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dust badger
BetaMax.
283
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Posted - 2012.08.29 09:10:00 -
[31] - Quote
Veigar Mordekaiser wrote:Seran Jinkar wrote:Veigar Mordekaiser wrote: #3 Very few people are a LogiBro, and I have only ever been revived once, in the nearly two months I've been in beta. I often sit on my mic, yelling at the two logistics guys standing next to me "Hey, revive me........ Dude revive me...... Come on guys I'm RIGHT HERE" and I proceed to suicide and re-spawn.
I have nanites on every Logistics suit I play which mostly eats up one of two slots as I right now always use Militia Suits. IF you want to be revived you should consider NOT to run straight to a place that is out of cover, surrounded by enemies or covered by snipers. As you might have noticed Logi Suits are still a bit squishy and waving the magic green wand doesn't kill all the bad guys.. it just revives. Considering the rise in prices I wonder though if there would be a rise in ISK income when you use higher class equipment? Otherwise it is a hard bargain to load out a nanoinjector that is not militia. I think you misunderstand, when I say the two logistics guys standing next to me, I literally mean RIGHT next to me, as in so close they step over me a few times.
A little off topic but i think people don't realise this. the reviving system is bugged at the moment as you need to heal the area where the person died and not where the body is, if you are standing still and get shot you need to revive the feet as this is the area where he died and if they die on a hill,steps or a slope, then its really hard to heal them unless you saw them die and know where they got killed, as the body will slide down but the "hitbox" for reviving stays where you got shot |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.08.29 09:14:00 -
[32] - Quote
"A little off topic but i think people don't realise this. the reviving system is bugged at the moment as you need to heal the area where the person died and not where the body is, if you are standing still and get shot you need to revive the feet as this is the area where he died and if they die on a hill,steps or a slope, then its really hard to heal them unless you saw them die and know where they got killed, as the body will slide down but the "hitbox" for reviving stays where you got shot"
You got to be standing right where the little x on the syringe is on the radar.
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Dundalk
Villore Sec Ops Gallente Federation
0
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Posted - 2012.09.02 16:55:00 -
[33] - Quote
It is not mercantile to spend more than you make in a match.
Other FPS's use the leveling-carrot differently: GÇó BF you gain access to equipment based on what you use, and then are encouraged to keep playing for medals. GÇó COD you are given incentives to reset your equipment access (and thus the carrot). This seems to be fairly effective in maintaining a hardcore following. GÇó Halo upgrades are purely cosmetic (status symbol). GÇó Eve the skill system de-incentivizes grinding, and the cost is not prohibitive, because there are plenty of ways to make money without the constant loss of ships/equipment.
Obviously GÇ£Dust 514 is not x!!!GÇ¥, however Dust does not exist in a void, and players will compare it to other titles - including how much weapons/equipment they feel they should be getting access to after a given playtime investment. Because, unlike other games, Dust does not grant permanent access to new weapons/equipment, GÇÿFree-to-PlayersGÇÖ are likely to burn out on the Militia gear, and GÇÿPay-to-playersGÇÖ will skill-grind, buy nice equipment, and then burn out.
I could be wrong - I guess games like Farmville continue to net a huge profit from people who are willing to pay for things over and over again. If that sort of model works here - than presumably Dust will eventually be composed primarily of people willing to blow their money or who are supported by EvE characters.
I could be wrong - I guess games like Farmville continue to net a huge profit from people who are willing to pay for things over and over again. If that sort of model works here - than presumably Dust will eventually be primarily composed of people willing to blow their money or who are supported by EvE characters.
I think itGÇÖs a valid point that once EvE and Dust Markets are connected costs may balance themselves out - but IGÇÖm not sure why the controlled costs are currently so high - unless this an experiment to see how many people go for Aurum. Or maybe this is another instance where CCP wants to force all players into established corporations (like they do in EVE). In any case CCP is still going to be able to steer the market with NPC prices. |
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