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Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.08.25 14:18:00 -
[1] - Quote
Tony Calif wrote:Firstly this is a copy & paste from another thread. However, these few things need to be addressed to keep a chain of command on the battlefield. Oh and anyone on Teamspeak, you're a nobber. Get on in game comms. Unless you can't bear to be away from your corp for 20 minutes. In which case you need help. You are the height of EvEtardedness. Speak with those you're playing with.
The problem is squad chat users can't hear team chat users, and squad leaders have no way to communicate with each other.
Example. I am a squad leader. I want to know what squad 2 and 3 doing. I check team chat... Silence... I guess they're in squad chat...or teamspeak. I can't communicate.
I'm afraid CCP Jian was misinformed when saying "what others give you and more" as the communications hierarchy in MAG was better than our current comms. This is the first we've seen of the comms. I'm sure squad leader functions will appear in time I hope
Tbh the number of people on EvE vivox in comparison to teamspeak makes UVT ect pountless. Just allow us the ability to organise on the battle. BS As squad leader, you can join team voice, mute everyone except your squad members and leaders of other squads(is it to difficult for ex-MAG player?). UVT is not pointless, game mechanics are build in such a way that EVE players will not need constantly contacting with DUST players(in battle). |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.25 15:27:00 -
[2] - Quote
Tony Calif wrote:Sylwester Dziewiecki wrote:Tony Calif wrote:Firstly this is a copy & paste from another thread. However, these few things need to be addressed to keep a chain of command on the battlefield. Oh and anyone on Teamspeak, you're a nobber. Get on in game comms. Unless you can't bear to be away from your corp for 20 minutes. In which case you need help. You are the height of EvEtardedness. Speak with those you're playing with.
The problem is squad chat users can't hear team chat users, and squad leaders have no way to communicate with each other.
Example. I am a squad leader. I want to know what squad 2 and 3 doing. I check team chat... Silence... I guess they're in squad chat...or teamspeak. I can't communicate.
I'm afraid CCP Jian was misinformed when saying "what others give you and more" as the communications hierarchy in MAG was better than our current comms. This is the first we've seen of the comms. I'm sure squad leader functions will appear in time I hope
Tbh the number of people on EvE vivox in comparison to teamspeak makes UVT ect pountless. Just allow us the ability to organise on the battle. BS As squad leader, you can join team voice, mute everyone except your squad members and leaders of other squads(is it to difficult for ex-MAG player?). UVT is not pointless, game mechanics are build in such a way that EVE players will not need constantly contacting with DUST players(in battle). Yes you can mute people. Roflmao gtfo. You don't understand. Your posts are a waste of time.
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Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.25 16:32:00 -
[3] - Quote
Tony Calif wrote:So explain how Squad 1 can speak with squad 2 while squad 2 is on squad chat. Oh yeah, that's right, you can't. Waste of time indeed. Use team chat to invite them on team voice. Game mechanics allow you to do it. If they reject you invitation, it's because they don't want to speak with you.
Tony Calif wrote:Just because you don't understand a hierarchy isn't my problem. You want proper comms or you want joke "cod does it better" comms?
We are testing grouping on squads level. You can not group the whole team. So it is not surprising that you can not communicate with people who do not want to communicate with you.
Each time I have two squads of my corporation in a team we use team voice. Maybe instead of whining on the forums find the decent corporation. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.25 17:44:00 -
[4] - Quote
Bendtner92 wrote:They should just copy the comms system from MAG, which was perfect. Squad members can only talk to and hear members of their squad, while the squad leader can also talk with other squad leaders. At least when/if they raise the squad size to six or eight, because squad members don't really need to talk with other squads then. I can understand that you might want to talk with other squads when it's only four per squad.
Edit: And of course make it so squad leaders don't have to be in the "squad leader" channel to hear another squad leader... So if squad member was a scout, and he had some important information to tell high command he couldn't do it? He had to tell it to squad leader who had right to tell it to high command, and what ever high commend respond he had to wait for squad leader respond in name of scout? MAG is a different game - really.
Tony Calif wrote:I appreciate the whole "join a good corp and everything will be fine" idea. But that kinda writes off the whole pickup and play idea. Oh, and how do you intend to work in a corp battle 24/24 all on team chat? We are on 'squad grouping stage' so I do not have to worry about that for now.
Tony Calif wrote: Squad leaders are there for a reason. The commander role also. I get that you are happy with it seeing as we're in a beta, and your running with 8 corp members already. It's a simple barrier to break down. I don't see why you feel there should be no improvements made.
The game does not have Commander role yet. There's no point on wasting time on improving something that don't need to be improve for now.
Mavado V Noriega wrote: LOL count how long ur gonna be out the battle muting ppl and swappin comm channels
This is why I'll be on the winning side. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.25 18:10:00 -
[5] - Quote
Tony Calif wrote:I cba to argue Sylwester, you didn't name your shameful corp. You are the only one happy to keep things as they are in this thread. And you have issues with a focus on the important things. Corp name is "Betamax.". |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.08.25 21:25:00 -
[6] - Quote
Bendtner92 wrote:Sylwester Dziewiecki wrote:So if squad member was a scout, and he had some important information to tell high command he couldn't do it? He had to tell it to squad leader who had right to tell it to high command, and what ever high commend respond he had to wait for squad leader respond in name of scout? MAG is a different game - really. What information could a squad member have he has to tell high command so urgently? Squad members need to call out targets and relay information to his own squad, including the squad leader so that he can set frago if needed. If the squad leader thinks he need help from other squads he contacts the other squad leaders/the platoon leader/whatever he needs to. Would you want to have 40 members on your team giving all kinds of information to the commander all the time?
You asking me this question because you never played Eve, right? To be clear here, Eve is sis of Dusty, and Dusty is cool bro of Eve - Magdalene is not related(so this game will look more like EVE and less like MAG). Scouts in Eve have very important role, based on the information that he will provide about enemy fleet - what ships they have, who they are, where they are, what do they do, if they are trying to bait us, do they have some backup - base on that information FC may decide to engage enemy fleet or not; scouts are very important part of every fleet. I can just imagine how it could look in Dust:
Let's say we have large scale map and to discover it all we need to use undetected units. Scout in Recon DS will be best - because we don't want to waste whole squad of clones with their valuable equipment of random players in suits. Besides, we want to attack the target by surprise. When the scout reache the designated place, and map start to fill up with red points, all that FC see is just red points, sentry icons, and that's all. He do not know what kind of structure are there because everything look same on map, everything have exactly the same icons, blaster installation, railgun's, heavy suits, assault suits, tanks etc. Scout is his eye, he provides detailed data, thanks to him, he is able to prepare the perfectly coordinate attack, that will engage people, structures and everything that is there with minimal loss on his side(because he order it to units that specialize in it, not to random dudes that who happened to be nearby).
I'm to lazy to come up with another scenario, I hope that you get the point that MAG is maybe a cool game, but it's rigid way "how thinks should works" may not fill DUST requirements and New Eden. |
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