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Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
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Posted - 2012.08.21 18:42:00 -
[31] - Quote
Korey Sangrenta wrote:Arbor Viridanus wrote: Even if the player-driven market remains expensive, it won't affect the primary NPC-run market. If people want to make money, they'll have to sell cheaper than the primary market.
As for contracts, no one will do them if they're not worth it, they'll just do NPC missions, matchmaking in High-Sec, or battles for their own corp to make money, which again will screw over EVE players. They'll have to pay us well if they want our services, and from the sounds of how Planetary Interaction will work once Dust goes live, they'll lose control of entire systems without our help.
I'm pretty sure us Dust Bunnies will be fine. I was curious as to what you meant by npc market? I was under the impression ( aside from the aurum store) that we were adopting the eve market and therefore there is no "npc market" to speak of (aside from loyalty point stores which are close to the aurum store) the market is solely player driven with the only exception being when ccp releases something new and they have to inject a blue print or something like it in
I had heard that they'd be running an NPC market similar to the one they have now alongside the player market for awhile after launch. I don't remember where I read that, though. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.21 18:48:00 -
[32] - Quote
I like the price increase, makes using the bit of proto gear I have feel real special and an event. If you lose your expensive gear to say dropping into a contested objective and insta die I'd say thats a personal issue. You didnt have to sucide an objective covered in 150 k isk; if there is a high chance of death in the future run militia then every kill you make is like dipping your balls on that A-hole in adv./proto gears face. |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.21 18:51:00 -
[33] - Quote
Arbor Viridanus wrote:Korey Sangrenta wrote:Arbor Viridanus wrote: Even if the player-driven market remains expensive, it won't affect the primary NPC-run market. If people want to make money, they'll have to sell cheaper than the primary market.
As for contracts, no one will do them if they're not worth it, they'll just do NPC missions, matchmaking in High-Sec, or battles for their own corp to make money, which again will screw over EVE players. They'll have to pay us well if they want our services, and from the sounds of how Planetary Interaction will work once Dust goes live, they'll lose control of entire systems without our help.
I'm pretty sure us Dust Bunnies will be fine. I was curious as to what you meant by npc market? I was under the impression ( aside from the aurum store) that we were adopting the eve market and therefore there is no "npc market" to speak of (aside from loyalty point stores which are close to the aurum store) the market is solely player driven with the only exception being when ccp releases something new and they have to inject a blue print or something like it in I had heard that they'd be running an NPC market similar to the one they have now alongside the player market for awhile after launch. I don't remember where I read that, though.
NPCs buy/sell certain skill books as well as low cost trade goods for new haulers to carry between the Empires. They also sell starting PI equipment. CCP usually, but not always, adds new game-changing items to the NPC markets before making them solely player crafted. This allows the market to balance as well as allow data to get back to CCP to see how those new items will affect the economy. It's usually best to err on the side of caution when dealing with a player-driven economy. |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.21 18:55:00 -
[34] - Quote
EnglishSnake wrote:I hope i can make them in EVE
Right now im sticking to milita gear, it is not worth using anything else atm until i have a fat bank account so i can support it for a fair amount of time because isk rewards at the end of a match aint that great
If we new the mineral and BP requirements of the schematics then we could get a fairly decent idea of how much each item is going to cost. That's if they use the already present Eve minerals to manufacture. I'm betting they're going to make us mine Dust planets for special minerals in order to make Dust-related items. This adds an important meta factor to the game, but it's going to **** off anyone who thinks this is a pure FPS. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.21 19:42:00 -
[35] - Quote
I don't care what prices are set. If I have a clan battle (only time you NEED Prototype stuff) then I'll just grind some PvE assault drone stuff with the guys. Or with randoms. Relax guys. The prices are steep, but I think once we get to use Proto gear (no-one is on 8mil sp. I hope), we'll see it dominate. I had mad stats... and I will again.
If it's purely PvP pickup stuff, IMHO the current prices are too high. But only a bit. Advanced should be the dominant suit in most games. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.21 19:48:00 -
[36] - Quote
Fivetimes Infinity wrote:Noc Tempre wrote:It is broken at the moment. This ecomic model, while incomplete, sets the wrong direction. Even prototype gear should be managable even if it is not every round. People will not skill for bread and butter stuff (non rare isk gear) they can't have fun in. There is empire, pirate, and faction warfare gear for Sunday best . Who says prototype should be manageable? Keeping people poor makes mercenary contracts with bigger payoffs more important. If people can just play random fights and they get enough money to run around in top-tier stuff almost all the time, then who would care about doing contracts? What incentive would there be to try and make a bunch of ISK fighting for an EVE corp? The only way to make mercenary work attractive is to make ISK valuable. The way to make ISK valuable is to prevent people from easily having all of it that they want. High prices and low payouts for regular missions ensures that, once doing contracts comes in, people will really want to do them, and they'll really want to win at them, because then they can afford to run around in expensive stuff for a while.
