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Ourors
Doomheim
130
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Posted - 2012.08.19 14:30:00 -
[1] - Quote
if there's any certainty in this beta, it's that circumstances leave very clear winners in terms of items or dropsuit types or weapons types.
so what's the superior kit this build? NOTE: i'm doing all my testing to militia or standard gear, since that's all i or anyone can afford this build
as far as i've learned, it's -scout dropsuits (bad hit detection still makes them invincible if they strafe a lot) -shotguns (for whatever reason, they hit EXTREMELY hard now, and aren't as badly effected by the bad hit detection) -sniper rifles (paired with the keyboard and mouse and expanded draw distance, these are extremely deadly, even the militia ones) -fused locus or 'cavity' thukker locus grenades (explode on contact, almost always an instakill against everything short of a full proto suit. the fused are only available through the merc pack, and the thukkers are aurum only. there is no isk variant of this grenade)
also, there are losers;
-Heavy dropsuit (same as last build, still not too difficult to take down as long as you strafe quickly, so their one main defense isn't all that effective) -HMG (seems to be particularly susceptible to hit detection, very hard to hit moving targets effectively and it doesn't do that much damage anyway) -Mass drivers (all variants are terrible in their own ways. the regular has too little ammo, the breach has WAY too tight a blast radius, which means you don't hit anything thanks to hit detection, and the assault does so little damage when it hits. the main problems are bad hit detection and TINY ammunition reserve and a TINY clip)
has anyone else found winners or losers? what are they and why? |
Icy Tiger
496
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Posted - 2012.08.19 14:58:00 -
[2] - Quote
Fused Locust Grenade
Extremely powerful, explodes on impact. Instakill. |
Ourors
Doomheim
130
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Posted - 2012.08.19 15:03:00 -
[3] - Quote
Icy Tiger wrote:Fused Locust Grenade
Extremely powerful, explodes on impact. Instakill.
you know, it's weird, i keep looking for those damn things on the market but CANNOT find them. there is no "fused locus grenade" on the market does the kill reporter just confuse the 'cavity' thukker locus grenade as a fused locus grenade, and mis-report the name? because the thukker is the only thing with those characteristics on the market |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.19 15:17:00 -
[4] - Quote
My recently 'acquired' meta 10 sniper rifles 328dps sweet .
Can't wait to get sniper proficiency III to try these puppies. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.19 15:19:00 -
[5] - Quote
Ourors wrote:Icy Tiger wrote:Fused Locust Grenade
Extremely powerful, explodes on impact. Instakill. you know, it's weird, i keep looking for those damn things on the market but CANNOT find them. there is no "fused locus grenade" on the market does the kill reporter just confuse the 'cavity' thukker locus grenade as a fused locus grenade, and mis-report the name? because the thukker is the only thing with those characteristics on the market
They aren't there. They're from the Merc pack. If you want something similar, use the 'Cavity' Grenades. |
Ourors
Doomheim
130
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Posted - 2012.08.19 15:28:00 -
[6] - Quote
Debacle Nano wrote:
They aren't there. They're from the Merc pack. If you want something similar, use the 'Cavity' Grenades.
well that's disturbing i'd cry "pay to win!", which would be kind of accurate, but i bet ccp will make an isk variant sooner or later
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.19 15:33:00 -
[7] - Quote
Ourors wrote:Debacle Nano wrote:
They aren't there. They're from the Merc pack. If you want something similar, use the 'Cavity' Grenades.
well that's disturbing i'd cry "pay to win!", which would be kind of accurate, but i bet ccp will make an isk variant sooner or later Either that or they'll wait for the player marketplace, where people will be able to sell AUR gear for ISK. |
Ourors
Doomheim
130
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Posted - 2012.08.19 17:01:00 -
[8] - Quote
tried all three mass drivers (with weaponry 4 and an enhanced light damage mod, using standard level gear)
breach; requires PINPOINT accuracy to do any damage. if you manage to actually get a hit, it does slightly less damage than an unmodified militia shotgun. also it only has 4 shots per magazine and 12 total, you will be reloading very often, and out of ammo even moreso. PASS
assault; much more forgiving for hits, and has a nice fat 6 round magazine with 18 total. the damage is pitiful however, you'd be better off using another kind of weapon. PASS
normal; strikes a decent balance between the two, but still requires too much accuracy and does too little damage to justify itself. PASS
also tried breach shotguns they're terrifying with a damage mod, i become the angel of death, and anyone within ten feet will feel my icy fingers. anything short of a heavy is one shotted. even well fit heavies only require two shots. as a caveat, the two round magazine and very slow reload means you better have at least decent aim |
tribal wyvern
ZionTCD Legacy Rising
673
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Posted - 2012.08.19 17:17:00 -
[9] - Quote
Debacle Nano wrote:Ourors wrote:Icy Tiger wrote:Fused Locust Grenade
Extremely powerful, explodes on impact. Instakill. you know, it's weird, i keep looking for those damn things on the market but CANNOT find them. there is no "fused locus grenade" on the market does the kill reporter just confuse the 'cavity' thukker locus grenade as a fused locus grenade, and mis-report the name? because the thukker is the only thing with those characteristics on the market They aren't there. They're from the Merc pack. If you want something similar, use the 'Cavity' Grenades.
Hey nano, sorry to crash this thread but next time ur online look me up, I wanna squad up with ya. Ur a good team player man, enjoyed our last game alot :) |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.08.19 17:25:00 -
[10] - Quote
Not Swarm Launchers, that's for sure. They seem less buggy and the militia version takes out militia LAVs in one shot, but with so few vehicles around I maybe get to use it once a match. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.19 17:34:00 -
[11] - Quote
Mass Drivers aren't bad against Scout suits... except the Breach versions...
Other than that, I don't see much use for them. And Shotguns do the same job better now.
I'm normally not a huge fan of shotguns, with the War for Cybertron and Fall of Cybertron Scatter Blaster being a rare exception, and now DUST shotguns seem to also suit me nicely. A couple of guys with shotguns are pretty much unbeatable in CQC, back them up with a couple of good ARs, and you're sorted. |
Ourors
Doomheim
130
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Posted - 2012.08.19 17:44:00 -
[12] - Quote
just tried the tactical assault rifle (same deal, weaponry 4, enhanced light damage mod)
it's...interesting, actually. the ability to choose your firing rate makes it super flexible, high speed in CQC, high accuracy over long ranges. however hit detection gets in the way again, meaning you have to feel out most targets before actually starting to fire for real. the damage is certainly satisfactory however, and it seems to have a large clip since you don't need to go full auto the entire time.
verdit: i want to love it, might be better on a heavy dropsuit? seems like a well balanced weapon |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.20 09:14:00 -
[13] - Quote
Wait what you can choose to shoot with full auto on tactical AR ? How ? |
Darkz azurr
Royal Uhlans Amarr Empire
105
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Posted - 2012.08.20 09:58:00 -
[14] - Quote
trust me people hit me in my scout suit just fine. |
SGT Garrisson
On The Brink
60
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Posted - 2012.08.20 10:00:00 -
[15] - Quote
carl von oppenheimer wrote:Wait what you can choose to shoot with full auto on tactical AR ? How ?
i was doing this in the last build with the tactical AR i use a turbo joypad switch on for full auto off for single fire if they have altered it in this build i dont know about it not been able to play yet due to black and white issue (think its coz im using old tv ) |
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