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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 12:48:00 -
[1] - Quote
Firstly this is a copy & paste from another thread. However, these few things need to be addressed to keep a chain of command on the battlefield. Oh and anyone on Teamspeak, you're a nobber. Get on in game comms. Unless you can't bear to be away from your corp for 20 minutes. In which case you need help. You are the height of EvEtardedness. Speak with those you're playing with.
The problem is squad chat users can't hear team chat users, and squad leaders have no way to communicate with each other.
Example. I am a squad leader. I want to know what squad 2 and 3 doing. I check team chat... Silence... I guess they're in squad chat...or teamspeak. I can't communicate.
I'm afraid CCP Jian was misinformed when saying "what others give you and more" as the communications hierarchy in MAG was better than our current comms. This is the first we've seen of the comms. I'm sure squad leader functions will appear in time I hope
Tbh the number of people on EvE vivox in comparison to teamspeak makes UVT ect pountless. Just allow us the ability to organise on the battle. |
Nom Lemming
5
|
Posted - 2012.08.25 14:00:00 -
[2] - Quote
As an EvE player who HAS got a headset for use on Dust514 I find your EvEtard remark offensive , I hope you remember what you said when someone refuses an orbital strike when you need it or just wont even try and get in there while the others nuke your butt (Once they realise it's you they might even offer to help, such is EvE).
However I know what you mean about the comms situation, it is annoying so I tend to pick someone and go with them rather than trying to figure out who my Squad mates are and go with them because they go in about 4 different directions (because they don't know who's in the squad either). People need to get on Comms in game as alot of us have PC's and PS3's but won't run both at the same time for various reasons (mine is power use as electric bills can get very large here). |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 14:07:00 -
[3] - Quote
The EvEtard remark is because so many are on Teamspeak. There is literally no way fr Dusters to communicate except to get a pc, put it next to their ps3. Sure I can get TS on my phone, but then I have 0 battery for my daily life... And yes, I've offended people all over the place, mostly people threatening to drop OB's on me. I'm expecting bad things to happen because of my attitude. But I'm in the right here :P Teamspeak users will kill this game much harder than anything CCP will mess up. Edit: btw an EvEtard is just someone who plays too much EvE. Like the ones saying SP should be totally Passive. Don't take offense to it. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.25 14:18:00 -
[4] - Quote
Tony Calif wrote:Firstly this is a copy & paste from another thread. However, these few things need to be addressed to keep a chain of command on the battlefield. Oh and anyone on Teamspeak, you're a nobber. Get on in game comms. Unless you can't bear to be away from your corp for 20 minutes. In which case you need help. You are the height of EvEtardedness. Speak with those you're playing with.
The problem is squad chat users can't hear team chat users, and squad leaders have no way to communicate with each other.
Example. I am a squad leader. I want to know what squad 2 and 3 doing. I check team chat... Silence... I guess they're in squad chat...or teamspeak. I can't communicate.
I'm afraid CCP Jian was misinformed when saying "what others give you and more" as the communications hierarchy in MAG was better than our current comms. This is the first we've seen of the comms. I'm sure squad leader functions will appear in time I hope
Tbh the number of people on EvE vivox in comparison to teamspeak makes UVT ect pountless. Just allow us the ability to organise on the battle. BS As squad leader, you can join team voice, mute everyone except your squad members and leaders of other squads(is it to difficult for ex-MAG player?). UVT is not pointless, game mechanics are build in such a way that EVE players will not need constantly contacting with DUST players(in battle). |
Nom Lemming
5
|
Posted - 2012.08.25 14:21:00 -
[5] - Quote
Tony Calif wrote:The EvEtard remark is because so many are on Teamspeak. There is literally no way fr Dusters to communicate except to get a pc, put it next to their ps3. Sure I can get TS on my phone, but then I have 0 battery for my daily life... And yes, I've offended people all over the place, mostly people threatening to drop OB's on me. I'm expecting bad things to happen because of my attitude. But I'm in the right here :P Teamspeak users will kill this game much harder than anything CCP will mess up. Edit: btw an EvEtard is just someone who plays too much EvE. Like the ones saying SP should be totally Passive. Don't take offense to it.