Because the alternative is DUST becomes a job to play in a fun way. ISK IS easy to get, especially once the game is live. Good gear should be time or AUR to find, earn, trade for, etc. Stuff you merely unlock should always be accessible. I'm telling you now, before the wipe, the best players in the game were going broke using prototype gear. That doesn't make any sense, and will delete the incentive to skill up in the first place. And that incentive drives the AUR market, aka the long term viability of the game. There can be unaffordable gear, but if that is the same gear that is the reward for leveling up the economy is broken. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.21 19:49:00 -
[37] - Quote
i'm liking your posts more lately tony, that you're seeing things on a brighter side this build |
Rugman91
Deep Space Republic
143
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Posted - 2012.08.21 20:21:00 -
[38] - Quote
Good. I like target practice |
VigSniper101
204
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Posted - 2012.08.21 20:25:00 -
[39] - Quote
Speak for yourself.
I consider myself an average player and doing just fine...even better when those Skills level up and unlock the really nice toys again. |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.21 20:33:00 -
[40] - Quote
Noc Tempre wrote:Fivetimes Infinity wrote:Noc Tempre wrote:It is broken at the moment. This ecomic model, while incomplete, sets the wrong direction. Even prototype gear should be managable even if it is not every round. People will not skill for bread and butter stuff (non rare isk gear) they can't have fun in. There is empire, pirate, and faction warfare gear for Sunday best . Who says prototype should be manageable? Keeping people poor makes mercenary contracts with bigger payoffs more important. If people can just play random fights and they get enough money to run around in top-tier stuff almost all the time, then who would care about doing contracts? What incentive would there be to try and make a bunch of ISK fighting for an EVE corp? The only way to make mercenary work attractive is to make ISK valuable. The way to make ISK valuable is to prevent people from easily having all of it that they want. High prices and low payouts for regular missions ensures that, once doing contracts comes in, people will really want to do them, and they'll really want to win at them, because then they can afford to run around in expensive stuff for a while. Because the alternative is DUST becomes a job to play in a fun way. ISK IS easy to get, especially once the game is live. Good gear should be time or AUR to find, earn, trade for, etc. Stuff you merely unlock should always be accessible. I'm telling you now, before the wipe, the best players in the game were going broke using prototype gear. That doesn't make any sense, and will delete the incentive to skill up in the first place. And that incentive drives the AUR market, aka the long term viability of the game. There can be unaffordable gear, but if that is the same gear that is the reward for leveling up the economy is broken.
It actually makes the gear more valuable as you can pull out the big guns when you want/need to but keeps everyone in a lower tier gear most of the time. You dont have to be math genius to see the relationship.
Its no longer constant proto on proto brutality.
Militia Gear is decent again. |
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Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
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Posted - 2012.08.21 20:40:00 -
[41] - Quote
Noc, are you upset that your beastly ass tank's costs have gone up? Did it actually get bad enough youcan't call that beast in every match?
It's less than a week after the wipe you are probably not supposed to be using all that proto gear yet....... I am not having ISK issues - 4.6 mill and climbing fast, and that being what was left AFTER I threw away 8 Gorgons teaching myself how to fly again. (Noc, if it's your tank prices, I can understand your pain) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.21 20:42:00 -
[42] - Quote
I dunno I love being in milita gear never felt so satisfying destroying aurum and isk gear. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 20:47:00 -
[43] - Quote
God I love nothing more then sniping 100k or 26 AU out of your wallet for free |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.08.21 21:00:00 -
[44] - Quote
Well, I think militia gear being the "average" gear is overall a GOOD thing, but it does seem like everyone is forgetting about PVE. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.21 21:03:00 -
[45] - Quote
Before the reset, you could do nothing and still get 150k or so for a match.
I think it'll be ok.
Besides, running around in everything Militia is like printing free money. The more you play, the more you save up.
At some point your time to wait for a new skill to buy will be more than the isk you have coming in, and you'll have surplus to put towards advanced gear and still sustain training. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.21 21:04:00 -
[46] - Quote
Baal Roo wrote:Well, I think militia gear being the "average" gear is overall a GOOD thing, but it does seem like everyone is forgetting about PVE.
do we have any signs that PVE will take place at launch? |
Smokey Killer51
Bragian Order Amarr Empire
21
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Posted - 2012.08.21 21:22:00 -
[47] - Quote
Zekain Kade wrote:Prices are just too damn high for the average player to bu, and maintain anything above Basic gear. Hell, they would even have a hard time maintaining the unkeep suit outfitted with JUST basic gear. And once the game goes live, prices are probably going to sky rocket due to Eve player greed, and we'll only be given low priced contract to maintain our fittings.
