Ourors
Doomheim
130
|
Posted - 2012.08.17 04:37:00 -
[1] - Quote
well, there is a sort of ethical distribution in the f2p model, which is why lots of EVE players were super concerned about DUST when it was announced to be f2p
ever seen all those korean f2p mmos? notice how there are always big gaps between the paying and non paying customers? this is actually the vast majority of f2p games, but people are really starting to get sick of it
ccp promised that dust would not be like that, and so far it isn't....but there are some questionable decisions going on NOT THE UNIVERSAL VOICE THING, that's just a convenient feature
i'm talking about the really weird aurum items, the ones that are slightly better than prototype, but cost real money, THAT'S the real problem. i'm worried there will be a power creep |
Ourors
Doomheim
130
|
Posted - 2012.08.17 07:23:00 -
[2] - Quote
Dewie Cheecham wrote:
But the real problem is that there are items that breaks CCP's promise of no P2W, however much P2W proponents/deniers yell there aren't. 1) Most P2W items in DUST are ones that looks like higher tier items, but are available at lower Skill cost than regular items, some with minute stat improvements, though I recall a few with slight nerfs, most have a 5-10% better stats on a few attributes. The lower SP budget could be palpable, if that were all, we have that kind of Items in EVE, it is called "Faction" items.Though these are still ONLY available for ISK, or if you get them from the source, with LP (Loyalty Points) to the faction selling them, and ISK. See LP as War Points, earned in the service of a specific faction.
2) Then there are the elephants in the room, and some people just don't understand just how big a deal this is. P2W items with a far lower resource requirement than their standard ISK items. Some P2W items, especially Prototype level weapons, have far lower CPU and Power Grid requirements, often about HALF that of their normal counterparts. This is a phenomenal advantage, one that CAN lead to a P2W fit to be significantly better. I know this for a fact. I did this in the previous build. The CPU/PG saved allowed me to pit more Damage mods and better items overall on a cheaper suit even, and this fil fairly easily killed Marauder tanks, where the normal fit using the ISK only Prototype Swarm Launchers could not.
actually, these are not pay2win, these are pay2save time and pay2belazy
think about it, the lower skill requirements items just means you can get better gear faster, with less grinding. you can still get the normal isk item if you just grind out for a little longer to get up to the next tier
the lower fitting requirements items are essentially a time saver too, since you don't need to grind out fitting skills in order to fit up your super dank 420 pro skeelz fit or whateverthekitten.
the real problem i have is that there are aurum items with direct stat boosts, but no lowered fitting requirements OR operational requirements. they are simply BETTER than prototype weapons. this is very bad
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