|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
D Badger
2
|
Posted - 2012.08.19 08:45:00 -
[1] - Quote
Correct me if I'm wrong, but CCP won't want a large number of people who 'just want to have fun', by which I'm assuming you mean they'll download the game at launch and play it till the next Call of Duty.
The audience this game is targeted it is not by definition the majority of the FPS community (who are already catered for with with CoD et al) but is more likely to be the people who will play for years, contribute to the experience and, at least sometimes, will buy items from the he market place... with real money. Without those people, there would be no free game. |
D Badger
2
|
Posted - 2012.08.19 09:16:00 -
[2] - Quote
Saiibot wrote:D Badger wrote:Correct me if I'm wrong, but CCP won't want a large number of people who 'just want to have fun', by which I'm assuming you mean they'll download the game at launch and play it till the next Call of Duty.
The audience this game is targeted it is not by definition the majority of the FPS community (who are already catered for with with CoD et al) but is more likely to be the people who will play for years, contribute to the experience and, at least sometimes, will buy items from the he market place... with real money. Without those people, there would be no free game. if ccp "doesn't want a large number" then why bring DUST 514 to a console to begin with? Afterall, consoles are where the BIG money is, and can potentially be for ccp
My mistake. Should have defined what I meant by 'large number' better.
By large number I meant in terms of the multi-millions of people playing the big boxed FPS games on the consoles. CCP surely aren't going to want to appease people who want instant gratification at the cost of losing those who want to build their skill-sets and buy things from the market. |
D Badger
2
|
Posted - 2012.08.19 10:07:00 -
[3] - Quote
Saiibot wrote:D Badger wrote:Saiibot wrote:D Badger wrote:Correct me if I'm wrong, but CCP won't want a large number of people who 'just want to have fun', by which I'm assuming you mean they'll download the game at launch and play it till the next Call of Duty.
The audience this game is targeted it is not by definition the majority of the FPS community (who are already catered for with with CoD et al) but is more likely to be the people who will play for years, contribute to the experience and, at least sometimes, will buy items from the he market place... with real money. Without those people, there would be no free game. if ccp "doesn't want a large number" then why bring DUST 514 to a console to begin with? Afterall, consoles are where the BIG money is, and can potentially be for ccp My mistake. Should have defined what I meant by 'large number' better. By large number I meant in terms of the multi-millions of people playing the big boxed FPS games on the consoles. CCP surely aren't going to want to appease people who want instant gratification at the cost of losing those who want to build their skill-sets and buy things from the market. This is the point i was trying to make! 'Instant gratification' is all the big bulk of the console community want! Its a relatively casual audience! Ergo, dust 514 will not do well on console. It NEEDS to be on pc n pc only
That's besides the point. It's going to be on the PS3. The folks at CCP surely know what they're doing... there will be a market for this game on the PS3, it's just unikely to be exactly the same demographic as some of the big FPS.
What I'm trying to say here is, don't bemoan the concept of a market/skills based system. It's what makes this game stand out from the crowd and it's what will help make the game something that people will play for years. I'm not clairvoyant; I don't know if it will work out and Dust will be a success, but it's my opinion that if this game does succeed, then it will be by initially serving a smaller (read 10s of thousands) number of loyal players and then to gradually grow that player-base over the coming years. |
|
|
|