Think about it. once this game goes live, EVE players will make our weapons (yes, even the standard ones) extremely expensive. I'm talking about guns jumping to the tens of thousands, or maybe even the hundreds of thousands for a single standard weapon. They'll do that just to screw us over, and to leech off us.
They'll screw us over even more by making contracts that'll only have a price cap of maybe 5-10k. You'll have to play 10 games to be able to buy 5 standard guns.
That's what this game will turn into.
prices are too damn high, and they're only going to get higher. We will all be stuck in militia gear once this game is finished. Npo because eve players like me will then undersale me good to dust players just to **** every one else off :D just make sure your buying from killer511 ;) nuff said
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.21 21:25:00 -
[48] - Quote
If PvE coop isn't in at launch, Dust is fail. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 21:26:00 -
[49] - Quote
Rhadiem wrote:Baal Roo wrote:Well, I think militia gear being the "average" gear is overall a GOOD thing, but it does seem like everyone is forgetting about PVE. do we have any signs that PVE will take place at launch?
Nothing has been truly confirmed for launch if it isnt in the beta and even then its subject to change. But they have release pic of drones and talked about it a bit.
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Smokey Killer51
Bragian Order Amarr Empire
21
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Posted - 2012.08.21 21:32:00 -
[50] - Quote
Plus you guys all must have never taken economics. supply and demand cost too much to buy eve players make no money that way . Me personally I like to sell for slighty more than the cost to make anything which means my crap sells first
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Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.08.21 21:35:00 -
[51] - Quote
Iron Wolf Saber wrote:I dunno I love being in milita gear never felt so satisfying destroying aurum and isk gear. Amen brotha
"If you can't buy it, don't fly it."
Nothing as tasty as the flavor of faction modules turning into salvage and scrap
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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.08.21 21:44:00 -
[52] - Quote
Rhadiem wrote:Baal Roo wrote:Well, I think militia gear being the "average" gear is overall a GOOD thing, but it does seem like everyone is forgetting about PVE. do we have any signs that PVE will take place at launch?
There might not even be a launch. It seems more likely that one day a few months from now we'll think to ourselves:
"Wait a minute, are we still in Beta? Or did the game launch?"
Or someone will write:
"But it's a BETA!" in the forums and then realize that it isn't, technically, a beta anymore.
The game will continue to evolve, as long as it brings in some money. Probably not at the pace we have seen over the summer, but there never will be a finished product.
But it seems like PVE or "horde mode" will be available sooner rather than later. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.22 04:21:00 -
[53] - Quote
Noc Tempre wrote:Fivetimes Infinity wrote:Who says prototype should be manageable? Keeping people poor makes mercenary contracts with bigger payoffs more important. If people can just play random fights and they get enough money to run around in top-tier stuff almost all the time, then who would care about doing contracts? What incentive would there be to try and make a bunch of ISK fighting for an EVE corp?
The only way to make mercenary work attractive is to make ISK valuable. The way to make ISK valuable is to prevent people from easily having all of it that they want. High prices and low payouts for regular missions ensures that, once doing contracts comes in, people will really want to do them, and they'll really want to win at them, because then they can afford to run around in expensive stuff for a while. Because the alternative is DUST becomes a job to play in a fun way. ISK IS easy to get, especially once the game is live. Good gear should be time or AUR to find, earn, trade for, etc. Stuff you merely unlock should always be accessible. I'm telling you now, before the wipe, the best players in the game were going broke using prototype gear. That doesn't make any sense, and will delete the incentive to skill up in the first place. And that incentive drives the AUR market, aka the long term viability of the game. There can be unaffordable gear, but if that is the same gear that is the reward for leveling up the economy is broken.
What drives the AUR market is what drives the real money currency market in every free-to-play game. Cosmetic stuff, convenience stuff, customization stuff. This is not a new genre. CCP are not pioneering the free-to-play business. If CCP wants to know how to get people to buy and spend AUR, they need only look at World of Tanks (which they've of course already done).
Making ISK a worthless currency once you've unlocked everything would be an incredibly bad idea. As I said, and as it remains true, if people are not eager to make more money, they won't do mercenary contracts. If people don't do mercenary contracts, then what's the point of Dust? Without that EVE connection, it's just another FPS game. And no, EVE players would not ever pay you in AUR.