I do what I can when I can... Dust testing takes priority though right now and although i'm not the best run and gun guy I can use a turret pretty reasonably (when it's not lobbing missiles off about 100m away from where I aimed it to hit). I've also been testing Logistics so staying with a group is important as I can't do my job if i'm on my own then.
Comms definately need work, we need more people on mic in game AND the ability to hear the squad leads for our squad and communicate with the other squads if we happen to end up a squad leader (personally I hate being a squad leader but I try).
Maybe when Dust goes live something could be worked out with a company to provide a set of headsets of decent quality. CCP did deal with Nvidia a while ago for Graphics cards for PC's and advertise them properly so that Dusters know that they're available. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 14:33:00 -
[6] - Quote
Sylwester Dziewiecki wrote:Tony Calif wrote:Firstly this is a copy & paste from another thread. However, these few things need to be addressed to keep a chain of command on the battlefield. Oh and anyone on Teamspeak, you're a nobber. Get on in game comms. Unless you can't bear to be away from your corp for 20 minutes. In which case you need help. You are the height of EvEtardedness. Speak with those you're playing with.
The problem is squad chat users can't hear team chat users, and squad leaders have no way to communicate with each other.
Example. I am a squad leader. I want to know what squad 2 and 3 doing. I check team chat... Silence... I guess they're in squad chat...or teamspeak. I can't communicate.
I'm afraid CCP Jian was misinformed when saying "what others give you and more" as the communications hierarchy in MAG was better than our current comms. This is the first we've seen of the comms. I'm sure squad leader functions will appear in time I hope
Tbh the number of people on EvE vivox in comparison to teamspeak makes UVT ect pountless. Just allow us the ability to organise on the battle. BS As squad leader, you can join team voice, mute everyone except your squad members and leaders of other squads(is it to difficult for ex-MAG player?). UVT is not pointless, game mechanics are build in such a way that EVE players will not need constantly contacting with DUST players(in battle).
Yes you can mute people. Roflmao gtfo. You don't understand. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.25 15:27:00 -
[7] - Quote
Tony Calif wrote:Sylwester Dziewiecki wrote:Tony Calif wrote:Firstly this is a copy & paste from another thread. However, these few things need to be addressed to keep a chain of command on the battlefield. Oh and anyone on Teamspeak, you're a nobber. Get on in game comms. Unless you can't bear to be away from your corp for 20 minutes. In which case you need help. You are the height of EvEtardedness. Speak with those you're playing with.
The problem is squad chat users can't hear team chat users, and squad leaders have no way to communicate with each other.
Example. I am a squad leader. I want to know what squad 2 and 3 doing. I check team chat... Silence... I guess they're in squad chat...or teamspeak. I can't communicate.
I'm afraid CCP Jian was misinformed when saying "what others give you and more" as the communications hierarchy in MAG was better than our current comms. This is the first we've seen of the comms. I'm sure squad leader functions will appear in time I hope
Tbh the number of people on EvE vivox in comparison to teamspeak makes UVT ect pountless. Just allow us the ability to organise on the battle. BS As squad leader, you can join team voice, mute everyone except your squad members and leaders of other squads(is it to difficult for ex-MAG player?). UVT is not pointless, game mechanics are build in such a way that EVE players will not need constantly contacting with DUST players(in battle). Yes you can mute people. Roflmao gtfo. You don't understand. Your posts are a waste of time.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 15:33:00 -
[8] - Quote
So explain how Squad 1 can speak with squad 2 while squad 2 is on squad chat. Oh yeah, that's right, you can't. Waste of time indeed. Just because you don't understand a hierarchy isn't my problem. You want proper comms or you want joke "cod does it better" comms? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 16:13:00 -
[9] - Quote
An idea from general discussion
Galactus v3's idea. "My ideal chat config would be squad leaders can talk in team or squad, squad members can only talk in squad. No team leader. You can check a box to hear both or just squad if unchecked.
