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![Abner Kalen Abner Kalen](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.08.19 03:17:00 -
[1] - Quote
I love the updated landscapes! I was able to play the map with the cool jutting rocks. One thing that I hope is added in future builds are grass, shrubs, trees, various junk and debris, etc. Right now things look a bit bare. Even burnt out grass or dead trees and shrubs and even a few crashed dropships and stuff. That would really be nice |
![Arwen Bochs Arwen Bochs](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Arwen Bochs
Villore Sec Ops Gallente Federation
25
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Posted - 2012.08.19 04:27:00 -
[2] - Quote
Also more colors. Can you list all the colors in Dust 514? Here's a list: Gray, Grey, Grayish Brown, Greyish Brown, Brownish Grey, Brownish Gray, |
![Raynor Ragna Raynor Ragna](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Raynor Ragna
266
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Posted - 2012.08.19 04:30:00 -
[3] - Quote
they definitely need this, but it can wait. Other issues needs ironing out like infinite loading and hardcrashes. |
![Abner Kalen Abner Kalen](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Abner Kalen
Seituoda Taskforce Command Caldari State
100
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Posted - 2012.08.19 05:11:00 -
[4] - Quote
Raynor Ragna wrote:they definitely need this, but it can wait. Other issues needs ironing out like infinite loading and hardcrashes.
Yep, I completely agree. Ground sprites and other small things are ancillary but I thought I'd suggest them all the same.
I also agree that the colors should become more vivid and varied, like the excellent concept artwork. |
![Grille Tuna Grille Tuna](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Grille Tuna
Circle of Huskarl Minmatar Republic
7
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Posted - 2012.08.19 05:31:00 -
[5] - Quote
Abner Kalen wrote:Raynor Ragna wrote:they definitely need this, but it can wait. Other issues needs ironing out like infinite loading and hardcrashes. Yep, I completely agree. Ground sprites and other small things are ancillary but I thought I'd suggest them all the same. I also agree that the colors should become more vivid and varied, like the excellent concept artwork.
Raynor has the right idea IMO, besides the colours are as you would expect if a fleet of dreads were bombarding the planet...
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![Skilfer Skilfer](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Skilfer
Nova Corps Marines
19
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Posted - 2012.08.19 05:53:00 -
[6] - Quote
Arwen Bochs wrote:Also more colors. Can you list all the colors in Dust 514? Here's a list: Gray, Grey, Grayish Brown, Greyish Brown, Brownish Grey, Brownish Gray, I have most definitely seen green, and there are different weather conditions and time-of-day lighting as well.
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![Ronin Odachi Ronin Odachi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.08.19 06:47:00 -
[7] - Quote
Yeah, played on a map earlier that had grass (not models, just texture). Man, was that a breath of fresh air! I've gotten so tired of the same brown and gray over and over again on every map... |
![IR Scifi IR Scifi](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
IR Scifi
Algintal Core Gallente Federation
18
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Posted - 2012.08.20 01:29:00 -
[8] - Quote
I love the storm map, while it's a sniper-fest it's still one of the more unique maps we've gotten so far. |
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