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Flux Raeder
WarRavens
83
|
Posted - 2012.08.24 00:48:00 -
[1] - Quote
Seriously, can someone tell me the science behind this? Shouldn't CCP make you want to play the game more and better instead of playing 8 games before it stops even being worth it to try because it doesn't make a difference if you hack every objective and kill every person 10 times because you are only getting 8,000 sp?
P.S. WHAT exactly determines SP and ISK payouts? Because whatever the mechanism is it seems broken to me: 20,000 SP, 80,000 ISK and awesome salvage on the first game of one day with a KDR of 2-3 and on a losing team, and the very next day, first game as well: 13,000 SP, 40,000 ISK, KDR of 23-2, WINNING team, NO salvage. |
Drake Gro'Dar
19
|
Posted - 2012.08.24 00:55:00 -
[2] - Quote
I can't remember where I saw it but they stated that sp after a match is just a bonus and that passive sp is the main sp gain so it fits more with eve and learning skills over time. As for the isk I think that will change when we go live and the capsuleers start dropping money on us to gain them planets, some of the corps in EVE could outfit an entire team for life and not even think twice about the cost so I'm sure it will change. |
Flux Raeder
WarRavens
83
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Posted - 2012.08.24 01:02:00 -
[3] - Quote
Drake Gro'Dar wrote:I can't remember where I saw it but they stated that sp after a match is just a bonus and that passive sp is the main sp gain so it fits more with eve and learning skills over time. As for the isk I think that will change when we go live and the capsuleers start dropping money on us to gain them planets, some of the corps in EVE could outfit an entire team for life and not even think twice about the cost so I'm sure it will change. To me that only makes sense to a minimal degree, as far as SP wouldn't you gain Skills faster by DOING the things that require the skill? Instead of sitting in a room all day and gaining brainliness and knowledgy things? |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.08.24 01:09:00 -
[4] - Quote
the point of diminishing returns is so u dont grind and get a ginormous advantage over players who dont have the time to grind like the weekend warriors. |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.24 01:12:00 -
[5] - Quote
To keep no-life mouth breathers from roflstomping everyone in 4 days. |
Flux Raeder
WarRavens
83
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Posted - 2012.08.24 01:13:00 -
[6] - Quote
Jarre Jardox wrote:the point of diminishing returns is so u dont grind and get a ginormous advantage over players who dont have the time to grind like the weekend warriors. ^This^ Okay, that makes sense, I only play on weekends and some nights between my gf and work, but I still feel like those people that grind the game are way ahead with or without diminishing returns, would just like to see some consistency is all |
Drake Gro'Dar
19
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Posted - 2012.08.24 01:16:00 -
[7] - Quote
Flux Raeder wrote:Drake Gro'Dar wrote:I can't remember where I saw it but they stated that sp after a match is just a bonus and that passive sp is the main sp gain so it fits more with eve and learning skills over time. As for the isk I think that will change when we go live and the capsuleers start dropping money on us to gain them planets, some of the corps in EVE could outfit an entire team for life and not even think twice about the cost so I'm sure it will change. To me that only makes sense to a minimal degree, as far as SP wouldn't you gain Skills faster by DOING the things that require the skill? Instead of sitting in a room all day and gaining brainliness and knowledgy things?
Not that it makes it right but I always thought that in EVE lore you gained skills kinda like the matrix directly to the brain so by my understanding (and I could be wrong) it all fits into the lore and that's a big deal to ccp |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.24 01:17:00 -
[8] - Quote
diminishing returns is in order to eliminate the ability for players to do 24 hour gaming sessions until they are obscenely out skilled over newer players.
in order to slow the sp reduction change up the way you play. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
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Posted - 2012.08.24 01:18:00 -
[9] - Quote
Jarre Jardox wrote:the point of diminishing returns is so u dont grind and get a ginormous advantage over players who dont have the time to grind like the weekend warriors.
Exactly.