Any comments?"
It's the ability to listen on 2 channels which is really important. Both for MAG comms and Galacticus's idea. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.08.25 16:23:00 -
[10] - Quote
I agree on this. the team chat sucks at the moment. When in squad, you don't hear anyone else but squad. when in team, you can't hear anyone anywhere unless they are in team. I can't believe squad leaders dont have some sort of comms between them. Squad leaders NEED to hear each other when in their respective squads.
The way team comms is done right now, no one talks because it's pretty much pointless. comms in last build was better compared to now. At least you could hear everyone, including other team at times. |
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Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.25 16:32:00 -
[11] - Quote
Tony Calif wrote:So explain how Squad 1 can speak with squad 2 while squad 2 is on squad chat. Oh yeah, that's right, you can't. Waste of time indeed. Use team chat to invite them on team voice. Game mechanics allow you to do it. If they reject you invitation, it's because they don't want to speak with you.
Tony Calif wrote:Just because you don't understand a hierarchy isn't my problem. You want proper comms or you want joke "cod does it better" comms?
We are testing grouping on squads level. You can not group the whole team. So it is not surprising that you can not communicate with people who do not want to communicate with you.
Each time I have two squads of my corporation in a team we use team voice. Maybe instead of whining on the forums find the decent corporation. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.08.25 16:39:00 -
[12] - Quote
They should just copy the comms system from MAG, which was perfect. Squad members can only talk to and hear members of their squad, while the squad leader can also talk with other squad leaders. At least when/if they raise the squad size to six or eight, because squad members don't really need to talk with other squads then. I can understand that you might want to talk with other squads when it's only four per squad.
Edit: And of course make it so squad leaders don't have to be in the "squad leader" channel to hear another squad leader... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 16:42:00 -
[13] - Quote
Name your corp. I appreciate the whole "join a good corp and everything will be fine" idea. But that kinda writes off the whole pickup and play idea. Oh, and how do you intend to work in a corp battle 24/24 all on team chat?
Squad leaders are there for a reason. The commander role also. I get that you are happy with it seeing as we're in a beta, and your running with 8 corp members already. It's a simple barrier to break down. I don't see why you feel there should be no improvements made. Edit : +1 bendtner |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.25 16:44:00 -
[14] - Quote
Sylwester Dziewiecki wrote:Tony Calif wrote:Firstly this is a copy & paste from another thread. However, these few things need to be addressed to keep a chain of command on the battlefield. Oh and anyone on Teamspeak, you're a nobber. Get on in game comms. Unless you can't bear to be away from your corp for 20 minutes. In which case you need help. You are the height of EvEtardedness. Speak with those you're playing with.
The problem is squad chat users can't hear team chat users, and squad leaders have no way to communicate with each other.
Example. I am a squad leader. I want to know what squad 2 and 3 doing. I check team chat... Silence... I guess they're in squad chat...or teamspeak. I can't communicate.
I'm afraid CCP Jian was misinformed when saying "what others give you and more" as the communications hierarchy in MAG was better than our current comms. This is the first we've seen of the comms. I'm sure squad leader functions will appear in time I hope
Tbh the number of people on EvE vivox in comparison to teamspeak makes UVT ect pountless. Just allow us the ability to organise on the battle. BS As squad leader, you can join team voice, mute everyone except your squad members and leaders of other squads(is it to difficult for ex-MAG player?). UVT is not pointless, game mechanics are build in such a way that EVE players will not need constantly contacting with DUST players(in battle).
