KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.20 11:06:00 -
[1] - Quote
Because everything has to be so hardcore, and nothing can just be simple. Why don't we just invert infantry movement controls? You know, so its no longer like CoD or other nooby arcade games, so that walking will take skill. Who cares about fun at all, right?
Just because you prefer something a certain way doesn't mean that is how it should be, and doesn't mean people don't have the right to ask for it to be different. I don't really see any merit to the "because its not mario cart" argument. Any simple game mechanic comparable to something from an arcade game, and be grounds for changing, no matter how ridiculous it is. Believe it or not, FUN ACTUALLY MATTERS in games.
Vehicles are expensive. Even militia vehices that can be destroyed with weapons ranging from free (militia swarm launcher) to about 4,000 ISK (standard forge gun) can cost more than 130,000 ISK. Besides the starter LAV, militia vehicles are no longer permanent (which I think is a good thing). Think about these things together, expensive + hard to use, because something is hard to use, it requires practice, but should someone have to spend hundreds of thousands of their ISK on a couple of weak piece of poop dropship sthat might get taken down in 3 minutes just to get use to the controls?
I'm fine with LAV controls (doesn't mean it shouldn't be tweaked), haven't tried the HAVs recently, bu the dropships really should be changed back. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.20 11:37:00 -
[2] - Quote
Grit Breather wrote:KAGEHOSHI Horned Wolf wrote:Because everything has to be so hardcore, and nothing can just be simple. Why don't we just invert infantry movement controls? You know, so its no longer like CoD or other nooby arcade games, so that walking will take skill. Who cares about fun at all, right?
Just because you prefer something a certain way doesn't mean that is how it should be, and doesn't mean people don't have the right to ask for it to be different. I don't really see any merit to the "because its not mario cart" argument. Any simple game mechanic comparable to something from an arcade game, and be grounds for changing, no matter how ridiculous it is. Believe it or not, FUN ACTUALLY MATTERS in games.
Vehicles are expensive. Even militia vehices that can be destroyed with weapons ranging from free (militia swarm launcher) to about 4,000 ISK (standard forge gun) can cost more than 130,000 ISK. Besides the starter LAV, militia vehicles are no longer permanent (which I think is a good thing). Think about these things together, expensive + hard to use, because something is hard to use, it requires practice, but should someone have to spend hundreds of thousands of their ISK on a couple of weak piece of poop dropship sthat might get taken down in 3 minutes just to get use to the controls?
I'm fine with LAV controls (doesn't mean it shouldn't be tweaked), haven't tried the HAVs recently, bu the dropships really should be changed back. Dust is based on the same motiff as EVE. Sharp learning curve and ultra hardcore. While I do realise this is just my opinion and not fact, I believe in it. I don't see much point to people argueing for realistic hit detection, weapon range and firing cone (scatter) but on the other hand asking for simplified vehicles. A hardcore game means you specialize. Just because you're an amazing sniper and can't drive for **** doesn't mean vehicles should be simplified. It means you should find a good driver for your squad.
Dust maybe based on EVE, but it is an attempt at being more accessible to appeal to a bigger market. I don't see how extra difficulty in dropship flying helps the game in anyway.
Your "EVE is hardcore" argument doesn't cover the clear imbalance, time, and disproportionate amount of money needed to just learn to pilot a dropship compared to the ease of destroying one. |