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Nagisa Zero
Villore Sec Ops Gallente Federation
7
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Posted - 2012.08.23 07:35:00 -
[31] - Quote
I'm glad I'm not the only one that's been noticing some wonky crap. I do a fair amount of sniping, and multiple times while shooting at stationary targets where their information is displaying all I get is a blue flash from their shields and no damage registering. I've had the same happen to mobile targets as well. Just a blue flash and nothing. This isn't just only on Scout suits but all others as well.
A few games ago I was close enough to another sniper that I could clearly see his head. Cross-hairs right on him, full charge shot and shield flare. I wasted 6 shots on this stationary sniper to only have a shield flare. Finally on the 7th shot it registered and killed him. How he didn't see me on the map or hear me shooting at him I have no clue. |
Guttzs Serra
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2012.08.24 00:41:00 -
[32] - Quote
I feel compelled to agree with a lot of comments regarding the "flickering shields" and detection issues that other gamers have been posting on this forum. And as such, I'd like to give my own observations.
I'm an returning gamer to the FPS genre so I can't completely write off all my encounters and subsequent deaths with other players as merely technical bugs with the beta. I haven't played a FPS in almost 3 years (since Halo 3) and well, I currently suck pretty bad. That being said, I was initially surprised how much I sucked when starting the beta last Tues.
My normal character load out with FPS online games is the standard long ranger sniper or the shotgun wielder. After having played with both characters for a few days, I've also noticed an incredible lack of accuracy with Dust's detection system. While I am a better sniper, I've all too often run into the issue of firing at a stationary target at a reasonable range, and getting either an complete miss or the blue flicker of shields and no damage. This issue is pervasive on all player types, heavies, assault, scout, etc. and this happens on moving an stationary targets equally. I've also experimented with the other weapon load outs such as missile launchers, miniguns, and others and find that this issue is not sequestered in any specific weapon as well.
Additionally, I've noticed times when (I'm supposing) a sniper picks at me, leaving me with 0 shields and armor and I'm still alive. While I appreciate this small miracle, no doubt if I was in the opposing character's shoes I'd be cursing at the TV.
And now for a little bitching: 4 shotgun rounds at point blank on a scout and no f*&king damage dealt? And then subsequently killed by said scout in the blink of an eye? Unacceptable, even for a crappy FPS player such as myself. |
Sectum Lightyear
Dark-Rising
26
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Posted - 2012.08.24 01:21:00 -
[33] - Quote
Shotgun spread and range is horrible. It might as well be a knife at times, but damn when it hits it's a powerful knife! It's meant to be a close range shredder weapon, but you have to be under 5m range to hit at all, and then pull off headshots to actually cause enough damage due to poor spread+ hit detection. If I walk around a corner straight into 3 enemies, I expect them all to be mincemeat. Not just the 1 inch square area of the right shoulder that detected a hit that might as well be from a pistol.
Sniper rifles..... well yeah it's getting annoying hitting a target and doing nothing. I lose so many kills this way.
And Scout speed = a little too high, especially if they slot a speed bio mod, or stamina boosters for infinite bunny hopping. |
The Goram Batman
13
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Posted - 2012.08.24 11:07:00 -
[34] - Quote
All suits have hit detection issues, it's just that Scouts get the most flak due to the lag/speed/what-have-you.
Scouts are not invincible. I die just as much if I run an Assault, or hell, even Logistics. And I've killed my fair share of Scouts while running any of those three suits. I can't deny Scouts are a bit (or sometimes a lot) harder to kill, but that's mostly due just to their size and mobility. |
Tosh Tearg
BetaMax.
53
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Posted - 2012.08.24 16:08:00 -
[35] - Quote
Arnold Sphinx wrote:There are waaaaaaaaaaaaaay too many people running around with scout suits and submachine guns. For good reason. The scout suit has TERRIBLE hit detection and way to much dps and range for a sidearm. The smg was good last build, as was the assault rifle. Now, smg's are the new assault rifle and scouts have become the assaults. I can understand if a bunch of frigates take down a battlecruiser, but when 5 frigs are able to compete equally with 5 battlecruisers, there's a problem. I'm both a victim and a culprit of this exploit, so I know what I'm talking about. A recon suit with a sidearm should not be able to take down assault suits with light assault rifles at medium range.
I find aiming with the SMG and the flash that you get when firing makes it just a close quarter spray and pray weapon. |
Sodium Snake
Osmon Surveillance Caldari State
38
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Posted - 2012.08.24 18:43:00 -
[36] - Quote
I play scout and sneak around with a handgun and an AR just incase. |
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