LOL count how long ur gonna be out the battle muting ppl and swappin comm channels while we do have comms that are standard in every game a game like this needs to at least mirror MAG's ease of comms it was the ONE thing zipper got totally right i didnt need to take myself out the action and feel vulnerable for even a second while switching between the various channels
in dust u need to find a safe spot, press select to even get on team or a custom channel, not good enough scrap push to talk imo and use left dpad to switch comm channels
also we made posts on this before how MAGs comms were setup if u were squad leader u could access squad chat (in dust atm) and private SL chat (not in dust) if u were platoon leader u could access squad chat, Squad leader chat, Platoon broadcast (allows u to talk to all 32 ppl that make up 1 platoon (currently in dust as team chat) , PL chat (similar to squad leader chat but PLs and OICs)
OIC who in DUST case would be the commander can access all those while broadcasting to the entire 128 man company in dust aka team chat
What dust needs to realise is while teamchat is good corps will not want ALL their members on it it will cause noise and cluttler the comms with everyone making callouts at once
what we need on top of teamchat is an ORGANISED system that MAG had. Sqd leaders, Platoon leaders and Officer in Command (OIC) have sep channels they can access easily to coordinate their squads with one another
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Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.25 17:44:00 -
[15] - Quote
Bendtner92 wrote:They should just copy the comms system from MAG, which was perfect. Squad members can only talk to and hear members of their squad, while the squad leader can also talk with other squad leaders. At least when/if they raise the squad size to six or eight, because squad members don't really need to talk with other squads then. I can understand that you might want to talk with other squads when it's only four per squad.
Edit: And of course make it so squad leaders don't have to be in the "squad leader" channel to hear another squad leader... So if squad member was a scout, and he had some important information to tell high command he couldn't do it? He had to tell it to squad leader who had right to tell it to high command, and what ever high commend respond he had to wait for squad leader respond in name of scout? MAG is a different game - really.
Tony Calif wrote:I appreciate the whole "join a good corp and everything will be fine" idea. But that kinda writes off the whole pickup and play idea. Oh, and how do you intend to work in a corp battle 24/24 all on team chat? We are on 'squad grouping stage' so I do not have to worry about that for now.
Tony Calif wrote: Squad leaders are there for a reason. The commander role also. I get that you are happy with it seeing as we're in a beta, and your running with 8 corp members already. It's a simple barrier to break down. I don't see why you feel there should be no improvements made.
The game does not have Commander role yet. There's no point on wasting time on improving something that don't need to be improve for now.
Mavado V Noriega wrote: LOL count how long ur gonna be out the battle muting ppl and swappin comm channels
This is why I'll be on the winning side. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 17:58:00 -
[16] - Quote
I cba to argue sylwester, you didn't name your shameful corp. You are the only one happy to keep things as they are in this thread. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.25 18:10:00 -
[17] - Quote
Tony Calif wrote:I cba to argue Sylwester, you didn't name your shameful corp. You are the only one happy to keep things as they are in this thread. And you have issues with a focus on the important things. Corp name is "Betamax.". |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.08.25 18:12:00 -
[18] - Quote
Sylwester Dziewiecki wrote:So if squad member was a scout, and he had some important information to tell high command he couldn't do it? He had to tell it to squad leader who had right to tell it to high command, and what ever high commend respond he had to wait for squad leader respond in name of scout? MAG is a different game - really. What information could a squad member have he has to tell high command so urgently?
Squad members need to call out targets and relay information to his own squad, including the squad leader so that he can set frago if needed. If the squad leader thinks he need help from other squads he contacts the other squad leaders/the platoon leader/whatever he needs to.
Would you want to have 40 members on your team giving all kinds of information to the commander all the time? |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.25 18:26:00 -
[19] - Quote
+1 to OP. MAG's communication & leadership systems outside & inside individual squads are currently better than that used in DUST 514. MAG is more military based & utilizes the same type of communication & leadership principles as in the military. In actual military engagements/battles only radio operators & disignated leaders are authorized to chat outside beyond their squad, (except in extreme cases). Dust 514 would be more realistic if squad leaders could simultaneously hear other squad leaders & their squad members & also if squad leaders were the only ones that could chat outside of the squad. However as the beta is now, that would not be a good idea to implement since most people currently don't use mics & having a mic is not a requirement for being a squad leader.
