Berserker007
Imperfects Negative-Feedback
206
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Posted - 2012.08.29 01:38:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:________________
["PRECURSOR" WEAPON FEEDBACK / REQUESTS]: About weapons.
-In general: If each variant is balanced properly, then they should all have the same price in the market because they're fairly equal. For some reason through, all non-regular variants of weapons cost more ISK then the regular one, even when the non-regular ones are inferior. This doesn't make sense to me.
-Assault Rifles
(FEEDBACK) Breach: The breach variant has lower damage per magazine than the regular in by hundreds, and this is true for all grades (standard, advanced, prototype). The breach variant does have better hipfire, but that does not really make up for being short hundreds of points per magazine. The weird thing is, the breach variant actually still cost more than the regular variant. A slightly bigger magazine capacity would solve this.
(REQUEST) New variant: High rate of fire, but low accuracy, and high recoil.
-Sniper Rifles (REQUEST) CQC Snipe Rifle: A new CQC/mid-range variant would be very useful, basically a much weaker snier rifle that's effective for closer range. Increase fire rate, increase magazine size, make hipfire as good as the assault rifle, remove the sway, but in exchange decrease bullet damage substatally, and decrease zoom. This would really make the use of weapons in this game more various. It wouldn't technically count as a sniper rifle anymore, but share the same weapon skin. I would really love this kind of assault railgun.
-Mass Drivers (FEEDBACK) In general: Why does Mass "Driver operation" have a prerequisite of "Weaponry level 4. Such a crappy weapon with terrible damage per magazine, and difficult to use... why does such a weapon have such high requirements? It should require only Weaponry level 1, or it really should get a huge buff (6 rounds regular/breach, 8 round for assault). This weapon is likely to be the worst gun type in the game right now; this isn't to say that its unusable since I'm sure there are many people who are good with it, but its the least generally useful. I noticed that sometimes when a mass driver grenade hits, it doesn't regester, or even explode; I understand there are hit detection issue, but since today most (if not all) of the hit detection issues have vanished for me, yet the Mass Driver still seems bugged.
(REQUEST) A new Mass Driver variant: I do appreciate the inclusion of new variants, though I think a charge variant would be nice. has a regular uncharged firing mode that does reduced damage compared to the regular variant, but the more it charges, the greater it travels straight without dropping. Trading damage and rate of fire (because of charge time) in exchange for hitting right where you're pointing too without the drop effect caused by gravity. The charging should not increase damage, simply make the grenades fly straight.
-Scrambler Pistols (REQUEST) Machine Pistol variant: lower damage, same magazine size, but fully automatic.
(REQUEST) Charge pistol: lower damage than regular ones when not charged, and higher damage when charged.
(REQUEST) 10 round magazine: Trades damage for more rounds per magazine. I know the burst Scrambler pistol has 12 rounds already, but I want a semi-automatic Scrambler Pistol with greater magazine.
*(for when Laser Rifles come) Please please please please please make laser rifles light weapons, and NOT heavy weapons. I don't know if they will be light or heavy weapons, but I just want to say this preemptively. Lasers in an FPS is rare, and to restrict that to only one dropsuit would really limit a player's ability to experience such an interesting exotic weapon since it might conflict with their current suit specialization, and there is a lack of truly interesting and exotic weapons as light weapons. ________________
Overall good read on everything. Agree with a lot, some things about weapons though...
Breach AR- is fine as is, maybe up damage a tad to, 36,40,44
Cqc Sniper- essentially u r asking for the tactical AR, (ie, mk mod1 in real guns)
Pistols- already can increase clip size via skills. Full auto pistol isnt needed as u have smgs as a backup. You will mess up with smg damage and rof then.
Mass driver- cant say much there, only thing id say is remove/lessen the "ima f*ck w/ yr screen" if u are within splash damage range (even the limit) |