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Flying Neckbeard
4
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Posted - 2012.08.21 07:01:00 -
[1] - Quote
2800 for a 30 day booster, another 900 for simple voice communication. Factor in disposable loadouts and vehicles upon death, and this game is by default more expensive than someone who just pays a sub in your average MMO. It's dookie. Why not just give us the option to pay a sub, or have a sort of freemium tier like some other games, for the dedicated?
I'd pay $15 a month for:
-Constant 50% XP boost -Constant voice availability -A "Blueprint token"** based on how many months sub'd. (Think Vet tokens in AO, only actually useful) -An AUR stipend, also based on how many months you sub'd.
I mean, who wouldn't? At least then, it'd generate consistent revenue.
**
My suggestion for the AUR bonus/sub price would be something like:
1 Month ($15): 2k AUR bonus (+0%/month) **2 tokens. (+0) 3 Months: ($36 -20%) 7.2k AUR bonus (+20%/month) **9 6 Months: ($60 -33%) 16k AUR bonus (+33%/month) **18 tokens 12 Months: ($95 - 47%) 35.2k AUR bonus (+47%/month) **33 tokens
As for the blue print token, different blue prints would require a certain amount of tokens, depending on the type of item. A vehicle, for example, may be 5-10 tokens, while a high end gun that requires AUR to purchase could then be unlocked for unlimited use (like militia gear) for 2-5 tokens. This would generate a LOT of up front revenue for them, in my opinion.
I would seriously, most DEFINITELY buy a year sub if this were the case. They way I see it, a year sub would be like standard box cost, plus a dirt cheap year sub. I'm a traditionalist, I prefer a sub. FTP is quickly becoming an easy way for companies to milk the hell out of us, and yet we ask for more. Why? If something doesn't change, I won't be playing...
That said, if something like above were an option, would you do it? |
Flying Neckbeard
4
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Posted - 2012.08.21 07:10:00 -
[2] - Quote
Rugman91 wrote:No dude free to play is the future
Then I suppose I should use the money I'd rather use on a sub, on vaseline.
If FTP is the future, then it is a bleak one, and I want no part of it. I guess I can always read more often....
Besides, YOU could still play free if you wanted to. So... |
Flying Neckbeard
4
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Posted - 2012.08.21 07:16:00 -
[3] - Quote
Iron Wolf Saber wrote:and I will only accept a subscription only if the free to play guys can access everything a monthly buyer could via isk market or sheer will.
That would be the beauty of it, if like above.
They'd have access to everything a sub'er would, like now. We would have access to XP boosts, voice chat, and a little extra love in the AUR departent, which is really a paying man's reward anyway. Nothing additional in terms of what we have access to (Unless there's a ISK>AUR conversion in 514, there's inherently some things that a freebie can't get?). |
Flying Neckbeard
4
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Posted - 2012.08.21 07:40:00 -
[4] - Quote
lol, you know, right about now I'm regretting playing AO for 10 years, instead of EVE. I'd be able to fund myself well, like some people here. Anyone want to trade AO creds for ISK? ;P
Yeah, didn't think so.
Anyway, you have a point. It IS an even playing field, to a degree, and doesn't necessarily require boosters, etc. I'd just like to see a reasonable means to acquire blueprints to equipment, rather than perpetually buying them over and over again. Not everyone is going to have strong Corp backing, or an EVE main to sponsor them. The cost for a complete loadout (I tend to play a support role in most games) seem terrifyingly steep to maintain. Perhaps being able to "LEASE" a blueprint for a monthly AUR amount would be more favorable?
In fact, I LOVE that idea.
Once I get a loadout I like, I stick with it usually, unless my role changes. That would be a good sub alternative. |
Flying Neckbeard
4
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Posted - 2012.08.21 08:46:00 -
[5] - Quote
Shinigami6 Test wrote:Just another thread about another whiny player who wants even more of advantage than the one already given to paying players.
Not whining, just pointing out what a bad value things seem to be, right now. No need to go on the offensive, here.
Out of curiosity, what advantage for paying is there, really? A little extra XP, a very very finite amount of items. I'm thinking more in line of what a sub normally costs and what that actually gets you in THIS game. Not very much. And yes, why wouldn't there be an advantage for paying, that is actually worthwhile? God forbid someone actually be willing to support the developers as long as there's a value there.
Tony Calif wrote:So, basically you want more AUR. PS Store is always open... A sub is a terrible idea. Just from an idealogical stand point, it would divide our community.
I'd far rather see them charge say -ú5 for the download, and give your some AUR. Make it like a crappy merc pack.
No, not more AUR - better value, more in line with a sub cost. Let's say no sub or the like.
I admit I jumped the gun on that proposal. Still...
Rather, instead of buying an individual piece of equipment, you'd instead be "leased a blueprint for it" for a day, at a 50 AUR rate? It'd at least be a better value than buying stacks of something, and wouldn't be an outright unlock for eternity. I'm not talking about Tribes here, where you can insta purchase something forever. Just an incentive to actually support the game, financially.
All this amounts to is, for about the price of a sub, you'd able to consistently load out like 2, maybe 3 things consistently.
How is that^ unbalanced, when you have to pay for basic voice communication to boot? |
Flying Neckbeard
4
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Posted - 2012.08.21 08:55:00 -
[6] - Quote
Deskalkulos Ildigan wrote:There are games where a subscription model works, like MMO's, and games where it is a detestable abomination, like FPS, Beat 'em Up, RTS and so on. Even if Dust 514 is kind-of-mmo-like it's still a fps, and imho the fps part weigths heavier than the mmo-part of the game. Blueprints via tokens for subs by the way would be the next incarnation of pay to win. So thanks, but no thanks on that one. . . regarding the voice chat for subs. . . didn't know there was something like that, but i think people will mainly use Teamspeak for communication (even Dusters) so this voice chat option sounds kind of . . . unnecessary . . . in every model presented in this thread. . . But dude . . . seriously . . . subscription for a Shooter? OO' are you crazy? (Just to make it clear i do think that Activision have no heart and no soul and is the evil in person for actually implementing this in the first place)
Yeah man, I get you on the sub thing. That was an impulse post, but I think it opened the door for more useful discussion. I'm also glad there will be some TSers, but I'm worried with this being a console game, not everyone will and just be mute. I guess that's the advantage of being organized though, eh?
I mean, if they actually want financial support for this game, why wouldn't they just charge a box cost and a small monthly for a character slot or something less than a sub? Freemium, even. I want to support their efforts, but damn... there doesn't seem to be any sort of reason to do it that is worth while. |
Flying Neckbeard
4
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Posted - 2012.08.21 09:22:00 -
[7] - Quote
You know, even for sub games, I always thought it'd be better if companies did it like a bill, where at the end of the month, you paid like .50c a day if you played, otherwise you don't get charged, so at the end of a not so active month if you only played like 10 days, you'd pay $5 to continue playing until your next billing date. That would help favor 'in and out' players without having to trim content at all for those who play/pay less.
I will say this, the storefront doesn't seem very pay to win YET, but it worries me about the direction that it could take since this game is FTP. That's the only reason I've always favored a sub for regular MMOs over FTP. I honestly wish there weren't even AUR items in this game, just standard boosters for XP and things more service oriented. |
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