As for Dust 514's success of I think that will ultimately be determined by the conviction of EVE players & MAG players as this game doesn't look be noob friendly or lone wolf warrior friendly. MAG's biggest strength was also its greatest weekness... awesome organized highly competive team-based battles with great leadership roles & communcation systems that punished those that weren't team-players or didn't join a good clan. In Dust I worry that veteran gamers in fully prototype gear will cause alot of skilled new players in militia gear to quit the game entirely & hate it like MAG before they actually get the chance to actually make out of their militia gear & enjoy the good gear. In some situations better gear simply trumps actual skill but I digress.
Back to the main topic. This is a beta so there is a possibility for the communication system to be improved upon & there still is plenty of time for it to be done before the finished product is released. Again I agree with the OP. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.08.25 19:24:00 -
[20] - Quote
Tony Calif wrote: Edit: btw an EvEtard is just someone who plays too much EvE. Like the ones saying SP should be totally Passive. Don't take offense to it.
As an EvE player I don't. I do play quit a bit though. I definitely do not agree on that second part. Having sp completely passive for this game would not work out well at all. People need to have that feeling they accomplished something when they kill someone in the face. And having that sp from repairing or doing logi or even just making someone turn into a leaky corpse is a big draw. Eve works the way it does because when we kill we get a corpse to keep, we get to salvage their ship, we get anything left on the wreck. And we get a nice fat killmail and possibly tears. That's eve's big draw.
Also yes they need to work on the comms....only being able to talk to team or squad one at a time is not a good thing. I tend to have to do the same thing. Either follow the green guys showing or follow a guy from the team because the squad mates run off to different areas. |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.25 19:33:00 -
[21] - Quote
Tony, you are not winning any points, or respect by opening up with an insult to the very gaming community that is going to fund your in-game toys. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 20:39:00 -
[22] - Quote
I'm not here for respect or points or likes or for new fantastic friends. I am trying to provide feedback on a rather important part of the game which I might well spend vast amounts of time playing. I'm sorry but I lost any respect for the "community" about 2 weeks after joining the beta. I cba to spout all the crap about it again. It's why I cba arguing with sylwester. I've said my bit, and it makes good sense as many have agreed. Hopefully CCP will get round to it.
Oh, and funding my in game toys? If I do end up playing Dust, I'll be fine funding myself. I've already said I don't want much to do with the EvE interactions. They're a gimmick from an FPS point of view. But very much an integral part in Dust. It'll be fun seeing how I do :D Let's stay on topic pls. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.25 20:52:00 -
[23] - Quote
Tony Calif wrote:The EvEtard remark is because so many are on Teamspeak. There is literally no way fr Dusters to communicate except to get a pc, put it next to their ps3. Sure I can get TS on my phone, but then I have 0 battery for my daily life... And yes, I've offended people all over the place, mostly people threatening to drop OB's on me. I'm expecting bad things to happen because of my attitude. But I'm in the right here :P Teamspeak users will kill this game much harder than anything CCP will mess up. Edit: btw an EvEtard is just someone who plays too much EvE. Like the ones saying SP should be totally Passive. Don't take offense to it. I came into this build expecting persistent squads to lead to more communication in-game, and instead it seems like everyone either never uses the Team channel, or only uses TS on their PCs while they play. Honestly, I feel like teamplay is less prevalent in this build because instead of having players lone-wolfing around, you now have pack-wolfing with even less communication with the rest of the team. Its very irritating. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.25 21:25:00 -
[24] - Quote
Bendtner92 wrote:Sylwester Dziewiecki wrote:So if squad member was a scout, and he had some important information to tell high command he couldn't do it? He had to tell it to squad leader who had right to tell it to high command, and what ever high commend respond he had to wait for squad leader respond in name of scout? MAG is a different game - really. What information could a squad member have he has to tell high command so urgently? Squad members need to call out targets and relay information to his own squad, including the squad leader so that he can set frago if needed. If the squad leader thinks he need help from other squads he contacts the other squad leaders/the platoon leader/whatever he needs to. Would you want to have 40 members on your team giving all kinds of information to the commander all the time?
