how many vehicles are on the field at one time
as it is currently tanks are OP'd and 3 tanks on one team is 1 too many
.......
A game should be fair and balanced in regards to multiplayer... or do you selfish types just want a game where you can pwn noobs cuz you got ur tank skills up and spent some arbitrary amount of ISK on it...
When the game launches if the mechanics remain as is in regards to tank v. AV then a lot of people wont stick around and this game will spike for a moment and then die because its already an awkward enough learning curve let alone being abused by simple exploits that don't help the game at all |
amarrian victorian
Royal Uhlans Amarr Empire
52
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Posted - 2012.09.11 07:23:00 -
[28] - Quote
there is no need for it. |
madd mudd
41
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Posted - 2012.09.11 07:50:00 -
[29] - Quote
amarrian victorian wrote:there is no need for it.
remains to be seen whether or not a limit is needed.... as is tanks mostly ruin the game especially when there are 2 or more |
EO v Prime
United Pwnage Service RISE of LEGION
7
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Posted - 2012.09.11 11:57:00 -
[30] - Quote
madd mudd wrote:amarrian victorian wrote:there is no need for it. remains to be seen whether or not a limit is needed.... as is tanks mostly ruin the game especially when there are 2 or more
Dont limit Tanks/Vehicles this would destroy the whole game, I can see spies (or noobs) fielding LAVs/cheap HAVs on start only to block every other tank.
And wtf you ppl are complaining... I will tell you a secret AV fit: its called... : A Tank! whooooho |
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Van Aewulf
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.09.11 12:55:00 -
[31] - Quote
I side with a slight cap, but only relative to the size of the map. It isn't because of firepower per se, it's because it just looks silly. I've seen like 5 tanks called into an ambush before on the enemy side. That's just silly, especially when the opposing team hasn't called in any armor (in that case, my team only had LAVs to call in)
Personally, if this were a PC gamer audience, I'd say no caps and it's all fair game. Problem is, this is a console audience. I just don't see the same rules applying as they do to EVE. Maybe they do, but I either see a large tank nerf incoming as a whole or a cap on the number of tanks relative to the size of the map.
CCP has already stated a 'slight boost to AV equipment', but in the same post also mentioned 'rebalancing' the tanks... which in CCPese essentially means tanks are going to get neutered.
No skin off my nose, but I believe a serious tank 'balancing' is inbound, but no tank caps.... which overall is ok with me. I'm fine with whatever CCP does. Bring in too many tanks? I find a place you'll never find me and wait it out. Coward? Maybe. I prefer to just say 'smart'. I'm not going to bring a pea shooter to a tank fight. |
Raynor Ragna
266
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Posted - 2012.09.11 14:21:00 -
[32] - Quote
Your team can't kill Vehicles. You clearly don't have enough AV. If you are on comms, tell your mates to go to a supply depo, get into a custom built AV suit (militia if they are idiots) and throw a few volleys at a particular tank AT THE SAME time. With 4 Swarms and 4 volleys launched at the same time, you should be able to take out any tank. If not, you at least have it running for the match. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
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Posted - 2012.09.11 15:13:00 -
[33] - Quote
STB Vermaak Doe wrote:You hardly see one in a match yet you call to limit them When did the word "hardly" become synonymous with "virtually always"? |
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