And just being "the best" doesn't exempt you from this. Nobody in Dust should ever feel like they have enough ISK. Everyone should always be looking for the next big contract. Whether you're #1 at camping spawns with a sagaris, or a humble newbie in full militia, you should never have enough money to sustain your style of play without taking and succeeding at actual mercenary contracts. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.08.22 04:42:00 -
[54] - Quote
I've already said what I had to about gear, equipment, and other various aspects on such subjects. However I want to keep pressing for the two dropsuits which happen to be still MIA (Missing In Action) to this day. This may surprise a few, but honestly I am getting tired of playing a scout, but not because, it is easy or unfulfilling. I know how to play my way and what I wanted my niche' to do and how I wanted it to perform. What I am getting bored of is the abundance of people coming to the scout side simply because, people believe it is something, or something they want it to be I should more precisely say. This feels like the exodus that happened in MAG when everyone moved to SVER just for the sake of doing so. People will believe anything (especially if you put it out on the net) and people mob together. Vanity plays a large role too. I'm just not a conformist. Bleh.
Anyway enough of my ramblings. I want mah command dropsuit! I'm sure that the players whom are vehicle specialist want their operator flight suits. I have been anticipating the command suit since day one of my entering the [beta]. I think it will provide a lot of balance (but depending on how CCP aproaches it.) It could be the median between an assault and heavy. Meaning that the operator suit will be the balance between logistical and scout. At any rate I want it.
Wrong thread? Maybe. Still important to the conversation? Perhaps. Depends on how people take to my rantings? Ha-ha. |
Chris Ridgeway
42
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Posted - 2012.08.22 05:32:00 -
[55] - Quote
Ehh, prices will balance out once the game is released. Either way I don't really care. I haven't seen a reason to move out of a Milita Scout suit so far. Im a sniper. And I actually Snipe....seems alot of Scouts don't snipe they run around as assault. Apparently people are bitching about the Scout Suit being broken or something? I haven't seen it, I seem to die pretty quickly if play Assault in a Scout Suit.
It is beta still, and we don't know exactly how all the prices and the economy will play out. There's still alot to be revealed in this game I think. Also, has Ive said in other threads, this isn't a quick game. It's supposed to take a while to get a **** ton of ISK and SP. If you wanted to get to the end fast and run around in top end stuff all the time, go play COD or Battlefield. There's a reason they make a new COD every year. It's because there's nothing else to do after a year. There won't be a Dust 2, just like there isn't an EVE 2. The faster the game the less depth it has. If you go look at the market and the skill sections, you can see this game as depth. And Im willing to bet we aren't seeing 1/4 of all the skills that will end up in this game. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.08.22 05:34:00 -
[56] - Quote
my main in EVE builds stuff a lot of the time, so any corp I join will have me providing as much logistical manufacturing support as I can at cut-rate prices (or nothing at all). I can always make my profit in things I manufacture for other EVE players and make up my money there, and whatever the corp wants to reimburse me for in the way of building their tanks and infantry gear.
keep in mind that corps are intended to be able to have both EVE and DUST players in them, so having a fleet arm and a ground arm will be very handy and, in my opinion, be a recipe for corp success. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 05:34:00 -
[57] - Quote
3 mil and counting |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.22 05:47:00 -
[58] - Quote
Tony Calif wrote:I don't care what prices are set. If I have a clan battle (only time you NEED Prototype stuff) then I'll just grind some PvE assault drone stuff with the guys. Or with randoms. Relax guys. The prices are steep, but I think once we get to use Proto gear (no-one is on 8mil sp. I hope), we'll see it dominate. I had mad stats... and I will again.
If it's purely PvP pickup stuff, IMHO the current prices are too high. But only a bit. Advanced should be the dominant suit in most games.
tony i officialy give up on trying to understand you.
you go from talking nothing but shite about this game to being an advocate for it bro you got some forum bipolarity going on. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 05:54:00 -
[59] - Quote
theschizogenious wrote:Tony Calif wrote:I don't care what prices are set. If I have a clan battle (only time you NEED Prototype stuff) then I'll just grind some PvE assault drone stuff with the guys. Or with randoms. Relax guys. The prices are steep, but I think once we get to use Proto gear (no-one is on 8mil sp. I hope), we'll see it dominate. I had mad stats... and I will again.
If it's purely PvP pickup stuff, IMHO the current prices are too high. But only a bit. Advanced should be the dominant suit in most games. tony i officialy give up on trying to understand you. you go from talking nothing but shite about this game to being an advocate for it bro you got some forum bipolarity going on.
Or he changed his mind, its not the end of the world to have a new perspective. |
AetherMass
21
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Posted - 2012.08.30 05:53:00 -
[60] - Quote
OP is prolly off. There are many balancing factors built in. AUR is a key one. EVE players have to compete with AUR and each other. You won't be running prototype gear after every death, but you'll have enough to have enough ISK to have a good time. If you want the good stuff, join a corp and they will help you during corp events and prolly others times as well.
Don't exaggerate so much =) |
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