You asking me this question because you never played Eve, right? To be clear here, Eve is sis of Dusty, and Dusty is cool bro of Eve - Magdalene is not related(so this game will look more like EVE and less like MAG). Scouts in Eve have very important role, based on the information that he will provide about enemy fleet - what ships they have, who they are, where they are, what do they do, if they are trying to bait us, do they have some backup - base on that information FC may decide to engage enemy fleet or not; scouts are very important part of every fleet. I can just imagine how it could look in Dust:
Let's say we have large scale map and to discover it all we need to use undetected units. Scout in Recon DS will be best - because we don't want to waste whole squad of clones with their valuable equipment of random players in suits. Besides, we want to attack the target by surprise. When the scout reache the designated place, and map start to fill up with red points, all that FC see is just red points, sentry icons, and that's all. He do not know what kind of structure are there because everything look same on map, everything have exactly the same icons, blaster installation, railgun's, heavy suits, assault suits, tanks etc. Scout is his eye, he provides detailed data, thanks to him, he is able to prepare the perfectly coordinate attack, that will engage people, structures and everything that is there with minimal loss on his side(because he order it to units that specialize in it, not to random dudes that who happened to be nearby).
I'm to lazy to come up with another scenario, I hope that you get the point that MAG is maybe a cool game, but it's rigid way "how thinks should works" may not fill DUST requirements and New Eden. |
Mads Katter
Nova Corps Marines
15
|
Posted - 2012.08.26 00:34:00 -
[25] - Quote
The OP does have some good points. Voice comms need to be more dynamic. I understand we are testing specific features in the current build, but I also can see the potential future of comms if the ones on this build "stay". That future is not dynamic and not on par to current tactical shooters. Yes, we can currently switch to Team if needed but that process does not flow or is not as dynamic as a MAG based system would/could be. EVE Fleet like channels and set up should be what we are getting, but based on the current build I do not think we will see them.
Being prior military, my opinion of the "Ideal" comms set up is one in which the unit (i.e Corporation/Clan) sets up themselves. This goes for squad sizes too (Hmm, I think EVE has this already). Now, what I mean by this is take MAGs comms (Squad Level, Leader Level, Platoon Broadcast, OIC Broadcast) and Improving on them. The Platoon Leader sets up his/her Squads and their Comm Channels to the initial needs of the battle (this way you can have a Recon only squad if needed with their own Channel). This same PL should have access to each individual squad's comms as well as a Squad Leader only channel and a Team Broadcast. The Field Commander should have access to a Platoon Leader only channel as well as all the PL made channels and a OIC Broadcast. This all allows for better teamwork in the long run (if done right).
Unfortunately MAG has taught me that Comms are too difficult for random players to master. The only people ever using them properly are almost ALL in Clans or Super Groups of multiple clans. These are the people that get it and end up winning more than often due to superior communication which results in better teamwork. The Current comm setup seems almost designed to Limit teamwork to 4 or Less unless your group is more adaptable than the average group. People are less likely to switch channels.. partlially because it is not a habit they are used to and partially becasue they don't really think about it or don't know about it. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.08.26 00:41:00 -
[26] - Quote
Tony Calif wrote:I'm not here for respect or points or likes or for new fantastic friends. I am trying to provide feedback on a rather important part of the game which I might well spend vast amounts of time playing. I'm sorry but I lost any respect for the "community" about 2 weeks after joining the beta. I cba to spout all the crap about it again. It's why I cba arguing with sylwester. I've said my bit, and it makes good sense as many have agreed. Hopefully CCP will get round to it.
Oh, and funding my in game toys? If I do end up playing Dust, I'll be fine funding myself. I've already said I don't want much to do with the EvE interactions. They're a gimmick from an FPS point of view. But very much an integral part in Dust. It'll be fun seeing how I do :D Let's stay on topic pls.