Even with diminishing returns weekend no lives will get FAR ahead of people who play casually. Sure it gets slower and slower, but if you play 20 matches in a day that adds up and gives you plenty of an advantage over those that only have an hour or two to play a day. |
Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.08.24 01:21:00 -
[10] - Quote
btw u have 3 character slots, each one gains sp on its own not the account like in eve. so when u get diminishing returns on one char just log of and log into another which wont have diminishing returns. |
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Flux Raeder
WarRavens
83
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Posted - 2012.08.24 01:29:00 -
[11] - Quote
Jarre Jardox wrote:btw u have 3 character slots, each one gains sp on its own not the account like in eve. so when u get diminishing returns on one char just log of and log into another which wont have diminishing returns. Does this actually work? It sounds kind of like a loophole that ccp would not allow in game |
Stupid Drunk1
Zumari Force Projection Caldari State
96
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Posted - 2012.08.24 01:30:00 -
[12] - Quote
lol i did three chars just for passive sp
works with this problem also |
Flux Raeder
WarRavens
83
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Posted - 2012.08.24 01:31:00 -
[13] - Quote
theschizogenious wrote:diminishing returns is in order to eliminate the ability for players to do 24 hour gaming sessions until they are obscenely out skilled over newer players.
in order to slow the sp reduction change up the way you play. How would one go about slowing sp reduction exactly? |
Bob Deorum
G I A N T
14
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Posted - 2012.08.24 02:12:00 -
[14] - Quote
just becuase it is the next day for you does not mean it is the next day for ccp.... |
Obama DAT
Doomheim
389
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Posted - 2012.08.24 02:41:00 -
[15] - Quote
I'm scoring plenty of SP and ISK, don't see what the problem is. |
Stile451
Red Star.
76
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Posted - 2012.08.24 02:51:00 -
[16] - Quote
As an FYI the cap is reset at midnight GMT. |
Icy Tiger
496
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Posted - 2012.08.24 03:19:00 -
[17] - Quote
The reduction is reset at 8 pm EST. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.24 03:25:00 -
[18] - Quote
Icy Tiger wrote:The reduction is reset at 8 pm EST.
So this really benefits folks on the East Coast of USA that can play from around 6 to 10 in the evening. Perfect. Have job. Have not got wife n kids... |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.24 03:29:00 -
[19] - Quote
Flux Raeder wrote:theschizogenious wrote:diminishing returns is in order to eliminate the ability for players to do 24 hour gaming sessions until they are obscenely out skilled over newer players.
in order to slow the sp reduction change up the way you play. How would one go about slowing sp reduction exactly?
if you were focusing more on killing guys and lonewolfing it be more of a team player try rezzing or dropping hives after a little bit of doing that focus more on being av or using different gear or start doing a ton of hacking.
i do a little bit of everything when i play i hack kill and rez with the injector i put on my assault class and avg 65-85k sp a game |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.24 03:30:00 -
[20] - Quote
Abron Garr wrote:To keep no-life mouth breathers from roflstomping everyone in 4 days.
ROFL!!
GET STOMPED lol |
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Jarre Jardox
Cool Story But It Needs More EVE
30
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Posted - 2012.08.24 03:36:00 -
[21] - Quote
Flux Raeder wrote:Jarre Jardox wrote:btw u have 3 character slots, each one gains sp on its own not the account like in eve. so when u get diminishing returns on one char just log of and log into another which wont have diminishing returns. Does this actually work? It sounds kind of like a loophole that ccp would not allow in game
Yes it works well it works unless ccp changed things since 2 builds ago. But back then I was running 2 chars because I wanted to be a run and gun Guy sometimes and a dropship pilot sometimes and each char earned its own passive sp and wen I'd start to get less sp off a match I'd switch and my sp from matches would be normal again. Once e3 build started though I dropped the dropship char cus everyone started to go AV. So back then it worked and I don't think its changed but correct me if I'm wrong please. |
Flux Raeder
WarRavens
83
|
Posted - 2012.08.24 03:51:00 -
[22] - Quote
theschizogenious wrote:Flux Raeder wrote:theschizogenious wrote:diminishing returns is in order to eliminate the ability for players to do 24 hour gaming sessions until they are obscenely out skilled over newer players.