You may not want anything to do with EvE. But unfortunately it will be there. In local, corp chat, the market.....pretty much everything. Since it's going to be connected in you really can't escape it. You can pull the never joining a player corp route and sticking with an npc corp the way some eve players do. Very few tend to last long ingame like that. For one very good reason. It's boring, no one really does anything. They don't mission with anybody. There is hardly any talking. The only thing most of them do is missions and mine. And then after few months ingame they usually quit. Sure there are odd man outs and a few small groups in a few of the rookie corps that run mining ops or pvp roams. But EvE is designed around doing player interaction. The market is 99% player run. Most events are not setup by CCP. The players run them. The only event CCP is responsible for usually is the alliance tournament every year. Interaction between EvE and Dust is unavoidable. Even in high sec systems some people do PI. And every battle that happens on them may effect some capsuleer's production lines on that planet. And they may decide to hire people to make your DUST life miserable. Or at least cause you to be a bit broke. |
Mads Katter
Nova Corps Marines
15
|
Posted - 2012.08.26 01:07:00 -
[27] - Quote
How and what one player feels about the EVE/Dust interaction is a non-issue on this thread...First and foremost should be Voice comms..Personally I could care less the level at which an individual wants to get involved in EITHER game. I'm more concerned with the possible issues we are here to test out and hopefully help improve. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.26 12:30:00 -
[28] - Quote
Yes Octavian I've had all the threats before. "we're goons gank you" it's an FPS. I'm used to dying. Similar sorta answer to every question. My main point there was I don't give a rats arse about EvE, I want Dust to be good. Others like yourself are better able to manage the interaction, my knowledge of EvE doesn't go much further than buy orders ect. But most of all... Stay on topic please :D +1 mads, for suggestions players make their own group rules. We can only hope. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.26 14:42:00 -
[29] - Quote
If you knew where I was you would kill steal from me tho Tony |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.26 17:01:00 -
[30] - Quote
All I have to say on the matter http://assets.diylol.com/hfs/31d/0b8/c65/resized/moar-meat-meme-generator-moar-meat-76464d.jpg?1319040474.jpg
What has this forum done to me... I never post stuff like this... |
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Just Bad
Crux Special Tasks Group Gallente Federation
34
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Posted - 2012.08.26 18:26:00 -
[31] - Quote
+1'd because there's good points in there under the vitriol ( :P Tony)
It's an absolute must that we get robust comms that allow communication to be effective between squads while at the same time minimising cross talk. I'd hopes the current build and grouping would allow for effective squad coordination and the ability to work with other squads too but I'd say it's almost certainly worse than last build at the moment as a result of everyone being partitioned off into their own little squads and not working with others towards the common goal.
I'd be much happier if they implemented voice in some form not to dissimilar to this:
- Field Commander has open mic to all squad leaders - Squad leaders use PTT to address the Field Commander/Other squad leaders in the absence of there being a Field Commander position at the moment - Squad leaders & members have open mic to one another
If that was the default setup for comms I'd be pretty happy - it'd at least have the potential there to allow squads to coordinate what they're doing. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.08.26 19:22:00 -
[32] - Quote
Sylwester Dziewiecki wrote:Bendtner92 wrote:They should just copy the comms system from MAG, which was perfect. Squad members can only talk to and hear members of their squad, while the squad leader can also talk with other squad leaders. At least when/if they raise the squad size to six or eight, because squad members don't really need to talk with other squads then. I can understand that you might want to talk with other squads when it's only four per squad.
Edit: And of course make it so squad leaders don't have to be in the "squad leader" channel to hear another squad leader... So if squad member was a scout, and he had some important information to tell high command he couldn't do it? He had to tell it to squad leader who had right to tell it to high command, and what ever high commend respond he had to wait for squad leader respond in name of scout? MAG is a different game - really. Tony Calif wrote:I appreciate the whole "join a good corp and everything will be fine" idea. But that kinda writes off the whole pickup and play idea. Oh, and how do you intend to work in a corp battle 24/24 all on team chat? We are on 'squad grouping stage' so I do not have to worry about that for now. Tony Calif wrote: Squad leaders are there for a reason. The commander role also. I get that you are happy with it seeing as we're in a beta, and your running with 8 corp members already. It's a simple barrier to break down. I don't see why you feel there should be no improvements made.
The game does not have Commander role yet. There's no point on wasting time on improving something that don't need to be improve for now. Mavado V Noriega wrote: LOL count how long ur gonna be out the battle muting ppl and swappin comm channels
This is why I'll be on the winning side.
lol ok my team is built to win, and built to have fun while winning in style, Betamax is good from what ive seen but ur assuming i wont be winning or wont be on the winning side as well? lol
but lets be real, this game 1st needs to be good in order to even have 90% of the talented PS3 clans to even stick to this game, if not u'll be stuck with the fanboys and MAG clans that desperately looking for something to replace MAG
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Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2012.08.27 16:08:00 -
[33] - Quote
It's situations like these that I wish there were more buttons on the controller.
Sylwester, I understand where you are coming from; right now there are in game workarounds to accomplishing what Tony wants, but I do fee we don't need work arounds but something straight forward that actually works well and is fluid in terms of organized coms.
Right now, no one using push to talk anyways. They main thing we needed was to mute people playing music or other annoying coms stuff and we have that now. Take push-to-talk back out and make it where left D-pad talks to team chat. When you talk in team chat everyone hears it. Whether this ability to broadcast should be limited to Squad Leaders I don't know.
Heck you could leave PTT in. Make it where you hold R2 and push R3 (like bringing up SL commands) you have the ability to modify coms from there ( the left hand side of this Como rose is unused even by the SL). |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
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Posted - 2012.08.27 17:11:00 -
[34] - Quote
Mads Katter wrote:The OP does have some good points. Voice comms need to be more dynamic. I understand we are testing specific features in the current build, but I also can see the potential future of comms if the ones on this build "stay". That future is not dynamic and not on par to current tactical shooters. Yes, we can currently switch to Team if needed but that process does not flow or is not as dynamic as a MAG based system would/could be. EVE Fleet like channels and set up should be what we are getting, but based on the current build I do not think we will see them. Being prior military, my opinion of the "Ideal" comms set up is one in which the unit (i.e Corporation/Clan) sets up themselves. This goes for squad sizes too (Hmm, I think EVE has this already ). Now, what I mean by this is take MAGs comms (Squad Level, Leader Level, Platoon Broadcast, OIC Broadcast) and Improving on them. The Platoon Leader sets up his/her Squads and their Comm Channels to the initial needs of the battle (this way you can have a Recon only squad if needed with their own Channel). This same PL should have access to each individual squad's comms as well as a Squad Leader only channel and a Team Broadcast. The Field Commander should have access to a Platoon Leader only channel as well as all the PL made channels and a OIC Broadcast. This all allows for better teamwork in the long run (if done right). Unfortunately MAG has taught me that Comms are too difficult for random players to master. The only people ever using them properly are almost ALL in Clans or Super Groups of multiple clans. These are the people that get it and end up winning more than often due to superior communication which results in better teamwork. The Current comm setup seems almost designed to Limit teamwork to 4 or Less unless your group is more adaptable than the average group. People are less likely to switch channels.. partlially because it is not a habit they are used to and partially becasue they don't really think about it or don't know about it.
+1 to you Good Sir. I agree 100%. Fellow servicemembers inherently understand the importance of a good communication system, chain of command, & teamwork. All the haters of MAG either didn't utilize the key important elements of it, didn't play with people that utilized the key important elements of it, or didn't play it at all. As I said before the success of Dust 514 will not only be dertermined by EVE but also by also MAG players, so why not take the best from both games & put them in DUST 514. Mag currently has the best system for communication, chain of command, & teamwork out of any console game & that includes DUST 514. Utilizing actual squads, platoons & companies makes for bigger team-based battles.
Dust currently has less team-based battles which seem small in scale due to that. Its almost as if Dust were designed to promote a team of individuals & hide that under all of its fancy vehicles, dropsuits, weapons & upgrades. DUST has great potential & will be an even better game if it takes the best of both EVE & MAG. Ultimately though I guess the success depends on the intelligence on the people that play them. Unfortunately its not possible to make all people play it correctly, using mics & incorporating teamwork, thats why CoD is so successful... that & multiplatform availablity. |
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