in order to slow the sp reduction change up the way you play. How would one go about slowing sp reduction exactly? if you were focusing more on killing guys and lonewolfing it be more of a team player try rezzing or dropping hives after a little bit of doing that focus more on being av or using different gear or start doing a ton of hacking. i do a little bit of everything when i play i hack kill and rez with the injector i put on my assault class and avg 65-85k sp a game Lol, I see we haven't been teamed up yet, I have lost count of the times I have gone and hacked every hackable location on an entire map (almost all the objectives on an A-E map and 90% of all installations, no assist either. And then I go and snipe out anybody that tries to take what I worked to get, or I'll take shots at enemies skirmishing or ambushing my team, either killing them or taking them down to 1% so my teammates get kills. So no, no lone-wolfing as such, when things get heavy on the frontline I will get in there with my assault suit too. The only thing I haven't really done extensively in this build yet is logi and leveling up my nanotech so I can put down hives (been working on that lately though). What is "rezzing" though? not familiar with the term I guess. |
Flux Raeder
WarRavens
83
|
Posted - 2012.08.24 03:56:00 -
[23] - Quote
Bob Deorum wrote:just becuase it is the next day for you does not mean it is the next day for ccp.... Between work and sleep it is usually at least 24 hours between plays, if the reset doesn't coincide with that then that is bogus either way, like a prev. poster said, benefits east coasters way more than people out here in hawaii |
Shiro Mokuzan
220
|
Posted - 2012.08.24 10:21:00 -
[24] - Quote
Drake Gro'Dar wrote:Flux Raeder wrote:Drake Gro'Dar wrote:I can't remember where I saw it but they stated that sp after a match is just a bonus and that passive sp is the main sp gain so it fits more with eve and learning skills over time. As for the isk I think that will change when we go live and the capsuleers start dropping money on us to gain them planets, some of the corps in EVE could outfit an entire team for life and not even think twice about the cost so I'm sure it will change. To me that only makes sense to a minimal degree, as far as SP wouldn't you gain Skills faster by DOING the things that require the skill? Instead of sitting in a room all day and gaining brainliness and knowledgy things? Not that it makes it right but I always thought that in EVE lore you gained skills kinda like the matrix directly to the brain so by my understanding (and I could be wrong) it all fits into the lore and that's a big deal to ccp
Yes, this is the case. You plug a chip into your brain and learn the skill passively and much faster than a person could learn by doing.
In EVE it's all passive. Just be glad you can get extra from playing in DUST. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.24 10:30:00 -
[25] - Quote
can someone please confirm that all 3 character slots get passive skillpoints ? |
Flux Raeder
WarRavens
83
|
Posted - 2012.08.24 10:45:00 -
[26] - Quote
Gilbatron wrote:can someone please confirm that all 3 character slots get passive skillpoints ? I have two characters and yes, just confirmed. They do. |
Jean-Henri
30
|
Posted - 2012.08.24 10:57:00 -
[27] - Quote
Flux Raeder wrote:theschizogenious wrote:Flux Raeder wrote:theschizogenious wrote:diminishing returns is in order to eliminate the ability for players to do 24 hour gaming sessions until they are obscenely out skilled over newer players.
in order to slow the sp reduction change up the way you play. How would one go about slowing sp reduction exactly? if you were focusing more on killing guys and lonewolfing it be more of a team player try rezzing or dropping hives after a little bit of doing that focus more on being av or using different gear or start doing a ton of hacking. i do a little bit of everything when i play i hack kill and rez with the injector i put on my assault class and avg 65-85k sp a game Lol, I see we haven't been teamed up yet, I have lost count of the times I have gone and hacked every hackable location on an entire map (almost all the objectives on an A-E map and 90% of all installations, no assist either. And then I go and snipe out anybody that tries to take what I worked to get, or I'll take shots at enemies skirmishing or ambushing my team, either killing them or taking them down to 1% so my teammates get kills. So no, no lone-wolfing as such, when things get heavy on the frontline I will get in there with my assault suit too. The only thing I haven't really done extensively in this build yet is logi and leveling up my nanotech so I can put down hives (been working on that lately though). What is "rezzing" though? not familiar with the term I guess.
nano-injector... on teamies bleeding out. |
Flux Raeder
WarRavens
83
|
Posted - 2012.08.24 11:01:00 -
[28] - Quote
Jean-Henri wrote:Flux Raeder wrote:theschizogenious wrote:Flux Raeder wrote:theschizogenious wrote:diminishing returns is in order to eliminate the ability for players to do 24 hour gaming sessions until they are obscenely out skilled over newer players.
in order to slow the sp reduction change up the way you play. How would one go about slowing sp reduction exactly? if you were focusing more on killing guys and lonewolfing it be more of a team player try rezzing or dropping hives after a little bit of doing that focus more on being av or using different gear or start doing a ton of hacking. i do a little bit of everything when i play i hack kill and rez with the injector i put on my assault class and avg 65-85k sp a game Lol, I see we haven't been teamed up yet, I have lost count of the times I have gone and hacked every hackable location on an entire map (almost all the objectives on an A-E map and 90% of all installations, no assist either. And then I go and snipe out anybody that tries to take what I worked to get, or I'll take shots at enemies skirmishing or ambushing my team, either killing them or taking them down to 1% so my teammates get kills. So no, no lone-wolfing as such, when things get heavy on the frontline I will get in there with my assault suit too. The only thing I haven't really done extensively in this build yet is logi and leveling up my nanotech so I can put down hives (been working on that lately though). What is "rezzing" though? not familiar with the term I guess. nano-injector... on teamies bleeding out. Figured it was something like that, following theschizogenious's suggestion I just played a few games as a logi, I revived a bunch of teammates, murdered a bunch of enemies, dropped nanohives all over the place etc. I think I came out of it with a little more money but nothing really substantial |
Pent'noir
Algintal Core Gallente Federation
61
|
Posted - 2012.08.24 11:27:00 -
[29] - Quote
I'd be happy if passive sp was the main way we get sp and the +50 kill/hack/dmg was +50 sp instead and was the only active sp we get from a game. |
Flame Highsea
Doomheim
28
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Posted - 2012.08.24 11:42:00 -
[30] - Quote
theschizogenious wrote:Flux Raeder wrote:theschizogenious wrote:diminishing returns is in order to eliminate the ability for players to do 24 hour gaming sessions until they are obscenely out skilled over newer players.
in order to slow the sp reduction change up the way you play. How would one go about slowing sp reduction exactly? if you were focusing more on killing guys and lonewolfing it be more of a team player try rezzing or dropping hives after a little bit of doing that focus more on being av or using different gear or start doing a ton of hacking. i do a little bit of everything when i play i hack kill and rez with the injector i put on my assault class and avg 65-85k sp a game
Really?
48k SP is best I have had.. and I hack..kill..destroy..revive..deploy uplinks and nanohives.. Would really like to see one getting that high SP avr.. ;) |
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Deskalkulos Ildigan
CrimeWave Syndicate
115
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Posted - 2012.08.24 12:40:00 -
[31] - Quote
Aighun wrote:Icy Tiger wrote:The reduction is reset at 8 pm EST. So this really benefits folks on the East Coast of USA that can play from around 6 to 10 in the evening. Perfect. Have job. Have not got wife n kids...
I really wonder how it would be beneficial . . . the first two hours (if we presume daily gaming) would be with reduced sp gain rate, only after 8 o'clock they might be able to get more sp for two hours (which then would be diminishing the sp gain for the first 2 hours the next day)
It's a teeny bit beneficial for those who are not playing on a daily basis. But those will be beat by those who are playing daily. |
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